What annoys you in Guild Wars?
Anol Krown
I recently bought GW after playing on the beta months ago, upon playing the game I found much had changed most of this was for the best but there are a few things really bugging me about it. The first of these things is healing spells, now i'm not anobout monkes here, what I am talking about is a level 6 necromancer trying to train up an bit and the damed monsters have healing spells, the worst case of this was sitting infront of my computer for 20 min's trying to kill one monster that kept healing, I was not alown in this incident I had a henchman (Warrior) anyone noticed this?
Another thing that annoyes me is something that afects a necromancer again, in the beta a necromancer was able to select the dead body that it wante to raise as a minion, this could be used stratigicaly to get the most out of the short time minions have before dieing.
This is proberly the wrong thread so if it is I know so don't f**king cry about it. But anyways what annoys you in guildwars?
Another thing that annoyes me is something that afects a necromancer again, in the beta a necromancer was able to select the dead body that it wante to raise as a minion, this could be used stratigicaly to get the most out of the short time minions have before dieing.
This is proberly the wrong thread so if it is I know so don't f**king cry about it. But anyways what annoys you in guildwars?
SOT
Lack of grammar skills in-game (and out)
As well as the healing monster crap. That is just stupid. I stand there, dealing roughly 60-68 or so per arrow with a buff thing, and the mofo keeps healing, AFTER i stole energy from him TWICE successively. It makes no sense.
The robots (henchmen) are brain-dead. I die, i respawn, and the mofo necro or healer (sometimes both) run off. I look at my minimap, desperate to find a pathway to give chase, to see in utter horror as the dumbass bots run THROUGH the barriers (walls, what have you) on the map, going to the EXACT SPOT where we all died moments before. Problem is, they are dead by the time I get to them, because they are OCD towards that ONE DAMN MONSTER.
People that constantly add me to a party after I click 'reject'. I tell them I am not interested, and get no response. just "reject or not" repeatedly. If I actually DO join, 8 times out of 10 I get no commentary at all. No words. No direction, no request, no plan. Just running off into the sunset like Tonto.
I also love it (as in hate it) how everyone I encounter is SELLING something, but refuses to BUY anything. It's retarded.
And last but not least:
The merchants are hideously overpriced. You click on something, see its value, they dont even offer HALF that. Its ridiculous.
But, I keep playing, because the game is fun. But still. That bot issue is for the birds.
As well as the healing monster crap. That is just stupid. I stand there, dealing roughly 60-68 or so per arrow with a buff thing, and the mofo keeps healing, AFTER i stole energy from him TWICE successively. It makes no sense.
The robots (henchmen) are brain-dead. I die, i respawn, and the mofo necro or healer (sometimes both) run off. I look at my minimap, desperate to find a pathway to give chase, to see in utter horror as the dumbass bots run THROUGH the barriers (walls, what have you) on the map, going to the EXACT SPOT where we all died moments before. Problem is, they are dead by the time I get to them, because they are OCD towards that ONE DAMN MONSTER.
People that constantly add me to a party after I click 'reject'. I tell them I am not interested, and get no response. just "reject or not" repeatedly. If I actually DO join, 8 times out of 10 I get no commentary at all. No words. No direction, no request, no plan. Just running off into the sunset like Tonto.
I also love it (as in hate it) how everyone I encounter is SELLING something, but refuses to BUY anything. It's retarded.
And last but not least:
The merchants are hideously overpriced. You click on something, see its value, they dont even offer HALF that. Its ridiculous.
But, I keep playing, because the game is fun. But still. That bot issue is for the birds.
Xellos
I "agree" monks need a nerf :P their too important as it is. I mean, seriously, no other class is valued single-handedly in PVP and PVE. Mesmers are important in PVP, but just sit there in PVE. Necromancers are opposite I guess. But Monks? Woah. Nerf their egos
Legendary Mithrandir
some Spell Animations need work on like Pheonix and some others otehr then that its great
or have burning a type of condition like bleeding.
or have burning a type of condition like bleeding.
Shadow_Avenger
The henchmen thing can be annoying, but its easy to jump to a city rather than having to walk everywhere unlike other MMORPG's I've played so all in all I find this a minor annoyance.
Being able to target a body as a necromancer would be cool..
Healing Creatures, hmm can be annoying, but it also says to me..
Either.
