Pure profession classes
Xue Yi Liang
The option to dedicate a character to their primary profession (without a secondary) may confer a small bonus/incentive ...
e.g. a "pure" profession may get +1 to their primary attribute or there may be certain rare weapon/item bonuses only available to primary professions. e.g. +20% enchant duration for "pure monks"
e.g. a "pure" profession may get +1 to their primary attribute or there may be certain rare weapon/item bonuses only available to primary professions. e.g. +20% enchant duration for "pure monks"
Symeon
I agree, there should be something for being pure, otherwise there is no benefit of being so. Only a few are so in PvP, possibly because they just rushed and it is not a very good built anyway. Only sometimes can one profession builds work. A benefit to them would certainly be a good thing.
Mordakai
I don't know, wouldn't everyone play "Pure" characters then?
And what about PvE? Are we screwed cause we have a secondary?
I can't see GW changing the whole Primary/Secondary system, it's a core part of the gameplay.
And what about PvE? Are we screwed cause we have a secondary?
I can't see GW changing the whole Primary/Secondary system, it's a core part of the gameplay.
Loviatar
Quote:
Originally Posted by Xue Yi Liang
e.g. a "pure" profession may get +1 to their primary attribute or there may be certain rare weapon/item bonuses only available to primary professions. e.g. +20% enchant duration for "pure monks" |
JUST DONT USE YOUR SECONDARY
no attribute points to the secondary
dont even get any skills in the secondary.
+1 is ...... .......for simply not having/x after your name on screen.
that is the difference between a major rune to reach 15 with a -50 HP penalty
compared to your +1 a minor rune with no penalty and headpiece
actionjack
Runes for your armor which only work for your primary?
13 req weapon/equipments?
13 req weapon/equipments?
Claymore
What about questing to replace your secondary with one that is a subclass of your primary? Just as an example your wa/ra, can quest to become a warrior/beserker, with a bonus skill related to strength as a beserker wouldn't exactly be in the right calm frame of mind to use tactics.
Just a though.
Just a though.
Tongloid Tarthwood
Why should A-net change a system that already works? The primary/secondary system means you get twice as many skills to choose from. It also gives more customability as there are 36 different ways to choose. Should I be screwed because I want more skills? If you want plus one to skills get a minor rune.
Claymore
Nobody said they had to change it, but adding to it or offering an alternative is such a bad thing? Like everything else in life, if you didn't like it then don't use it and stick with what you do like.
Bane of Mortality
There shouldn't be any bonuses for being "pure". Just because when you're a "pure" class you have more attribute points to spend for your primary because you're not putting any into a secondary profession. That's your bonus right there.
PieXags
Quote:
Originally Posted by Bane of Mortality
There shouldn't be any bonuses for being "pure". Just because when you're a "pure" class you have more attribute points to spend for your primary because you're not putting any into a secondary profession. That's your bonus right there.
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sonicLife
Why should anyone get a bonus for playing without a secondary though?
LightningHell
Guild Wars was meant to be diverse?
Aenimus
i think it would be nice to have a bonus for being pure, but it really would have to be very small bonus. my suggestion is 10 extra attribute points, simply because that much is not enough to put any single attribute game-breakingly high; and having it split between several attributes would also not be very effective.
it's a big enough bonus to tweak a build slightly stronger, but not so small that it's pointless.
as for why, it's because there aren't many devastating combos within any single class, 90% of worthwhile builds are found in dual-classes. the player with the ingenuity to make a one class build work might need that small tweak. but that's just my opinion based on the fact that i've had a tough time finding a worthwhile pure class build.
it's a big enough bonus to tweak a build slightly stronger, but not so small that it's pointless.
as for why, it's because there aren't many devastating combos within any single class, 90% of worthwhile builds are found in dual-classes. the player with the ingenuity to make a one class build work might need that small tweak. but that's just my opinion based on the fact that i've had a tough time finding a worthwhile pure class build.
Xue Yi Liang
Aenimus - your 10 attribute points sounds perfect.
My earlier suggestion about +1 to primary attribute is actually too much. I realized it'd allow someone to push out a lvl 17 base - e.g. Monk - Divine Favor = (12 + 3 sup runes + 1 scalp tattoo +1 pure bonus) = 17 which is too much.
