Ranger/Necromancer
Expertise: 12 +4
Marksmanship: 10 +1
Death Magic: 10 +1
Marksman's Wager (Elite)
Penetrating Attack
Power Shot
Read the Wind
Putrid Explosion
Animate bone Minions
Consume Corpse
Res Signet
The goal is to rain down arrows (constantly making back energy wit wager), blast backfielders with putrid explostion, and let the minions tank. The consume corpse ability will let me move out of harms way if tanker get to close. Tell me if you think this is viable.
R/N Hell Ranger
Buddha
jesh
Okay except for the minions. Even a minion master with 16 death doesn't get very powerful minions... Maybe get rid of something for death nova, and fit an IAS skill in there for your elite. I do have to wonder though.. why not go n/r and get more powerful skills, less mess with energy?
Vexed Arcanist
If I am gonna play a death slanted Ranger my money is on Virulence. Leave the minions to the necros. I have played something like:
Pin Down
Hunter's Shot
Virulence
Distracting Shot
Plague Touch
Whirling Defense
Consume Corpse
Res Sig
Random Arena, obviously.
Pin Down
Hunter's Shot
Virulence
Distracting Shot
Plague Touch
Whirling Defense
Consume Corpse
Res Sig
Random Arena, obviously.
Scary Raebbit
How can you get 10+1 DM?
Buddha
Thanks for the comments. How about this build, abandons the minions and goes for area and individual dmg.
R/N
Expertise: 12 +4
Marksmanship: 10 +1
Death Magic: 10
Marksman's Wager (Elite)
Penetrating Attack
Power Shot
Pin Down
Lightning reflexes
Read the Wind
Putrid Explosion
Deathly Swarm
R/N
Expertise: 12 +4
Marksmanship: 10 +1
Death Magic: 10
Marksman's Wager (Elite)
Penetrating Attack
Power Shot
Pin Down
Lightning reflexes
Read the Wind
Putrid Explosion
Deathly Swarm
M3lk0r
Put Daul Shot instead of Power. 20e with one shot > +dmg
judge1121
try to have precision shot. ur build all revolves on u actually hitting the person with wager on. so if blinded u kinda rendless. and carefull with the preps.
Buddha
Alright, made a few modifications based on your suggestions.
R/N
Expertise: 12 +4
Marksmanship: 10 +1
Death Magic: 10
Marksman's Wager (Elite)
Penetrating Attack
Duel Shot
Precision Shot
Lightning reflexes
Favorable Winds
Putrid Explosion
Deathly Swarm
R/N
Expertise: 12 +4
Marksmanship: 10 +1
Death Magic: 10
Marksman's Wager (Elite)
Penetrating Attack
Duel Shot
Precision Shot
Lightning reflexes
Favorable Winds
Putrid Explosion
Deathly Swarm