A, you didn't take a big enough party,
B, you a trying to kill something beyond your power,
C, You have no mana left to cast spells,
D, you seriously need to adjust your skill selection.
Other pet hates are more of a personal thing rather than a gameplay thing, such as players not chatting / party spamming etc.
I will party with anyone, but if they dont reply to anything I type, I leave group at first available opportunity.
Being able to target a body as a necromancer would be cool..
Healing Creatures, hmm can be annoying, but it also says to me..
Either.
A, you didn't take a big enough party,
B, you a trying to kill something beyond your power,
C, You have no mana left to cast spells,
D, you seriously need to adjust your skill selection.
Other pet hates are more of a personal thing rather than a gameplay thing, such as players not chatting / party spamming etc.
I will party with anyone, but if they dont reply to anything I type, I leave group at first available opportunity.
kirstie
Things I guess heal too, think about it this way, if we are the enemy to it, it would be getting pissed if we kept healing on it aswell.
Mimu
I would have to say the general stupidity of 80% of the PUG's I have had the misfortune of travelling with.
(And the ascension missions...)
(And the ascension missions...)
Ownager
the max lvl is too low
Psychotic One
The thing that bugs the living hell out of me is simply this.
Does the monk henchman think she is a ****ing ninja or something. Half the time she is racing me to melee range of the mob I'm charging. Its freaking rediculous how close to your ass she wants to hang. I wish I could park her and nail her feet to the ground.
Does the monk henchman think she is a ****ing ninja or something. Half the time she is racing me to melee range of the mob I'm charging. Its freaking rediculous how close to your ass she wants to hang. I wish I could park her and nail her feet to the ground.
Ramus
No jumping.
No real social communication.
No roleplaying districts.
No way to pick out friends on your map.
Monsters that still kick your butt do not give any XP.
Impossible to solo at most parts.
Getting LD'd and not being able to log back in.
Guilds not having enough options.
I could go on and on though.
No real social communication.
No roleplaying districts.
No way to pick out friends on your map.
Monsters that still kick your butt do not give any XP.
Impossible to solo at most parts.
Getting LD'd and not being able to log back in.
Guilds not having enough options.
I could go on and on though.
Phantium
People speaking 10 languages in one zone, they pretty much flood the chat with it.
Not able to upload your own cape emblem and whatnot.
Some annoying small bugs..
Indeed.
Not able to upload your own cape emblem and whatnot.
Some annoying small bugs..
Quote:
Monsters that still kick your butt do not give any XP. |
egads
The overactive censorship was just about the only thing that irritated me, before I realised that the chat filter was on medium.
Well, the henchmen too, but that's to be expected.
You're joking, right? If not, read the many, many responses to this in the suggestions forum. I particularly like jaie's response in this thread.
Well, the henchmen too, but that's to be expected.
Quote:
Originally Posted by Ownager
the max lvl is too low
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Phantium
Ramus
Phantium
Stardog
I have to agree with he enemies healing. Those damn scorpion like creatures attack really fast, and can somehow heal instantly, seemingly not even missing an attack.
Jackell
Quote:
Originally Posted by Psychotic One
The thing that bugs the living hell out of me is simply this.
Does the monk henchman think she is a ****ing ninja or something. Half the time she is racing me to melee range of the mob I'm charging. Its freaking rediculous how close to your ass she wants to hang. I wish I could park her and nail her feet to the ground. |
Oh my god yes! She thinks she's a tank!
I saw her charge her way gleefully into a hydra today.
It, of course, ate her.
Ramus
Quote:
Originally Posted by Psychotic One
The thing that bugs the living hell out of me is simply this.
Does the monk henchman think she is a ****ing ninja or something. Half the time she is racing me to melee range of the mob I'm charging. Its freaking rediculous how close to your ass she wants to hang. I wish I could park her and nail her feet to the ground. |
Ninja Monk. hahahaha
Davey
Quote:
Originally Posted by egads
The overactive censorship is just about the only thing that irritates me. Is "damn" really that offensive in this day and age?
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egads
Quote:
Originally Posted by Davey
You can adjust the censorship to none, medium or high so you can basically swear all you want if you just put it on none, but people with medium or high just won't see it.
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Chaynsaw
The filter resets itself. What gets me plum mad is that Arena.Net is allowed to name their characters "Damned Clerics" but I'm not allowed to use "damn". ("Get those ----ed clerics!" "whoa, chill out, dude, it's just a game.")
