08 May 2005 at 07:52 - 4
With my current N/Mo minionator, I've been varying between Fiends and Minions. The difference between the two is that with Bone Minions, you get 2 lower-level minions per corpse, whereas Fiends are higher-level, ranged, and do considerably more damage. In the build of mine that you have posted, the method of dealing damage is via Death Nova rather than the actual minion damage.
Here's pretty much the two setups that I've been running(switch between the two depending on what area I'm fighting in)
N/Mo(level 20)
Death Magic: 15(haven't found a superior death rune yet- just major)
Healing Prayers: 10
Soul Reaping: 8
Animate Bone Fiends
Verata's Sacrifice
Death Nova
Deathly Swarm
Taste of Death
Rotting Flesh
Heal Area
Soul Feast/Restore Life
I generally use this setup when I'm soloing in low-medium level areas for drops- A good pack of Bone Fiends can deal some major damage, and when you see a fiend getting beat on, you can throw a death nova on them. If you're getting nailed hard, you can taste of death to keep yourself alive. I've been mostly using this setup to farm Ettin's Back outside Ventari's Refuge(there's some Shining Blade there to help you get the first few corpses), and the Flame Temple Corridor(massive swarms of Charr= lots of crafting materials). When I'm going completely solo in these areas, I usually use Soul Feast for a massive self-heal if I need it(assuming I've generated a corpse).
Animate Bone Minions
Death Nova
Taste of Death
Verata's Sacrifice
Heal Area
Healing Seed
Healing Hands/Signet of Capture/Infuse Health
Restore Life/Rebirth
I've been using this build for the later areas of the game- corpses tend to be harder to generate, and a horde of Fiends won't wipe things out very quickly- in fact most encounters will clear out a good portion of your minions, keeping you from getting enough to take down the enemies. I'll usually try to get 4-6 minions up at the end of each encounter, and death nova them as they head into combat versus the next group of enemies- They'll tank for a few seconds, and then die, both reducing the amount of damage taken by my real party members as well as weakening the groups of enemies up considerably- depending on the enemies, this can wipe out groups very quickly, or just weaken them up and poison several of them.