Who says a Ranger can't TANK.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

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Profession: Ranger/Mezmer
Name: Winter Tank
Type: PvE
Category: tank
Attributes:
8 Insp Magic
16 Expertise {attribute 12 + mask 1 +sup rune 3}
Wilderness Surv {attribute 8+ minor rune 1}
Marksmanship {attribute 6 + minor rune 1}

1. Throw Dirt
2. Lightening Reflexes
3. Dodge
4. Troll Urgent
5. Mantra of Frost
6. Winter
7. Greather Conflageration {elite}
8. Rez Sig


It's pretty striat foward. Turn everything to cold dmg with cold def armor and Mantra of Frost to soak and hopefully you take a small enough dmg with either Dodge or Lightening Relexes that you can wait between Throw Dirt recharges and live. So starting to dye you cast Throw Dirt then Troll Urgent.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

your missing the main skill for any ranger to tank..whirling defense.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Screw dodge and throw in either dryders defense or whirling defense.

Though I prefer whirling defense.

Looks like a pretty solid tank pve build all in all. Great job .

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

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Quote:
Originally Posted by fiery
your missing the main skill for any ranger to tank..whirling defense. I'm missing so many ranger skills cause I never really played it...I just thought this would be funny so ok Whirling Defense instead of Dodge?


The length on Whirling Defense is nice at 18 seconds maxed but the recharge time of 60sec is kinda crippeling. But so is Drider's Defense so I guess it's a long down time either way.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

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Quote:
Originally Posted by chris_nin00
Screw dodge and throw in either dryders defense or whirling defense.

Though I prefer whirling defense.

Looks like a pretty solid tank pve build all in all. Great job .
Ohhh...I just looked up Dryders Defense and following the build's "feel" I think that would be more suitable.

fiery

fiery

Banned

Join Date: Oct 2005

maryland

InYurFace Gaming [IYF]

R/

bring frenzy

Skyfire

Ascalonian Squire

Join Date: Jul 2005

The Legend Of Pi [Pi]

Quote:
Originally Posted by Manic Smile
The length on Whirling Defense is nice at 18 seconds maxed but the recharge time of 60sec is kinda crippeling. You could potentially have it on all the time if you also bring Oath shot. It has a recharge time of 20 seconds. Just, you know, don't miss hitting your target with Oath lol.

Shwitz

Shwitz

Krytan Explorer

Join Date: Jun 2005

East Coast, USA

Not a Guild [NaG]

R/

Mantra of Frost is a stance, is it not? I would assume you're just alternating stances with this build... I like the idea of using GC-Winter and Fur-lined armor to make a ranger's armor above and beyond a warrior's, but why so many stances? If you're looking for tank-age and plan on keeping GC-Winter up, I'd say pump your Inspiration up, make Mantra of Frost more powerful and just use that, possibly throw in one evasion stance for when things get hairy, and use Throw Dirt on any warriors that come at you. Never tried it, though, so I could be overestimating the power of Mantra of Frost.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

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Quote:
Originally Posted by Shwitz
Mantra of Frost is a stance, is it not? I would assume you're just alternating stances with this build... I like the idea of using GC-Winter and Fur-lined armor to make a ranger's armor above and beyond a warrior's, but why so many stances? If you're looking for tank-age and plan on keeping GC-Winter up, I'd say pump your Inspiration up, make Mantra of Frost more powerful and just use that, possibly throw in one evasion stance for when things get hairy, and use Throw Dirt on any warriors that come at you. Never tried it, though, so I could be overestimating the power of Mantra of Frost. I think that's pretty much what I'm doing but Mantra is only 45% at 12 attribute points...in uw that's sitll 100 dmg+. I worry that throw dirt will run out before I can kill whatever it is I'm attacking.

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

Quote:
Originally Posted by Manic Smile
Ohhh...I just looked up Dryders Defense and following the build's "feel" I think that would be more suitable. Yeah... I was thinking the same thing too.

Whirling defense lasts longer

Dryders has better defense against elemental damage.

Your choice.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

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can someone try this and tell me if it works? plz.... plz

chris_nin00

chris_nin00

Dun dun dun

Join Date: Aug 2005

Reddit Guild

R/

I can tell it works just by looking at it.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

After you take ten seconds to drop a couple of ghostly anchors...no offense to Manic or the build, but I have never seen the Sprit build I felt was truly viable against faster, Spiritless builds. Especially when you've got two to drop instead of just one. Seriously...you'll need Whirling Defense just to survive long enough to drop your anchors.

