Thunderhead Keep = Easy
Omnidragon42
adventchildren
wish that would of happened to my group.
bunnys are ebil
well i see that there were some summit giant herders and there quite large mabe them and some of the other monsters just got stuck and then stacked up
naix
Ive heard about thunderhead glitches. Like all the mobs get stuck in a cave and never come to attack you. But never heard of something like this.
xxhell
wierd
Former Ruling
I've had a glitch there before too.
After the first waves of Summit things into the fort...nothing happened for the longest time, I didnt see any enmies out there or anything.
I went out to explore - and found the problem.
That LAST Summit boss had got stuck on a rock (stupid AI) and wasn't moving, and you gotta beat him to get mursaat to start to come.
What it looks like there is they got stuck on something, and bottlenecked at the door.
THK is riddled with Bad Terrian sensory. Like the Bridge going to Beacon on left side - You can basically fall through it almost lol.
After the first waves of Summit things into the fort...nothing happened for the longest time, I didnt see any enmies out there or anything.
I went out to explore - and found the problem.
That LAST Summit boss had got stuck on a rock (stupid AI) and wasn't moving, and you gotta beat him to get mursaat to start to come.
What it looks like there is they got stuck on something, and bottlenecked at the door.
THK is riddled with Bad Terrian sensory. Like the Bridge going to Beacon on left side - You can basically fall through it almost lol.
PieXags
I just did it with henchies all the times I beat it, 'cept...they never got stuck. Well, they did sometimes, but that was 'cause I'd blown the living hell out of them with the catapults.

Merry Madrigal
There ARE some weird glitches when mobs get stuck.
Yesterday doing Iron Mines we got to the final fort only to find - NO Markis!
We had to work our way ALL THE WAY back down the zone past all the mursaat to finally kill him.
Yesterday doing Iron Mines we got to the final fort only to find - NO Markis!
We had to work our way ALL THE WAY back down the zone past all the mursaat to finally kill him.
BBoy_Manchild

im the one facing backwards :P
Savio
My Warrior almost always faces backwards in cutscenes... he likes swords, too.
Omnidragon42
Miss Tristan
This thunderhead bug has happened to me too, tho it took much longer to complete the mission than in normal way.
The funniest bug I've had was in Thirsty River, this been happening to me now 3 times. In the end when your killing the last priest, suddenly the mission is completed with bonus, so free 2000 xp, without doing bonus or completing mission.
The funniest bug I've had was in Thirsty River, this been happening to me now 3 times. In the end when your killing the last priest, suddenly the mission is completed with bonus, so free 2000 xp, without doing bonus or completing mission.

Permasiel
It's because the bonus is just to complete the mission before the timer reaches 10 mins... I think it's probably one of the easiest bonuses ever.
Hells Vengeance
If you have MM and Battery nec your good to go. When we had those I solo monked the mission.
Kazamafury
Interesting screenshot, did they still stand if you aggroed them?
I completed this quest with an Echo Spiteful necro + rest henchies. I regretted trying this with 5 different pug teams before this. I just thought it'd be nice having some human players taking care of the catapult, in the end with the echo spiteful, I didn't need to care much about it.
Now if somehow I can get passed the Mursaat front door without the henchies getting pummeled by the ether seals. =/
I completed this quest with an Echo Spiteful necro + rest henchies. I regretted trying this with 5 different pug teams before this. I just thought it'd be nice having some human players taking care of the catapult, in the end with the echo spiteful, I didn't need to care much about it.
Now if somehow I can get passed the Mursaat front door without the henchies getting pummeled by the ether seals. =/
Karl Denham
Last nihgt i played it through with henchmen and when i was defendind the keep at the end.......the king moved so all the monsters went to where he should be and leavnf him alone, never had it so easy.....

