DOMINATION
15 energy / 3 casting / 20 recharge
Backfire - For 10 seconds, whenever target foe casts a spell that foe takes 35-119 damage.
10 energy / ¼ casting / 15 recharge
Power Spike - If target foe is casting a spell, the spell is interrupted and target foe takes 20-86 damage.
10 energy / 2 casting / 20 recharge
Energy Burn - Target foe loses 4-9 Energy, and takes 8 damage for each point of Energy lost.
10 / 2 casting / 20 recharge
Energy Surge (E) - Target foe loses 4-9 Energy. For each point of Energy lost, that foe and all adjacent foes take 8 damage.
15 energy / 1 casting / 25 recharge
Shatter Enchantment - Remove an "Enchantment" from target foe. If an Enchantment is removed, that foe takes 14-83 damage.
INSPIRATION
5 energy / 3 casting / 20 recharge
Energy Tap - Steal 8-13 Energy from target foe.
5 energy / ¼ casting / 25 recharge
Power Drain - If target foe is casting a spell, the spell is interrupted and you gain 1-25 Energy.
ELEMENTALIST GENERAL
5 energy / 1 casting / 30 recharge
Glyph of Lesser Energy - Your next spell costs 15 less Energy to cast.
The basic idea is to screw your opponent over energy-wise while dealing good amounts of damage. For attributes just max out Domination and Inspiration.
Me/E build
Ramiel