Skill Combinations

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Yeah, when I was a little girl (actually, my avatar is female, I'm not =p) I learned what I consider the most useful hex combination Guild Wars has to offer. This would be Soul Barbs and Parasitic Bond. Why? After using Soul Barbs, every applied Hex does damage. Parasitic Bond requires only 5 Energy to use and 2 sec to recharge. That means that if you have the energy for it, you can rapidly deal out damage and keep healing yourself as you attack.Plus, you put them on the degen. I later found that with Life Siphon (10,2,2) I could also do similar (since my Energy now recovers quicker due to equipment and items).

Basically, at lvl 7, I could take a charr down in 10 seconds using this combo.

The funny thing is that most necros that I meet are completely ignorant to this useful attack combo.

What about you? Have any useful spell combinations you care to share that may (or maynot) be unnoticed by other players?

AncientPC

AncientPC

Forge Runner

Join Date: Sep 2005

Ascalon 1

W/R

Please do tell what new equipment you're using to affect energy recovery.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

I'll have to record that when I get home, but Just know that between all my equipment, the 2 seconds it takes to cast Parasitic Bond recovers 5-6 Energy (sometimes more b/c I have a staff that improves recharge of energy while using blood magic)

Dzan

Wilds Pathfinder

Join Date: May 2005

The Black Dye Cartel

At 4 pips of energy regen you are recovering 2.66 energy in those two seconds, not 5 or 6. Assuming the monk doesn't heal at all, you might potentially kill one person before you run out of energy

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

I'll have to check on it (like I said). I dont' seem to be running outta energy and still incessantly using this. Tried it last night. When I get home, I'll check my equips and let y'all know.

Pevil Lihatuh

Pevil Lihatuh

Jungle Guide

Join Date: Apr 2005

Yorkshire, UK

R/Me

I do a similar thing, but more mes heavy.

Soul Barb>Weaken Armour>Empathy>Conjure Phantasm. Throw in Backfire for a caster. Kills most stuff (so far, only at Nolani) in around 10 secs. I have 40 energy on my mes/n since I use Gorrels Staff hehe. I love the hex-heavy spells mixed with soul barbs

Valheru

Valheru

Ascalonian Squire

Join Date: Aug 2005

Valheru Blood

R/Me

keep healing yourself? i always thought recasting parasitic bond on a monster would renew the hex duration, thus not allowing it to end and hence you'll not get healing =o

hidden_agenda

hidden_agenda

Lion's Arch Merchant

Join Date: Jun 2005

not sure if you know, but Life Siphon actually stacks with itself. That is, if you have it on creature 1, then creature 2, you will be sucking life from both creatures at the same time. i tend to do the following combo:

Shadow Strike on creature 1 (signaling the henchmen to attack if i am playing with hench)
Life Siphon on creature 1
Life Siphon on creature 2
(possibly more creatures)
spam Dark Pact on creature 1
if low on energy --> offer of blood
if creature 1 dead, repeat from top with creatures 2 and 3+

and so on --> it's rare that my necro runs out of health or energy...

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by Dzan
At 4 pips of energy regen you are recovering 2.66 energy in those two seconds, not 5 or 6. Assuming the monk doesn't heal at all, you might potentially kill one person before you run out of energy my equipment
Bonelace Tunic of Minor Death Magic
E +5

Necrotic gloves of minor vigor
E +5

Necrotic Leggings of minor blood
E Recovery +1

Bloodstained Boots of Major Blood
E Recovery +1


Hale BoneStaff of Enchanting
Improves Skill Recharge (Chance 8%)
Custom for Xenobia

K, it may be closer to 3 E recovery, but I know I've never dropped to 0 in a fight since I"ve had this armor. And when I first started out with all bonelace, I didn't have many problems (same staff though, gift from a friend).

Either way, with casting, I've never dropped to 0 and after timing it... you are correct, there is a 1.25 E/sec recovery at 4 pips. Realistically, I'm probably just spacing my casting well enough, but again, I've never run out. I also have a soul reaping of 7 (6 +Rune), so deaths add quite a bit.


Either way... according to my figures and usage, it's still a powerful combo.

Hey, Pevil Lihatuh....
Once you get Rotting Flash, try that. It's a hex that triggers a condition. You get the benefit of damage fromt he hex when using soul barbs, plus, since it's a "condition" it can spread and isn't easily removed from surrounding enemies. (although, I think you can remove it like a hex from the first infected enemy).

Oh... BTW, usually carry channelling (at times). That also helps with E conservation.

NekoZ

Krytan Explorer

Join Date: Aug 2005

Long Island

So Goth We Crap [Bats]

Runes of the same type don't stack (you have a minor and major blood).

And I have never tried this combo, but it seems that it is a waste with what other Necro skills have to offer. Why not just spam life stealing spells? or anything that deals Shadow Damage?