Arcanis the Omnipotent
Couple of days ago I was in Perdition capping elites, and that first group of Flesh Golems and Hydra right outside the gate all sorta bunched up on the right side.
They just walked right into each other's path and started a staring contest. I walked past them just fine. I even died, rezzed back at the gate and they were still standing there. In fact, it looked like another patrol had joined them.
They just walked right into each other's path and started a staring contest. I walked past them just fine. I even died, rezzed back at the gate and they were still standing there. In fact, it looked like another patrol had joined them.
Cronos Khan
had something like that happen before. It's quite funny seeing all those enemies in one spot!
art_
Ive had that same backwards glitch at Hell's Precipice.
Also today i had a glitch where i was walking in the air for ages. It sounds cool, but i wish it wouldn't happen when im being ganked by a zillion monsters =(
Also today i had a glitch where i was walking in the air for ages. It sounds cool, but i wish it wouldn't happen when im being ganked by a zillion monsters =(
Shyft the Pyro
My bug was a dead Troll floating right above my N/Me's head on one of the many solo Iron Mines trips. Didn't get a screenshot, tho
And I henched Thunderhead with the same character, without an Echo Spiteful, and got bonus too!
Quote:
Originally Posted by Miss Tristan
Quote:
Quote:
Now if somehow I can get passed the Mursaat front door without the henchies getting pummeled by the ether seals. =/
You do know there's a back way you're supposed to take, right?

capitalist
The back way is horrible...
KoniaX
lmao if u take the back way.... be prepared for an extra 1 1/2 hours of playing.... NEVER EVER take the back way!!!
Mahanaxar
The back way is harder, but not SO hard, imo.
And you have to go there to cap a ranger elite (incendiary?).
@Kazamafury: go with 1 human player and 6 bots.
One take the bots away and the other lures small groups away from the door with a long bow.
And you have to go there to cap a ranger elite (incendiary?).
@Kazamafury: go with 1 human player and 6 bots.
One take the bots away and the other lures small groups away from the door with a long bow.
SaintGreg
In Ring of Fire, with pug groups I've almost always gone the back way, as it's much easier to do the mission and all your skills caps once, then having to go back again several times to try to get a skill.
Hockster
You need the back way to cap spike trap.
Suuk
Quote:
Originally Posted by Arcanis the Omnipotent
Couple of days ago I was in Perdition capping elites, and that first group of Flesh Golems and Hydra right outside the gate all sorta bunched up on the right side.
They just walked right into each other's path and started a staring contest. I walked past them just fine. I even died, rezzed back at the gate and they were still standing there. In fact, it looked like another patrol had joined them. Same here. Attack one mob and they start patrolling again...
They just walked right into each other's path and started a staring contest. I walked past them just fine. I even died, rezzed back at the gate and they were still standing there. In fact, it looked like another patrol had joined them. Same here. Attack one mob and they start patrolling again...
Cartoonhero
funniest thing to do at THK is to not kill the ele boss in the center, and bring nothing but casters and rangers. the cut scene wont happen, but eventually, the enemies will start coming. the doors will not open and you can nuke, spike, poison, curse, etc... everything to death from outside the doors. oh yea, and the catupults help as well
kitten
I've seen a lot more bugs/graphics glitches lately.
*Maguuma mission where one of our tanks was in the air for a few minutes.
*Another Mission where I crossed a bridge and suddenly found my self in the ravine below, then popped up again... on the wrong side of the bridge, in the middle of a huge mob.
*in a 3-man UW team where the 55Mo and I had died (spiteful Necro), and the 3rd monk was waiting to rez (everything about that run was going WRONG) - but the aataxes wouldn't move. they stood on our dead bodies at the dias for quite a long time. he eventually walked down there, stood RIGHT NEXT TO them, /waved, /shoo'd, and /scared them. Nothing. I was having hysterics from laughter. As soon as he rezzed one of us - they sprang to life and killed him.
i really wish no one showed up at Thunderhead.
certainly would make that easier.
*Maguuma mission where one of our tanks was in the air for a few minutes.
*Another Mission where I crossed a bridge and suddenly found my self in the ravine below, then popped up again... on the wrong side of the bridge, in the middle of a huge mob.
*in a 3-man UW team where the 55Mo and I had died (spiteful Necro), and the 3rd monk was waiting to rez (everything about that run was going WRONG) - but the aataxes wouldn't move. they stood on our dead bodies at the dias for quite a long time. he eventually walked down there, stood RIGHT NEXT TO them, /waved, /shoo'd, and /scared them. Nothing. I was having hysterics from laughter. As soon as he rezzed one of us - they sprang to life and killed him.
i really wish no one showed up at Thunderhead.
Knightmayre
My first two tries at THK were miserable. Didn't really have an idea of what we were supposed to do, barely made it to Dagnar the first time. Second try, we did fine with Dagnar, but then I didn't know what was up with the gates, we didn't have anybody on the catapults, next thing I know Ironhammer's dead...
Third time was pretty awesome. We had a good group, and waltzed to the fort, killed Dagnar, and then once the first couple of little groups came at us, we waited. and waited. and waited. and waited. After a while, we walked outside. The monk boss to the North was fighting with a Mursaat Necro for whatever reason. We eventually braved the area, and killed the monk boss. That seemed to start the cogs and wheels of the mission again, but we had one or two manageable groups at a time, and never were overwhelmed. Eventually, the bosses showed up, and the mission was over... 'twas a good time.
Third time was pretty awesome. We had a good group, and waltzed to the fort, killed Dagnar, and then once the first couple of little groups came at us, we waited. and waited. and waited. and waited. After a while, we walked outside. The monk boss to the North was fighting with a Mursaat Necro for whatever reason. We eventually braved the area, and killed the monk boss. That seemed to start the cogs and wheels of the mission again, but we had one or two manageable groups at a time, and never were overwhelmed. Eventually, the bosses showed up, and the mission was over... 'twas a good time.
MadOnion
Quote:
Originally Posted by Merry Madrigal
There ARE some weird glitches when mobs get stuck.
Yesterday doing Iron Mines we got to the final fort only to find - NO Markis!
We had to work our way ALL THE WAY back down the zone past all the mursaat to finally kill him. I've had this once before too
And as for the wierd graphical glitches someone mentioned, those only happen sometimes when something's loading and you alt+tab.
Yesterday doing Iron Mines we got to the final fort only to find - NO Markis!
We had to work our way ALL THE WAY back down the zone past all the mursaat to finally kill him. I've had this once before too
And as for the wierd graphical glitches someone mentioned, those only happen sometimes when something's loading and you alt+tab.
Xbenji
don't know why but with my first character i tried this coop only 2 time before success....
but now with my 2nd character
i try it 3month ago withtout success
but now with my 2nd character