+10 points is a small and reasonable kick for a pure profession IMO. Good idea.
My earlier suggestion about +1 to primary attribute is actually too much. I realized it'd allow someone to push out a lvl 17 base - e.g. Monk - Divine Favor = (12 + 3 sup runes + 1 scalp tattoo +1 pure bonus) = 17 which is too much.
+10 points is a small and reasonable kick for a pure profession IMO. Good idea.
Loviatar
Quote:
Originally Posted by Xue Yi Liang
+10 points is a small and reasonable kick for a pure profession IMO. Good idea. |
that equals 4 levels in an extra line without losing a level elsewhere.
if you think 4 levels in a extra line is small.............
let them delete the secondary with the profession switch but dont give them a bonud for a simple cosmetic deletion (R instead of R/X)
it is their choice to do it and they are not forced to sacrifice anything so they should not get a bonus .
actionjack
How about pushing for more and better 13 or high req weapoon/equipment?
so might have a 12-24 sword with 14 req in sword mastery that give you 20% chance of 2 extra attribute in strenght and 20% chance or 2 extra in tactic.
so might have a 12-24 sword with 14 req in sword mastery that give you 20% chance of 2 extra attribute in strenght and 20% chance or 2 extra in tactic.
fallot
Why should those that dont choose a secondary profession get any benefit ? Why should you be allowed to do this at all ? There is no need to tamper with the core gameplay, it just seems like you are after some kind of unnecessary reward for the way you like to play.
How about this, those that dont choose a secondary get less attribute points since they have fewer attributes. Those that do get additional ones, simply because they have more attributes for these points to go in to. Sounds horrible doesnt it ?
A question, do you see this being implemented universally or only for PvE ?
How about this, those that dont choose a secondary get less attribute points since they have fewer attributes. Those that do get additional ones, simply because they have more attributes for these points to go in to. Sounds horrible doesnt it ?
A question, do you see this being implemented universally or only for PvE ?
Loviatar
since you can choose to not use your secondary without penalty..........
why should you get a reward for doing the exact same thing?
why should you get a reward for doing the exact same thing?
DeanBB
There are builds for each primary class that are good (not specifics, you get the idea) :
> warrior: weapon, tactics, strength
> ranger: expertise, marksmanship, wilderness survival
> necro: blood, soul reaping
> monk: DF + healing/protection
> elem: element + energy storage
> mesmer: domination, inspiration, fast cast
Why reward them for just focusing on what they are best at?
If this were to be implemented, then there would have to be a point in pre-sear where you chose to have a second or not. If you chose not to, you would never have the option to add it so you can only ever get skills for your primary.
Still, classes like ranger would benefit from this as they can easily be spread out over 4 attribute lines so you are essentially boosting that lowest attribute by 1-2 with the 10 bonus points.
> warrior: weapon, tactics, strength
> ranger: expertise, marksmanship, wilderness survival
> necro: blood, soul reaping
> monk: DF + healing/protection
> elem: element + energy storage
> mesmer: domination, inspiration, fast cast
Why reward them for just focusing on what they are best at?
If this were to be implemented, then there would have to be a point in pre-sear where you chose to have a second or not. If you chose not to, you would never have the option to add it so you can only ever get skills for your primary.
Still, classes like ranger would benefit from this as they can easily be spread out over 4 attribute lines so you are essentially boosting that lowest attribute by 1-2 with the 10 bonus points.
Epinephrine
Quote:
Originally Posted by Loviatar
since you can choose to not use your secondary without penalty..........
why should you get a reward for doing the exact same thing? |
Exactly right. Should I get a bonus if I decide to play without using hexes? I mean, that's a big restriction, so I should get a bonus right? What if I play a non-bow ranger? That's gotta be worth some extra points!
---BZZZZZZZZ---
Wrong. This isn't GURPS (or insert your favorite point-based RPG here), you don't get to take a voluntary restriction and get extra bonuses out of it. You think you have a single profession combo that works well, use it. Don't expect some type of subsidies. In fact, my mesmer and my ranger both play largely pure builds (as in, a good % of the time). Hmm, and my necro too. Funny, I do it an awful lot, but only becuase it works so well.