I'm kind of miffed at how unfriendly the Tomb of Primeval Kings is. The tomb is like being thrown into the deep end of the pool with no sea legs. PvP is all random teams, easygoing, leisurely play until you hit HoH, where all the players are grumpy and hostile and deliberately answer your questions wrong because they think you're a stupid newb. Add to that, you're jumping into play I have yet to see good documentation in the manual about but you're expected to perform against hardcore American players or Korean net cafe teams. That's a recipe for imminent beatdown.
I'm kind of miffed at how unfriendly the Tomb of Primeval Kings is. The tomb is like being thrown into the deep end of the pool with no sea legs. PvP is all random teams, easygoing, leisurely play until you hit HoH, where all the players are grumpy and hostile and deliberately answer your questions wrong because they think you're a stupid newb. Add to that, you're jumping into play I have yet to see good documentation in the manual about but you're expected to perform against hardcore American players or Korean net cafe teams. That's a recipe for imminent beatdown.
Davey
Quote:
Originally Posted by Chaynsaw
The filter resets itself. What gets me plum mad is that Arena.Net is allowed to name their characters "Damned Clerics" but I'm not allowed to use "damn". ("Get those ----ed clerics!" "whoa, chill out, dude, it's just a game.")
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Raz Lemkin
The manual is absolutely useless, and tooltips aren't much better. Really, it doesn't look like they tried very hard to explain the logic of the game and, given the crafting system, anyone who's new to it either has to stuff around to figure it out (god, the amount of travelling I had to do just to get 1 steel ingot!) or ask other players and hope someone explains it to u properly (a lot of people don't seem to know what they're doing ATM).
I just found my first Rune in some armour but, cause I didn't know I needed to use an advanced salvage kit, I lost it. Still don't even know whether it was for my class or not, and I never will by the looks of it.
The interface is lacking - can't see guild member levels/classes etc.
Basically, it looks like they counted on most players having beta tested this game, or being keen enough to scour the forums, or being Korean. If you're none of these things, the game does little to illuminate you on the mechanics of play.
I just found my first Rune in some armour but, cause I didn't know I needed to use an advanced salvage kit, I lost it. Still don't even know whether it was for my class or not, and I never will by the looks of it.
The interface is lacking - can't see guild member levels/classes etc.
Basically, it looks like they counted on most players having beta tested this game, or being keen enough to scour the forums, or being Korean. If you're none of these things, the game does little to illuminate you on the mechanics of play.
Guardian Legend
The entire PVE portion of the game annoys me. It's really, terrible, boring gaming. I've already sunk 20+ hours into the PVE portion, just to get those skills unlocked for my Warrior/Necro. And now I have to play another 40 hours to get the other 4 professions' skills loaded up. Argh.
I don't think the dev team made the right decision in doing things this way. I find the PVE mode to be almost torture-like. But I must Endure Pain to get those skills.
edit: the manual is terrible, agreed. Waste of paper and ink. They put a lot of work into the manual to make it spiffy looking, too bad it's useless. The official site seems to indicate that the Online Manual will hold all the knowledge you need eventually. Maybe the dev team wants to be able to change game rules without having to worry about outdated manual descriptions. Or, maybe the dev team wants to make sure everyone buys that Prima guide.
I don't think the dev team made the right decision in doing things this way. I find the PVE mode to be almost torture-like. But I must Endure Pain to get those skills.
edit: the manual is terrible, agreed. Waste of paper and ink. They put a lot of work into the manual to make it spiffy looking, too bad it's useless. The official site seems to indicate that the Online Manual will hold all the knowledge you need eventually. Maybe the dev team wants to be able to change game rules without having to worry about outdated manual descriptions. Or, maybe the dev team wants to make sure everyone buys that Prima guide.
Principa Discordia
Hmm... What annoys me about Guild Wars? Not much so far.
1.) The raping of the English language. This has been mentioned before, and I fully agree with it. Unless it's a case of being aggroed by a bunch of MOBs and being unable to take the time to type properly, there is absolutely no reason to use idiotic "txt spk", especially when idling in a city.
2.) People who cry nerf. I have yet to see a profession in this game that was "overpowered", and every skill/ability that I have come across so far has a counter in some other profession. The problem is not that the profession is overpowered, the problem is that your team lacks skill diversity and strategy.
