making my first ranger, need some suggestions

StiffLaxer18

Ascalonian Squire

Join Date: May 2005

W/Mo

Ok here goes nothing...I'm hoping to make a high dmg ranger, I'm thinking I would enjoy a spiker more than a DoT'er, but we'll see. Also, I would use this for PvE and PvP

Expertise: 11+2+1 (14)
Marksman: 10+1 or 2 (11/12)
Wilderness Survival: 8+1 (9)
Beast Mastery: 6+1

Skills:
Quickshot (Elite)
Dual Shot
Hunters Shot
Favorable Winds
Tigers Fury
Throw Dirt
Troll Unguent/Whirling Defense
Rez

Iceman2

Frost Gate Guardian

Join Date: Jul 2005

Katy, Texas

Brothers in Combat

R/Mo

take some points out of expertise and put them in marks, you only need 12 in expertise

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Quote:
Originally Posted by StiffLaxer18
Ok here goes nothing...I'm hoping to make a high dmg ranger, I'm thinking I would enjoy a spiker more than a DoT'er, but we'll see. Also, I would use this for PvE and PvP

Expertise: 11+2+1 (14)
Marksman: 10+1 or 2 (11/12)
Wilderness Survival: 8+1 (9)
Beast Mastery: 6+1

Skills:
Quickshot (Elite)
Dual Shot
Hunters Shot
Favorable Winds
Tigers Fury
Throw Dirt
Troll Unguent/Whirling Defense
Rez hmmmm... It looks like the builds I posted for some reason .
I suggest
-Take 1 point from Wilderness survival and put it in beast mastery for 8 seconds of attack speed.
-Troll Unguent is a must for me in PvP, but not in PvE. Your choice.
-Instead of Hunter's shot, distracting or Savage shot for interrupts.
-Ditch favorable winds in PvE and bring read the wind. Keep it in PvP.
-Seems like solid build altogether
- more info http://www.guildwarsguru.com/forum/s...ad.php?t=79118
Good luck

StiffLaxer18

Ascalonian Squire

Join Date: May 2005

W/Mo

ok so how does this look....

expertise: 13
marks: 12
wilderness: 8
beast: 8

quickshot
dual shot
savage shot
FW/RTW
Tigers fury
Throw Dirt
Troll unguent/whirling defense
Rez

also, what is the spike order? quickshot-->dual shot--> normal shot-->quickshot-->dual shot and so on??

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Quote:
Originally Posted by StiffLaxer18
ok so how does this look....

expertise: 13
marks: 12
wilderness: 8
beast: 8

quickshot
dual shot
savage shot
FW/RTW
Tigers fury
Throw Dirt
Troll unguent/whirling defense
Rez

also, what is the spike order? quickshot-->dual shot--> normal shot-->quickshot-->dual shot and so on?? That's much better
The spike order is
dual shot--> normal shot-->quickshot-->dual shot, use savage when necessary

This build is nice. Good job on thinking about it. Good luck.

I hope you learn that rangers are the best class out there .

4runner

4runner

Banned

Join Date: Oct 2005

Cali!!!

cdxx/the420th.com

Mo/N

I would do it like this for the most damage:

14 marks
11 expertise
11 wilderness
4 beast mastery

Do keep in mind i have 2 sup runes for mark and expertise!!


You could also throw serpents quickness in there!! Nice skill!

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

My experience is that if you really want "spike" like damage, you need more than just RTW or FW. This is especially true if you want to get the most out of dual shot (remember that there's a -25% damage on each). Thus, I think the common opinion is to load FW with kindle arrows (it's what I use and is great). This way you get the 6 from FW, plus 20ish from kindle on each arrow. Also, I personally like punishing shot better than quick as my elite. If you really want to "spike", the added damage is great. Also, it has the interrupt built in = booyah! This would also let you put hunters back in for savage... don't underestimate the bleeding. Finally, beware of throw dirt. I used it for a while (can't fit it in my build right now), and liked it, especially in pve. It can really take the heat off yourself or the warr's, and give your monk some time to catch his/her breath. However, in PvP, it doesn't work as well. The slow recharge and the fact that it will usually only hit 1 enemy just detract from it's potential.

