Here's my go, granted it's unorthodox, but it's what I use if I want nice damage without worrying on energy/mana/hp:
1> Cyclone Axe <---Builds Adren up for
2> Executioner's Strike or Eviscerate, I use Executioner's due to elite later on.
3> Disrupting Chop
4> The axe attack that can't be blocked/evaded <can't remember name>
5> Bonetti's Defense <---Energy Building Stance/blocks attacks..really nice

6> Shield Stance <---Makes you move slower, but you block attacks coming at you for 19ish seconds with 14 tactics, and can use skills/spells without breaking it
6> OR if you don't want two stances, Healing hands Elite, It's nice if you're being womped on to be healed for 20 each hit with 10 in healing prayers.
7> Judge's insight <---Must carry, as it adds holy and penatration damage
8> Balthazar's spirit: Yes, this is a continual enchanment, but with some attributes in Smiting for judges, on hit it grants you energy AND Adrenaline
Skill lines?
14ish, 11+Sup rune in tactics
10ish Healing if using healing hands, 10ish Smiting if going the other route
12ish in Axe mastery, +minor rune
Rest into strength for extra damage.
There's my go at it, works wonders too, at least for me ^_^
--The Shim