well i tried this few times this morning doesnt seem to be working, any input would be great.
sprint
flury
100 blades
galrath
watch yourself
heal sig
rebirth
mending
prot/heal/cultist hencies
Soloing Thirsty River with 3 hencies
badd
4runner
hexes buddy, thats what your dealing with in thirsty river HEXES!!!!!
Glasswalker
Big pet peave here. A 4 man team is not solo, even if 3 are henchmen!
And, yes. You will need Hex Removal. I also don't think there's enough damage here to Gank the priest with the healer boss in the last arena...
And, yes. You will need Hex Removal. I also don't think there's enough damage here to Gank the priest with the healer boss in the last arena...
seraphite86
Going solo in a four-man team? Does that sound a little wierd to anyone else?
Racthoh
Apparently I did a different Thirsty River. What detremental hexes are you refering to? The only problems I ever had with it was countering the damage from Order of the Vampire, and the knockdown from Earthquake. That and the annoyance that is the enemy priest's Aegis.
badd
anyone got a better skill set
PrincessKyra
i like to use the following skills for my warrior at Thirsty:
hundred blades - adrenaline charge + good dmg
galrath slash - straight dmg vs any creature
final thrust - spike for killing priest/monk
watch yourself - great overall party defense
shields up - great party defense vs those darn rangers
mend ailment - they blind often
healing breeze - self & henchie healing
res sig - good for mid-battle res; it recharges after each boss kill
11+2 tactics
9 healing
8+1 sword
8+1 strength
hundred blades - adrenaline charge + good dmg
galrath slash - straight dmg vs any creature
final thrust - spike for killing priest/monk
watch yourself - great overall party defense
shields up - great party defense vs those darn rangers
mend ailment - they blind often
healing breeze - self & henchie healing
res sig - good for mid-battle res; it recharges after each boss kill
11+2 tactics
9 healing
8+1 sword
8+1 strength