Why do some ppl think that Nec/Mo is better than Nec/Ran???
Now I admit that I am probably a noob when it comes to order nec, so enlighten me please.
Monk secondary sux IMHO. U cant use heal area efficently since you gotta stay wayyy back or get owned in mere seconds. Healing seed?? ok.. useful, but not practical since it still requires you to be relatively close to your team. You want to stay alive so that you can keep casting orders!! A ranger secondary saves your ass much more often than monk. I set a trap at my feet, and if some dumb warrior wants to kill me, I slap on dryder's and storm chaser, and good luck catching up to me when you're crippled. Yes I will still eventually get kiled by a persistant warrior or a mesmer. But ranger lets me stay alive longer.
Order Nec Questions
ibex333
mortalis doleo
n/mo have:
healing breeze - to help order damage.
heal area - self heal.
heal party!!! - for allowing your team to get EoE!!!
healing seed is ineefective, since you cant cast it on yourself...
and trapping at your feet is done by the team's trapper... you dont need to do it...
healing breeze - to help order damage.
heal area - self heal.
heal party!!! - for allowing your team to get EoE!!!
healing seed is ineefective, since you cant cast it on yourself...
and trapping at your feet is done by the team's trapper... you dont need to do it...
judge1121
well is monk cause healing seed, when holding the altar how can u heal the ghostly hero while he takes hits. also heal area is not used a lot heal party is used more often. with that u can heal off eoe explosions. if the person is crippled im guessing he is also blinded due to traps. u shouldnt be close to ur team but u shouldnt be that far either. if u are far dont u think they will pick u out as a first target. and a warrior can bring wildblow so bye bye stances. i prefer monk mostly cause it helps keep the team alive.
Order necro mostly used in IWAY and u are usually first to be targeted. so i know wat u mean. trust me i hate being the first and only one to be targeted is worst that monking it
Order necro mostly used in IWAY and u are usually first to be targeted. so i know wat u mean. trust me i hate being the first and only one to be targeted is worst that monking it
ibex333
you guys have a point there....
however ror PERSONAL safety I still think ranger is better. Warriors will most likely NOT bring wild blow, so my stances will work, and troll has higher regen rate than breeze. Cheap to cast too. so is heal spring. Most IWAY PUGS are too stupid to bring a trapper... so i end up having to use trap myself.
however ror PERSONAL safety I still think ranger is better. Warriors will most likely NOT bring wild blow, so my stances will work, and troll has higher regen rate than breeze. Cheap to cast too. so is heal spring. Most IWAY PUGS are too stupid to bring a trapper... so i end up having to use trap myself.
kenpo goddess
some use n/mo if they want to be minion masters. sometimes those health sacrificing skills are a set back..so you need some way to regain health.
Josh
Quote:
Originally Posted by ibex333
you guys have a point there....
however ror PERSONAL safety I still think ranger is better. Warriors will most likely NOT bring wild blow, so my stances will work, and troll has higher regen rate than breeze. Cheap to cast too. so is heal spring. Most IWAY PUGS are too stupid to bring a trapper... so i end up having to use trap myself. Rofl, you'd be surprised...very, surprised.
however ror PERSONAL safety I still think ranger is better. Warriors will most likely NOT bring wild blow, so my stances will work, and troll has higher regen rate than breeze. Cheap to cast too. so is heal spring. Most IWAY PUGS are too stupid to bring a trapper... so i end up having to use trap myself. Rofl, you'd be surprised...very, surprised.
rotor
Healing breeze = 10 energy
Heal party = 15 energy
Healing Area = 10 energy (self heal???) waste of energy
Troll Urgent = 5 energy (self heal)
Healing spring = 10 energy (group heal)
Running away from enemy = 5 - 10 energy
Starting a rez chain because you stayed far away = rez sig
Orb Rezzing the entire group = priceless
A ranger subclass allows you to stay much further away from the fight, plus can hide outside the map and still cast your order spells. A monk subclass makes you be much closer to a fight, taking more risks.
Heal party = 15 energy
Healing Area = 10 energy (self heal???) waste of energy
Troll Urgent = 5 energy (self heal)
Healing spring = 10 energy (group heal)
Running away from enemy = 5 - 10 energy
Starting a rez chain because you stayed far away = rez sig
Orb Rezzing the entire group = priceless
A ranger subclass allows you to stay much further away from the fight, plus can hide outside the map and still cast your order spells. A monk subclass makes you be much closer to a fight, taking more risks.
mortalis doleo
1. if you plan to use EoE in your iway, you better be n/mo.