Fabius Cunctator
I passed it with my first char in my 2nd try (had a guildie to help me out) and I passed it yesterday with my second char, just got into a group of some guild people that needed another ranger. Had 2 trappers, 2 eles, 2 monks, 2 warriors then we just split and covered the gates, 1 ele dropped so we had 4 at west gate and 3 at east, still wasn't a problem.
So my advice if you can't hench it: try to get into a guild group :P
So my advice if you can't hench it: try to get into a guild group :P
prime stinger
Quote:
Originally Posted by Hockster
You need the back way to cap spike trap.
no you can cap it at the start of a ranger ettin
MMSDome
Quote:
Originally Posted by BBoy_Manchild

im the one facing backwards :P that happened to me at Hells Precipice, im holding the Shield of the Wing.
Juhanah
Thunderhead keep is very easy. Its freaking long and boring though.
When you cleared all the stone summit at the end (just before the mursaat start comming) have two people light the 2 closest beacon(1 east and 1 west) and retreat back to the king as soon as possible... Stand there and way about 20 minutes or more (without moving too much to agro mursaat in the middle of the place).. that part is so long -_-.
Then after the big amount of mursaat and white mantle killed each other, new one will start comming to you in group of 2 for about 10~20 minute or so until d'orian finally comes. (you can kill most of them with the catapult if you're fast enough.)
Kill d'orian and his allies then "tada!" bonus done... talk to the king and "tada" mission done.
I've done this mission 4 time and only died the first time i tried because i didn't light the beacons.
When you cleared all the stone summit at the end (just before the mursaat start comming) have two people light the 2 closest beacon(1 east and 1 west) and retreat back to the king as soon as possible... Stand there and way about 20 minutes or more (without moving too much to agro mursaat in the middle of the place).. that part is so long -_-.
Then after the big amount of mursaat and white mantle killed each other, new one will start comming to you in group of 2 for about 10~20 minute or so until d'orian finally comes. (you can kill most of them with the catapult if you're fast enough.)
Kill d'orian and his allies then "tada!" bonus done... talk to the king and "tada" mission done.
I've done this mission 4 time and only died the first time i tried because i didn't light the beacons.
Mavrik
I've only tried the mission once last night and failed. Well the only group I could get into consisted of a warriors and necros and we took one healer hench which was probably a lot of the problem. Then by the end (we kicked ass) when the mursaat arrived... hell broke loose. I think all the torches were light but I don't know... but those mursaat did not just wander around. They came through the gates and made a beeline right for the king. Of course we only had one healer hench who doesn't heal the king...