FeuerFrei

FeuerFrei

Lion's Arch Merchant

Join Date: Jul 2005

In the middle of WWIII

Airreon Grievers[AG]

R/Mo

chris_nin00 and his knowledge on ranger builds...why didnt u help me back then..grr lol kiddingXD

well..if u ask me....im not too sure about R/Me builds...im only good with R/Mos...but not that good.....but if chris says the build's good..then its good..although like what laser said..im not a fan of spirit builds as well...i think that theyre abit slow...the casting time is slow, spirits can be destroyed and the recycle time is horrible ...if somethin screws up...well...you shld know

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

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Quote:
Originally Posted by LaserLight
After you take ten seconds to drop a couple of ghostly anchors...no offense to Manic or the build, but I have never seen the Sprit build I felt was truly viable against faster, Spiritless builds. Especially when you've got two to drop instead of just one. Seriously...you'll need Whirling Defense just to survive long enough to drop your anchors.
No offense taken, I really dont' know much about Rangers. I was actually messing around with Nec/Ranger and Nec/Mez builds when I saw this and was curious. Aren't spirits long lasting at higher lvls? As for them dieing, just put them behind you and for things messing up, isn't that the case with anybuild, that's more dependant on the player. I don't know someone try let me know. I believe Chris but I want some build testing...I'd do it myself if I hadn't deleted my lvl 18 Ranger a while ago.

LaserLight

LaserLight

Wilds Pathfinder

Join Date: Nov 2005

La La Land

[NOVA]

A/

Spirits, for the most part, do last for close enough to forever, but that's actually part of the problem, at least for a PvE build as opposed to PvP. Dropping your Spirits anchors you to the area they can affect, since their recycle time is...I don't even want to think about it. And they take five seconds to cast, which is bloody ridiculous. Any sort of interruptor can spot and screw with a Spirit cast, even if the interruptor sucks, unless you use an interrupt jammer. And even then, spike damage can take out the Spirit readily enough. it's low-level and has fairly low AL and HP. Not to mention they work for your enemies, too. Any enemy Ranger who happens to like the look of Frost Armor would have the same defensive boost the main tanker does. Admittedly, the casting build will have a greater advantage, and stuff like a Mantra of Resolve-ed Edge Bomber is nasty, but that move's just this side of cheating anyways.

From what I've seen around here I'm actually in a decided minority - Spirits seem to be incredibly popular, despite their staggering number of drawbacks. Heh, maybe I'm just too big a nOOb to see the true point. If someone feels like educating me, feel free. You can even be nasty about it, but I might bite back :P

Enigmatics

Enigmatics

Jungle Guide

Join Date: Jun 2005

Tenafly, NJ

Defenders of Rillanon

W/Mo

Evasion Tank:

Cyclone Axe
Apply Poison
Gladiator's Defence
Whirling Defence
Shield Stance
Lightning Reflexes
Troll Unguent
Healing Signet

Skill layout for a stance runner with 75% evade 95% of the time. If you want 100%, use escape instead of Glad's, and drop lightning reflexes.

For the UW, you can *duo*, but soloing is difficult. You will need axe twist and dismember, plus dust trap to lure the attaxe in at first.

Medion

Wilds Pathfinder

Join Date: Aug 2005

Netherlands

With the OP's build there might be the problem of foes killing the spirits.

But all in all a pretty solid build i guess.

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

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Quote:
Originally Posted by Enigmatics
Evasion Tank:

Cyclone Axe
Apply Poison
Gladiator's Defence
Whirling Defence
Shield Stance
Lightning Reflexes
Troll Unguent
Healing Signet

Skill layout for a stance runner with 75% evade 95% of the time. If you want 100%, use escape instead of Glad's, and drop lightning reflexes.

For the UW, you can *duo*, but soloing is difficult. You will need axe twist and dismember, plus dust trap to lure the attaxe in at first.

R/War or War/Ranger?


Quote:
Originally Posted by Medion
With the OP's build there might be the problem of foes killing the spirits.

But all in all a pretty solid build i guess. maybe you could use a pair of rangers and post spirits at opposite ends...think west versus east...away from monsters, think north.

audioaxes

Jungle Guide

Join Date: May 2005

whats the big deal? even a blind monkey and make a tanking build of any class if it doesnt require you to take any offensive skills

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

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Quote:
Originally Posted by audioaxes
whats the big deal? even a blind monkey and make a tanking build of any class if it doesnt require you to take any offensive skills Aren’t we Mr. Attitude; do you feel better about yourself now? I'm happy for you, now go back to mommy.


