PC please

The Bofski

Ascalonian Squire

Join Date: Dec 2005

BAT

hi there may i have a PC on these items:



also a:
(these are all gold btw)

Zealous longbow of marksmanship (req 8)
Max dmg
Damage +14% (stance)
Energy gain on hit 1
Energy Drain -1
Marksmanship +1 (19%)

Gold Ebon Stormbow Of Shelter (req 10)
Max Dmg
Dmg +14% (stance)
Armour +7 vs physical

(would it be worth my while upgrading the last one pre sale? i.e. to sundering 10/10?)

also i'll tag in at the end:

Sundering White Scythe Of Fortitude
Max dmg (req8)
Dmg +15% (enchanted)
Sundering 10/10
Health +30

Hand Axe (req 10)
Max dmg
Dmg +15% (>50)
Vampiric 2:1
crappy enchant mod
*will be modded to +30hp, 10/10 furious today*

Fellblade (req11)
Max dmg
Dmg +14%(Enchant)
*will be modded to +30hp, sundering 10/10 ASAP*
Max dmg
Dmg +14%

Bubba Lips

Bubba Lips

Wilds Pathfinder

Join Date: Nov 2005

North Carolina

The Grave Diggers [gds]

Mo/W

1]35k
2]2k (skin only)

saw u added more,

skimming through,

umm no don't add +30 and 10.10 to the fellblade
Dont mod the hand axe either
Dont mod t he storm bow

The Bofski

Ascalonian Squire

Join Date: Dec 2005

BAT

anyone else got any values (for both modded and unmodded versions)

how come you wouldnt mod the axe bubba? i thought 15>50 was a good combi for a axe? or is it the graphic which puts ppl off? (i prefer it tbh)

Thanos Draco

Krytan Explorer

Join Date: Oct 2005

W/Mo

long bow 5k

storm bow 5-20k

Scythe 150-200k

hand axe 65k-75k

Fell blade 30-100k ( just depends on your selling skills)

And finally, never mod an item perfectly (unless its req 7-8) as you will not get the full value of that item from those mods. For example I value the 30 hp axe grip at 50k, and the furious at around 85k both = 135k. If you added those two mods on that axe I can see it going for maybe around 150k. So you won't get the money out of it if you add those. Just sell the mods seperate. It would be even worse to do that to the fellblade too. Sell the mods instead or wait till you get a req 8 15%^50 fellblade then add those mods to it. Hope that helps.

Bubba Lips

Bubba Lips

Wilds Pathfinder

Join Date: Nov 2005

North Carolina

The Grave Diggers [gds]

Mo/W

wat thanos said about modding except:

IMO

Only mod an item if it req 7 or 8 AND it's a rare skin

The Bofski

Ascalonian Squire

Join Date: Dec 2005

BAT

AHH kk ty, well to keep ppl updated:

id'd the eternal bow - got a bonus of dmg +15% (stance)

salvaged the longbow and used the marksmanship mod on my eternal bow (gonna be an xmas pressie for a guildie)

sold the shield to the merch, couldnt be arsed tryin to sell it for 2k (thanks for the price, i wasnt sure since i rarely find a +hp mod on shields)

cant remember what happened to the stormbow... gonna have a look for it later

White scythe - jesus wept! i dint realise it was that valuable ;-p

Hand axe - thanks for the advice, put a 10/10 furious on it (only cost me 30k) and a +28hp on it (only cost 10k)

now i use the 2 in conjunction i.e. the hand axe until i drop below 50% then my scythe

sold the fellblade to a friend for 30k (bought my furious mod so it was worth it)

Bubba Lips

Bubba Lips

Wilds Pathfinder

Join Date: Nov 2005

North Carolina

The Grave Diggers [gds]

Mo/W

yes the scythe is only that valuable due to its name lol

kinda funny eh

well and its perfect

The Bofski

Ascalonian Squire

Join Date: Dec 2005

BAT

so which axes should i look out for then as rare i.e. in names etc? i mean i kno the basics of valuation etc for mods and axes but i dont kno which "names"/"brands"/"graphics" are currently desirable i.e. i kno sephis, serpentine and summut are sought after and if you find a sickle more than 5-20 then ur in the money but not a lot else, and i wouldnt mind learning as i love my axes ;-p