But hey, if it works for ya then good for you. I'm going to try it in a bit myself.

jesh

jesh

Forge Runner

Join Date: May 2005

San Diego, CA

Penguin Village

Mo/

Soul barbs and parasitic is like an armor ignoring flare or something. Ick. I like Dolyak Signet+Defy Pain+Watch Yourself as a combo, as you can probably tell from my posts on warrior builds on here.

Red Locust

Red Locust

Site Contributor

Join Date: May 2005

This soul barbs combo does roughly 30 damage every 3 seconds, which is the equivalent of wanding someone with the average staff/wand. Don't spend energy and skill slots on something you can get for free.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by NekoZ
Runes of the same type don't stack (you have a minor and major blood).

And I have never tried this combo, but it seems that it is a waste with what other Necro skills have to offer. Why not just spam life stealing spells? or anything that deals Shadow Damage?

But hey, if it works for ya then good for you. I'm going to try it in a bit myself. Actually, I tried to salvage my Minor of Curses from my boots when I upgraded, but the superior salvage kit failed to pull it, so I just threw on the Major Blood. I didn't expect to stack, just hoping I can pull the minor blood later and sell it or something. Basically... Curse rune lost... I"m making up for lost inventory.

Yeah, I could spam with life stealing skills, but I was in a group last night doing infustion, and wiht my skill set against 2 other necros, we seriously ripped it up. It was like, 2 of us had soul barbs, so as soon as one would call it out, the rest of the party would spam the target with curses. We were taking down Azure Shadows very quickly. At the end, I only died twice (once from stupidity and once from being surrounded).

Soul Barbs... on paper, it didn't look like much, but in practice, it's really powerful.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

if you are going to do this combo (i dont like it personally), at least bring wastrel's worry and spam those two...

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

Soul Barbs by yourself sucks...

Soul Barbs with a hex heavy mesmer or other necro backing you up is sex0rs... I've seen Soul Barbs carve 400 hp off my hide due to two teammates tag hexing me and my monk didn't bring Convert Hexes... [Soul Barbs is at its most deadly if the enemy didn't bring a remove all hexes skill...]

Also, para bond combo isn't worth it. It'd definitely be better to use Wastrel's backed by Empathy, Spiteful Spirit, or Backfire for the damage to REALLY kick it high.

Lingering Curse + Soul Barbs + Parabond + rain of cover hexes = dead target...

As far as the title goes, the best 2 combo skill sets I've used and seen would be:

Eviscerate {E} Exe. Strike - cookie cutter, best war spike in game, yay...
Sever Gash - sucks, but it's the only way a sword can apply bleeding easily, so it's the best in that regard...
Spiteful Spirit + Empathy or Empathy + Insidious Parasite - warrior hate to the nth degree
Devastating Hammer + Crushing Blow - quite ugly to be on the recieving end of this 2 hit combo
Kindle Arrows + Dual Shot - 4 numbers of damaging fun. 16 dmg numbers if it's in a mob with Ignite Arrows...
Crippling Shot + Hunter's Shot - annoying combo of bleeding burying a cripple... ax0rs...
Energy Burn + Mind Wrack - I did this combo on someone with just enough energy to make it work. Does around 147 armor ignoring damage in one shot if the hex sticks. Fun fun...
Energy Burn + Arcane Echo or Energy Surge {E} + Arcane Echo - ah, dual attack on both their energy bar and hp bar. Good shtuff.
Maiming or Feral Lunge + Scavenger Strike - for pets. Good spike as far as they are concerned...
Fragility + Incendiary Arrows {E} - the lord of anti-caster hate in some areas...
Fragility + Virulence {E} - if a teammate drops a condition for ya, this is two hits of doom with death magic at 0...

The skill combos this game is capable of doing is some stupidly high number I don't wish to calculate but as far as that's concerned, it's what makes it uber fun! ^_^

Glasswalker

Glasswalker

Krytan Explorer

Join Date: May 2005

Northwest Ascalon

Freedom

N/R

Barbs + Ignite Arrows + Dual Shot.

If there is a tight group, make that
Mark of Pain + Ignite Arrows + Dual Shot.

Throw in a 5/1 Vampiric Bowstring FTW.

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

I used to use Soul Barbs early in the game, and it worked.
You shouldn't be healed form the bond though.

I think...this person is just new and doesn't know any better.
The person 2 above me made quite a nice list of items to use.

Killer Twinblade

Killer Twinblade

Academy Page

Join Date: Nov 2005

In a world far away that you will never know to exist.

Just Jazz [JAZZ]

W/Mo

a good one for a ranger is ignite/kindle arrows then dual shot and finish em off with poison arrow. my ranger is lvl 14 and he take out a few lvl 24s with this combo

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Quote:
Originally Posted by TGgold
I used to use Soul Barbs early in the game, and it worked.
You shouldn't be healed form the bond though.

I think...this person is just new and doesn't know any better.
The person 2 above me made quite a nice list of items to use. Yeah....
After a month of play, I am still new (despite lvl 20 character).

Still, I'm always looking for others. Just started to find griffons and other creatures that can remove hexes. As such, I"m constatnly altering strats to accomodate the new challenges.