Like someone else said, 13 in exp. is not necessary. Guess it doesn't hurt, but you may want to decrease it (9 is the standard for the minimun) for more marks or wild (kindle) if you really want high damage.

You're on the right track for the spike order..... in generic terms, it's normal/skill attack, followed by fast attack (quick, punishing, savage, etc.). Then repeat with an attack or skill (if you can), and another fast one.......

Good luck, and welcome to the club!!

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

I tend to think that 13 Expertise is a very good number for a Quick Shot build. It reduces Quick Shot's cost to 2, making it very easy to spam with a zealous bow

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

I may be out of my league here, but doesn't zealous give you -1 energy per second? I didn't think there was any way other than barrage to make your firing rate high enough to actually make this worth while. Even with quick shot, you cannot fire every second or faster. Am I missing something?

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Quote:
Originally Posted by tuperwho
I may be out of my league here, but doesn't zealous give you -1 energy per second? I didn't think there was any way other than barrage to make your firing rate high enough to actually make this worth while. Even with quick shot, you cannot fire every second or faster. Am I missing something? 5e. bow skills = 2e. with 13 expertise. Who'd have thought 13 is a good number? At 14e. you'd reduce your 10e. skills to 4, but I'd prefer using more 5e. skills since they're just more nasty in most respects...

So you fire your five e. skill. Instead, you're using 2e. But it's a zealous bow, you gain 1e. if the arrow lands. [which will happen if you're using called shot or quick shot to a degree]. So under 13 expertise, your 2e. arrow attacks only cost 1e.

And since you don't fire that fast, fighting with a warrior's e. regen means your energy should be hovering around the halfway mark thoroughout the fight.

I've built a 13. exp. 12 marks ranger and spamming 5e. skills back to back with a stance, prep, spirit, and enchantment makes each arrow pretty much cruise missiles in terms of damage.

What's also nice about running 13 exp. is that you can go 12 in any stat you want for your weapon type and turn out some really deadly results.

With the exception of Beast Mastery, Ferocious Strike is such a good return in energy that you can afford to run with just 9 or less expertise and punch BM to 16... [owchie]

Rajamic

Wilds Pathfinder

Join Date: May 2005

IA

Chronicles of Heroes [CoH]

R/Me

Quote:
Originally Posted by tuperwho
I may be out of my league here, but doesn't zealous give you -1 energy per second? I didn't think there was any way other than barrage to make your firing rate high enough to actually make this worth while. Even with quick shot, you cannot fire every second or faster. Am I missing something? No, it's -1 energy regen, aka -1 pip of energy. Each pip of energy is only 1/3 of an energy per second. With this being the case, any bow (even the slower than **** hornbows) can gain you more energy than that degen, provided you are attacking constantly and not missing. If running a zealous shortbow under Tiger's Fury (without using Quick Shot to accelerate your firing even farther), the energy gain on hit, under the same ideal conditions above, will not only cover for that pip of energy you lose, but give you the equivalent of an additional pip on top of that, making your energy regen feel like a spellcaster's.

There are very very few reasons to run any bowstring other than Vampiric or Zealous.

tuperwho

Wilds Pathfinder

Join Date: Jul 2005

Tenacious Knights of Doom [TKD]

.... and I learned something today. Thanks for clearing that up, guys.

ump

Lion's Arch Merchant

Join Date: Nov 2005

Here is an idea that is similar to your build.

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Dual Shot->Tiger's Fury+Quick Shot->Savage Shot->Dual Shot->Normal Shot is decent dps, providing you have that 14 expertise for more spamming. 13, as said before, works well too...

Also, the idea of QS is "quick, payload delivery". You will not be doing very good dps, shooting a bunch of arrows without armor penetration and not using any buffs but favorable winds. Try adding kindle arrows; it's one of the few reasons to up your wilderness survival.