2. smart iways (quite a few of them) bring at least 2 wild blows, and a warrior's cunning.
3. when the enemy team sees they are being damaged by orders, the will find you and kill you.
4. if you wanna hide... heal party has the same range as the orders...
5. you wont be running away from anything... you have 50%-70% health from orders, and a warrior can catch you with speed boosts, or an ele could take you out, or anything can slow you down... don't rely on running, it isn't smart.
6. heal area isn't neccesary, since healing breeze is self heal enough. some choose to take blood renewal, and some get prot spirit, it's a matter of choice.
2. smart iways (quite a few of them) bring at least 2 wild blows, and a warrior's cunning.
3. when the enemy team sees they are being damaged by orders, the will find you and kill you.
4. if you wanna hide... heal party has the same range as the orders...
5. you wont be running away from anything... you have 50%-70% health from orders, and a warrior can catch you with speed boosts, or an ele could take you out, or anything can slow you down... don't rely on running, it isn't smart.
6. heal area isn't neccesary, since healing breeze is self heal enough. some choose to take blood renewal, and some get prot spirit, it's a matter of choice.
ibex333
Quote:
Originally Posted by rotor
Healing breeze = 10 energy
Heal party = 15 energy
Healing Area = 10 energy (self heal???) waste of energy
Troll Urgent = 5 energy (self heal)
Healing spring = 10 energy (group heal)
Running away from enemy = 5 - 10 energy
Starting a rez chain because you stayed far away = rez sig
Orb Rezzing the entire group = priceless
A ranger subclass allows you to stay much further away from the fight, plus can hide outside the map and still cast your order spells. A monk subclass makes you be much closer to a fight, taking more risks. THANK YOU!! (at least someone sees the light)
Just yesterday I rezzed everyone in my party with orb even tho i was the only one left.
Heal party = 15 energy
Healing Area = 10 energy (self heal???) waste of energy
Troll Urgent = 5 energy (self heal)
Healing spring = 10 energy (group heal)
Running away from enemy = 5 - 10 energy
Starting a rez chain because you stayed far away = rez sig
Orb Rezzing the entire group = priceless
A ranger subclass allows you to stay much further away from the fight, plus can hide outside the map and still cast your order spells. A monk subclass makes you be much closer to a fight, taking more risks. THANK YOU!! (at least someone sees the light)
Just yesterday I rezzed everyone in my party with orb even tho i was the only one left.
ibex333
Quote:
Originally Posted by mortalis doleo
1. if you plan to use EoE in your iway, you better be n/mo.
2. smart iways (quite a few of them) bring at least 2 wild blows, and a warrior's cunning.
3. when the enemy team sees they are being damaged by orders, the will find you and kill you.
4. if you wanna hide... heal party has the same range as the orders...
5. you wont be running away from anything... you have 50%-70% health from orders, and a warrior can catch you with speed boosts, or an ele could take you out, or anything can slow you down... don't rely on running, it isn't smart.
6. heal area isn't neccesary, since healing breeze is self heal enough. some choose to take blood renewal, and some get prot spirit, it's a matter of choice. Yes in case of EoE you are 100% right. I'll keep thet in mind and take ne/mo when i play eoe iway.
As for running away... you're wrong. I run away all the time. and I am almost always at around 80% hp. (troll+spring)
I have never met a single warrior with wild blow in my 5 months of playing. Mabe I'm lucky?
Again. I agree with you, and now I see that a Nec/Mo can be used efficienly and in some cases is the only choice. however I'll stay with ranger second unless my team is using EoE.
2. smart iways (quite a few of them) bring at least 2 wild blows, and a warrior's cunning.
3. when the enemy team sees they are being damaged by orders, the will find you and kill you.
4. if you wanna hide... heal party has the same range as the orders...
5. you wont be running away from anything... you have 50%-70% health from orders, and a warrior can catch you with speed boosts, or an ele could take you out, or anything can slow you down... don't rely on running, it isn't smart.
6. heal area isn't neccesary, since healing breeze is self heal enough. some choose to take blood renewal, and some get prot spirit, it's a matter of choice. Yes in case of EoE you are 100% right. I'll keep thet in mind and take ne/mo when i play eoe iway.
As for running away... you're wrong. I run away all the time. and I am almost always at around 80% hp. (troll+spring)
I have never met a single warrior with wild blow in my 5 months of playing. Mabe I'm lucky?
Again. I agree with you, and now I see that a Nec/Mo can be used efficienly and in some cases is the only choice. however I'll stay with ranger second unless my team is using EoE.