Resmer for Minion Factory

Vincent Ritz

Academy Page

Join Date: Oct 2005

Masters of the Realms

W/Mo

I have not tested this, but I believe it could work out quite nicely in a well coordinated team.

Obviously the team requires a minion master or 2

and a sacrificer or 2

and a monk or 2

and a resmer or 2


Well I had an Idea about the resmer and sacrificer portions of the build.

The 2 resmers (max fast casting obviously) would need unyielding aura, arcane echo, arcane mimicry, and vengeance, along with any other skills the team feels would be necessery. As Unyielding aura is an elite skill, other mesmers in the party with arcane mimicry can "borrow" it for a while, making another use out of it.

The sacrificers would probably have to be N/Mo IMO, since they can spam BiP on the casters, and use contemplation of purity to remove vengeance.

If done properly, the resmers could potentially cycle thru all 4 fast ressurrections and the cycle would finish in time to use Unyielding Aura again. I haven't tested it, but I believe its the fastest way to make corpses without sacrificing the entire team and without generating a ton of DP% on the sackers.

Any thoughts on this?

devilru

Academy Page

Join Date: Jun 2005

公平さの光 [微笑]

Unyielding Aura has a 50% failure chance with 4 (or was it 5?) divine favor or less

Also, with a minion factory you would want one trapper in there as well

damocles

Frost Gate Guardian

Join Date: Oct 2005

The Netherlands

Guidless :(

W/

Get a Mesmer with high-fast casting and a hard rez, then fill in whatever u want for the other 7 slots

Vincent Ritz

Academy Page

Join Date: Oct 2005

Masters of the Realms

W/Mo

Quote:
Originally Posted by devilru
Unyielding Aura has a 50% failure chance with 4 (or was it 5?) divine favor or less

Also, with a minion factory you would want one trapper in there as well Well, in that case you could go with echo + arcane echo + arcane mimicry + vengeance + a sacker with CoP. (unless CoP has a huge recharge time)

EDIT: just checked CoP... recharge is not a problem.

knives

knives

Jungle Guide

Join Date: Jun 2005

USA

Grenths Rejects [GR]

Me/

/sigh.

Make your saccers use offering of blood/illusion of weakness. Load up with 5 sup runes, and a VAMPIRIC weapon. Then let them kill themselves, rez them, wait a few seconds, then let them kill themselves again. (You wait for 30% dp) Then when you rez them they die instantly again because of the vampiric weapon.

railhead

Pre-Searing Cadet

Join Date: Nov 2005

Pls read my idea for farming

http://www.guildwarsguru.com/forum/s...ad.php?t=91195

Perhaps we could work something out together

Guild E

Pre-Searing Cadet

Join Date: Dec 2005

FoE

R/Me

instead of a monk, could you use a N/Mo, but have it all in soul reaping and healing? would soul reaping give you energy even if they are not your minions?

railhead

Pre-Searing Cadet

Join Date: Nov 2005

Quote:
Originally Posted by Guild E
instead of a monk, could you use a N/Mo, but have it all in soul reaping and healing? would soul reaping give you energy even if they are not your minions? Y every deaths in the "area" gives energy to necro through SR. Enemies, allies, enemy minions/pets, ally minions/pets, neutral creatures etc...

Bane of Mortality

Bane of Mortality

Lion's Arch Merchant

Join Date: Nov 2005

Valor and Zeal [VZ]

Quote:
Originally Posted by Vincent Ritz
The sacrificers would probably have to be N/Mo IMO, since they can spam BiP on the casters, and use contemplation of purity to remove vengeance. No need for the saccers to use BiP on the casters (which I'm assuming are the the rezmers). The rezmers just need to bring Mantra of Recall. They can get four rezzes in before they need to quickly reapply it. It takes away from MUCH less time then vengeancing a saccer to use BiP. If you keep it constantly up you'll never run out of energy either (you must invest in inspiration magic though).

lustymuffins

lustymuffins

Ascalonian Squire

Join Date: Dec 2005

Beacons Perch - dist 2

Kvlt Ov Satan

N/

rez only costs 10 energy and the bip will easily give them that energy back. Just do not use a vamp weapon, as when restored, they should easily sacrifice their hp away, if not they can have the vamp on weapon switch ready.