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

Quote:
Originally Posted by Yukito Kunisaki
Soul Barbs by yourself sucks...

Soul Barbs with a hex heavy mesmer or other necro backing you up is sex0rs... I've seen Soul Barbs carve 400 hp off my hide due to two teammates tag hexing me and my monk didn't bring Convert Hexes... [Soul Barbs is at its most deadly if the enemy didn't bring a remove all hexes skill...]

Also, para bond combo isn't worth it. It'd definitely be better to use Wastrel's backed by Empathy, Spiteful Spirit, or Backfire for the damage to REALLY kick it high.

Lingering Curse + Soul Barbs + Parabond + rain of cover hexes = dead target...

As far as the title goes, the best 2 combo skill sets I've used and seen would be:

Eviscerate {E} Exe. Strike - cookie cutter, best war spike in game, yay...
Sever Gash - sucks, but it's the only way a sword can apply bleeding easily, so it's the best in that regard...
Spiteful Spirit + Empathy or Empathy + Insidious Parasite - warrior hate to the nth degree
Devastating Hammer + Crushing Blow - quite ugly to be on the recieving end of this 2 hit combo
Kindle Arrows + Dual Shot - 4 numbers of damaging fun. 16 dmg numbers if it's in a mob with Ignite Arrows...
Crippling Shot + Hunter's Shot - annoying combo of bleeding burying a cripple... ax0rs...
Energy Burn + Mind Wrack - I did this combo on someone with just enough energy to make it work. Does around 147 armor ignoring damage in one shot if the hex sticks. Fun fun...
Energy Burn + Arcane Echo or Energy Surge {E} + Arcane Echo - ah, dual attack on both their energy bar and hp bar. Good shtuff.
Maiming or Feral Lunge + Scavenger Strike - for pets. Good spike as far as they are concerned...
Fragility + Incendiary Arrows {E} - the lord of anti-caster hate in some areas...
Fragility + Virulence {E} - if a teammate drops a condition for ya, this is two hits of doom with death magic at 0...

The skill combos this game is capable of doing is some stupidly high number I don't wish to calculate but as far as that's concerned, it's what makes it uber fun! ^_^ draw conditions + melandru's resilience
deep freeze + maelstrom or maelstrom + water trident
arcane echo + feast of corruption (when enemy is hexed)
dark aura + aura of the leach
signet of midnight + plague touch
lightning surge + lightning orb
echo + meteor shower
illusionary weaponary + flurry (im sorry... im running out of ideas...)
KD/AS
KD/HS
wither + malaise
mending + watchfull spirit FTW!!!!!!!!!!!

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

Oh yeah, for some farming ideas...

Arcane Echo and SoJ

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Quote:
Originally Posted by Glasswalker
Barbs + Ignite Arrows + Dual Shot.

If there is a tight group, make that
Mark of Pain + Ignite Arrows + Dual Shot.

Throw in a 5/1 Vampiric Bowstring FTW. FYI, vampiric life stealing does not deal additional damage. It simply converts a small portion of damage already dealt into "life stealing" by healing you for that amount. There are threads with documentary evidence of this, but I'm sorry I don't have links to them handy.

jray14

jray14

Krytan Explorer

Join Date: May 2005

NC, USA

Ohm Mahnee Pedmay [Hoom]

Physical Resistance + Channeling + Wastrel's Worry + interrupts

Use Physical Resistance to survive in melee range and Channeling for energy replenishment. Spam Wastrel's Worry and interrupt as needed. (Interrupting ensures that WW triggers). Also, many bosses cut the duration of hexes by 50%, in which case WW triggers after only 1.5 secs and thus makes the ultimate boss-killing machine.

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

never thought to use WW that way.


I'm finding another good combo is
Animate Bone Minions + Death Nova

Since the minions are weaker than horrors, they don't last as long, and when they die.. BOOM BABY!

Since Death Nova has no recharge time, you can make it standard on all minions that you don't expect to last more than 30 sec.

Minor Note on DNova... some rangers are quite attached to their pets. Yeah.... nothing like blowing up a pet several times during battle, only to have their owner get upset with you.

N E Rate....

mortalis doleo

mortalis doleo

Wilds Pathfinder

Join Date: Sep 2005

my house

The Cutting Edge [TCE]

N/

if you are going for the minion explosion combo, tou forgot another skill...

you cast death nova on 3-4 minions, send them out, and spam taste of death!!!

2 seconds and everything is dead!!!

now raise more minions and go for 2nd group

xenoranger

xenoranger

Wilds Pathfinder

Join Date: Nov 2005

Taste of Death...
Hmm... I've seen that one, but never considered picking it up. Still... sounds like a nice stat.

THanks Mortalis

EDIT:

Mortalis,
I reviewed your suggestion in practice. Against enemies not using Varetta's (anything), you can forget about taste of death b/c they'll do damage while attacking as well as the death nova. It seems like better minion management. But if I need more immediate blasts, you are 100% correct and Taste of Death is the way to roll.