3.) Being stuck to pre-made builds when creating a PvP character, unless already well progressed with a RP character. This isn't a big issue for me, though, and I'm sure I'll get used to it. I guess it's good encouragement to play my RP character more.
1.) The raping of the English language. This has been mentioned before, and I fully agree with it. Unless it's a case of being aggroed by a bunch of MOBs and being unable to take the time to type properly, there is absolutely no reason to use idiotic "txt spk", especially when idling in a city.
2.) People who cry nerf. I have yet to see a profession in this game that was "overpowered", and every skill/ability that I have come across so far has a counter in some other profession. The problem is not that the profession is overpowered, the problem is that your team lacks skill diversity and strategy.
3.) Being stuck to pre-made builds when creating a PvP character, unless already well progressed with a RP character. This isn't a big issue for me, though, and I'm sure I'll get used to it. I guess it's good encouragement to play my RP character more.
The Fox
Quote:
Originally Posted by Principa Discordia
2.) People who cry nerf. I have yet to see a profession in this game that was "overpowered", and every skill/ability that I have come across so far has a counter in some other profession. The problem is not that the profession is overpowered, the problem is that your team lacks skill diversity and strategy.
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No enough character slots Even if you unlock all the skills and want to just remake your characters for pvp, then you can't get access to the best armor with the custom mades, which makes them worthless IMO. Oh well... guess i'll just have to live with 4 RP characters.
chalt2
Two things really eat at me about this game:
1 The hoarding of Sigils by those that happen to win in Hall of Heros, it effectively removes an aspect of the game for many others. If it served a purpose I'd buy into it I guess but it's just greed, selfishness and vanity that drive the warped mindset of "ONLY PvP ONLY Guilds should have a guild hall".
If that was true and that was what the Developers had intended then there would be NO other way to obtain one.
2 The spam that goes on OUTSIDE the Trade channel, if you need to sell, buy and or trade something there is a channel set up ALL by itself for that business. Why do the rest of us have to endure your preceived "emergency" need to sell or buy something SO important that you have to announce it everywhere at every oportunity.
1 The hoarding of Sigils by those that happen to win in Hall of Heros, it effectively removes an aspect of the game for many others. If it served a purpose I'd buy into it I guess but it's just greed, selfishness and vanity that drive the warped mindset of "ONLY PvP ONLY Guilds should have a guild hall".
If that was true and that was what the Developers had intended then there would be NO other way to obtain one.
2 The spam that goes on OUTSIDE the Trade channel, if you need to sell, buy and or trade something there is a channel set up ALL by itself for that business. Why do the rest of us have to endure your preceived "emergency" need to sell or buy something SO important that you have to announce it everywhere at every oportunity.
HyperK2
I hate how a lot of items don't seem all that special. Not to many options for armor. And people who complain about grammer.
goku19123
The elite skill system...I mean, some still have not been found lol...I would rather buy them from a skill vendor at an outrageous price then hunt around in explorable areas for Shield of Judgement and such for hours and come out empty handed. *cough*grind*cough*
Mimu
Quote:
Originally Posted by goku19123
The elite skill system...I mean, some still have not been found lol...
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A few people do not seem to understand this difference.
Quote:
Originally Posted by goku19123
cough*grind*cough*
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I dislike the lack of customisation on the armour sets, sure you can colour them..but how about a system like the guild capes for higher level armour?
It would stop a warrior from looking like a slightly recoloured version of the character beside him.
SOT
Quote:
Originally Posted by Shadow_Avenger
Healing Creatures, hmm can be annoying, but it also says to me.. Either. A, you didn't take a big enough party, B, you a trying to kill something beyond your power, C, You have no mana left to cast spells, D, you seriously need to adjust your skill selection. |
B - 2 Level 7's versus a level 13
C - I had nearly full ENERGY
D - It works every other time on the same 2 monsters, usually on 4 at once.
Healing Randomness is the problem. As long as I keep attacking the healing bastard, he cannot heal the others. I am mostly talking about the charr mobs. They are brutal and heal themselves. Some of those creature's health bars also see to go up titanically on their own, WITHOUT a heal thing. It's annoying as hell..,
SOT
Quote:
Originally Posted by chalt2
Two things really eat at me about this game:
1 The hoarding of Sigils by those that happen to win in Hall of Heros, it effectively removes an aspect of the game for many others. If it served a purpose I'd buy into it I guess but it's just greed, selfishness and vanity that drive the warped mindset of "ONLY PvP ONLY Guilds should have a guild hall". If that was true and that was what the Developers had intended then there would be NO other way to obtain one. 2 The spam that goes on OUTSIDE the Trade channel, if you need to sell, buy and or trade something there is a channel set up ALL by itself for that business. Why do the rest of us have to endure your preceived "emergency" need to sell or buy something SO important that you have to announce it everywhere at every oportunity. |
Your first one is a cross post. You started a thread about it already.
