So here's my SS build I thought up late last night in an effort to get some faction to try out FoC spiking... little did I know this build would get me the faction and then some in a quarter of the time ^^
this was mainly designed for CA, only place I've tested it.
N/*
Attributes
Blood Magic: 10 [9 +1]
Soul Reaping: 10 [9 + 1]
Curses: 16 [12 + 1 + 3]
Skills
Vampiric Gaze*
Spiteful Spirit {E}
Faintheartedness
Weaken Armor
Insidious Parasite
Parasitic Bond
Awaken the Blood
Resurrection Signet
Weapons
Rod: [curses] 20% chance RECHARGE on curses;
Focus: [curses] 20%/20% on curses
Notes
* vampiric gaze was added as a last minute thing [52 damage with AtB] so you can count that as a free slot if you really want, I never used it -too- much.
Alright, when you enter the arena, the enemy team will most likely have a warrior or ranger of some sort. Throw up Awaken the Blood [AtB] and cast Spiteful Spirit, then Insidious Parasite, followed by Parasitic bond on the warrior. That is to say, if they have a warrior, if not, follow same steps but on the ranger [don't insid if it's a trapper!]
Once your Spiteful recharges [10s + 40% chance of recharge] -- switch to a softer target: [any caster] And then cast parasitic bond on them.
if a monk is present and warriors are on your team, use weaken armor, same if an earth ele. Otherwise dont blow the 10en ^^.
Now, if there was more than one fighter type enemy [warrior / ranger or someone meleeing], cast faintheartedness on them, followed by parasitic bond [this is your cover-hex! it is to prevent your main hex's removal!]
By now you can recast ss / insid on any warriors res'd etc, spread parasitic on everyone, and vamp gaze as needed.
It's a really fun build to run, and I suggest targeting warriors first because the damage is so high that once you switch over to the monk, the warrior's chances of survival are very low

Sorry again if a similiar build has been posted.