Constructive criticism fine...but I swear half of you out there are arrogant. What great and glorious thing have you done with your life...hell even GW to make you so superior to the rest of us trying to have an intelligent discussion and a good time. Maybe you disagree but this kind of response makes me wish there was a way to reach through the internet.

grimm sharpfang

Pre-Searing Cadet

Join Date: May 2006

Quote:
Originally Posted by Manic Smile
Profession: Ranger/Mezmer
Name: Winter Tank
Type: PvE
Category: tank
Attributes:
8 Insp Magic
16 Expertise {attribute 12 + mask 1 +sup rune 3}
Wilderness Surv {attribute 8+ minor rune 1}
Marksmanship {attribute 6 + minor rune 1}

1. Throw Dirt
2. Lightening Reflexes
3. Dodge
4. Troll Urgent
5. Mantra of Frost
6. Winter
7. Greather Conflageration {elite}
8. Rez Sig


It's pretty striat foward. Turn everything to cold dmg with cold def armor and Mantra of Frost to soak and hopefully you take a small enough dmg with either Dodge or Lightening Relexes that you can wait between Throw Dirt recharges and live. So starting to dye you cast Throw Dirt then Troll Urgent. if you would like you could get the frost armor that the ranger has it gives prot. against cold dmg just a thought

Nivryx

Nivryx

Krytan Explorer

Join Date: Mar 2006

Kenya

Mo/

Quote:
Originally Posted by Manic Smile
R/War or War/Ranger? Whirling Defense and Lightning Reflexes are both expertise base, so i would consider it safe to say that its R/W, seeming how a 8 second whirling and a 5 second lightning reflexes would be a terrible waste of 2 slots.

But back on topic, how are you supposed to deal damage with this 'tank' build? You only have 7 marksmanship, which I haven't seen a 7 req bow thats max damage, i've seen quite a few swords on the other hand, but no bows. Even if there were a 7 req bow, i don't think it would do a great deal of damge without any skills to back it up. But considering that greater conflagration and winter are both nature rituals, an opponent could easily demolish both this spirits while your pegging them for little damage. After the spirits are gone, you still have your evasion skills, but all it would take is some good spells and you'd be toast.

my stance tank build for farming is
R/W

Savage Slash
Severe Artery
Apply Poison
Thrill of Victory
Escape
Shield Stance
Whirling Defense
Healing Signet

It's important to go through the stances by using the lowest cooldowns first, therefore youll go to escape, then shield stance. by the time shield stance wears off you can use escape, then whirling defense and start all over again.

I've only used it a few times, such as when I just trying to get dessicated hydra claws for a collector item. I was generally able to take 2 hydras at once, and if i didnt get bored and payed close attention to everything I could do 3 since my healing was more efficient. I don't claim this build to be even remotely decent as I simply made it up for hydra farming with my ranger and didn't spend much time in making it. I haven't used it much for quests and missions because for those i generally use an axe based stance tank build that i don't feel absolutely necessary to post due to enigmatic posting one similiar to mine..

Evilsod

Evilsod

Banned

Join Date: Mar 2006

England

Lievs Death Squad [LDS]

Tbh i think it'd be more effective if you dropped Winter and just stuck with Greater Conflagration. If you took Elemental Resistance instead of Mantra of Frost (with 16 expertise you'd hardly be losing out on energy...) then you'd have a permement 50% reduction, as oppose to the Mantra which gives less (not sure how much).

Gives you an extra slot to play with.

Falconer

Falconer

Frost Gate Guardian

Join Date: Jan 2005

I'd recommend starting with lightning reflexes or whirling defense then go for the other as a ranger primary. Dodge is only usefull against other rangers or as a running skill and it ends if you attack. Lightning reflexes got changed a while back from 60->45s... so now it's a tossup between it and whirling... 18s every 60s with some AOE if you're getting projectiled. Or 10s every 45s but with a 33% attack speed buff.

I really don't care for dryders defense on a primary ranger. The +elemental simply isn't that usefull. And it really needs the 60->45s recharge change to be competitive with the warrior tactics and ranger expertise stances. The +elemental is a much bigger deal to a secondary rangers specced in survival who don't already have the +30 bonus. And in any case for a primary ranger the +33% attack or the whirling AOE damage effect is more usefull (and you should already have expertise pumped to 13 or 14 unless you have a very specialized build which only calls for 9 or 12, and normally it's hard to get more than 8 or 10 wilderness into a non-trapper build).

For example, a decent general purpose setup is Barrage*/troll ungent/healing spring/distracting shot/savage shot/lightning ref/rez. Experiment with it, make your own changes and see what you like. It's just an archetype for a basic GP mold I like to use in PvE (and a very defensive one at that and not suitable if you need more offense).