As far as the spam thing, I just learned (from reading posts here LOL) how to turn off local chat. If someone NEEDS me, they can guild chat me, or PM me, otherwise, I never see all that crap.
Spike
Dieing time after time becuase I CAN NOT MOVE when i'm attacked. So i have some thing attacking WHY CAN I NOT RUN AWAY. Aslo different sets of the SAME type of monsters seem to be MORE diffcult than others. Esp char sometimes i can take on 10 of them and its easy, other times 3 of them kill my party of 4 or 6
Aiwahead
Quote:
Originally Posted by SOT
A - My party was maxed out
B - 2 Level 7's versus a level 13 C - I had nearly full ENERGY D - It works every other time on the same 2 monsters, usually on 4 at once. Healing Randomness is the problem. As long as I keep attacking the healing bastard, he cannot heal the others. I am mostly talking about the charr mobs. They are brutal and heal themselves. Some of those creature's health bars also see to go up titanically on their own, WITHOUT a heal thing. It's annoying as hell.., |
In the northern shiverpeaks, for example, in some instances you will encounter up to five dolyaks at one point. Dolyaks cannot heal themselves, but will heal other creatures at the point of about 50-75% health. So how do you stop five of them? It's simple. Interruption.
As has been said before, you seriously need to take a look at your skills if you cant take healers, because you're just going to encounter even harsher combinations later on.
Interrupt. Interrupt. Interrupt. Watch the bar of their health, just below it you are shown when they begin to cast a healing spell. Use your interrupt and kill them when you have the chance. If they try again, interrupt again.
Back to the example: This takes a slight bit of coordination. The first thing you absolutely must do is concentrate your heaviest fire on one of the healing creatures. And I do mean heaviest. DOTs are your friend here, as are AOEs. WHILE this is occuring, your interrupter, in whatever form they come, MUST be watching the other healing creatures. If they interrupt EVEN ONE spell, you have the advantage and can kill the creature rather quickly.
Sorry for the editing: Accidentally forgot a part and then deleted another ;D
SOT
Quote:
Originally Posted by Aiwahead
Against my own best intrest, I'll give you the SIMPLE way of stopping those oh-so-annoying healing monsters. Even if there are five of them.
In the northern shiverpeaks, for example, in some instances you will encounter up to five dolyaks at one point. Dolyaks cannot heal themselves, but will heal other creatures at the point of about 50-75% health. So how do you stop five of them? It's simple. Interruption. As has been said before, you seriously need to take a look at your skills if you cant take healers, because you're just going to encounter even harsher combinations later on. Back to the example: This takes a slight bit of coordination. The first thing you absolutely must do is concentrate your heaviest fire on one of the healing creatures. And I do mean heaviest. DOTs are your friend here, as are AOEs. WHILE this is occuring, your interrupter, in whatever form they come, MUST be watching the other healing creatures. If they interrupt EVEN ONE spell, you have the advantage and can kill the creature rather quickly. |
Jab
One thing that annoys me is that lag + trying to intrupt quick spells like healing is impossible to some extent. Also my horrible luck with drops. I've gotten more axes/bows then anything caster related.
I do feel that healing needs to be somewhat reduced in importence both with players and with mobs. It really sucks how certain monsters can go on forever due to one healing spell. I think besides that I'm pretty much happy with Guild wars
I do feel that healing needs to be somewhat reduced in importence both with players and with mobs. It really sucks how certain monsters can go on forever due to one healing spell. I think besides that I'm pretty much happy with Guild wars
Lasher Dragon
The Aurora Glade mission. I HATE IT. LOL
Adacia Calla
That Ashes mission outside of Pikens, better have 30 minutes-1 hour of time to spend, I've gone back with my Lvl 14 Mo/W with 3 henchmen and still get my ass kicked by the scorpions. Otherwise I have no other complaints about the game. The 5 years of development really shows here.