The Bluestone Canyon - New Area
Kai Nui
The Bluestone Canyon is a place of high cliffs, plateus, and indigo stones. Water flows from the rocks, as if the stones were crying or sweating. This is why the stones from the area are so precious and are given the nickname 'Tear Stones.' To many travelers, they are used to quench thirst without any canteens. The magical water that flows from it continuously creates a flow of water while the stone gradually deteriorates. This place is completely uninhabited by any form of plant, with the exception of the rare Krambalou Tree. It was planted long ago, before the rock turned blue, and the rock was a dark coal color. No one knows how the tree came to be, but some say Dwayna sent the tree down to grow in the purest part of the earth to grow the purest fruit. Many groups of adventurers seek the fruit, many from foreign lands, and others not. No one has tasted the fruit, but many speculate that the person who eats it will get thier one true desire. Angels, ghosts, or otherworldy spirits protect the land. No one knows for sure because the unseen forces push away potential visitors.
This place would be accessable after completing the ring of fire missions, and would be the bonus to a mission on the next chapter, or not, this is just a suggestion of a place.
While going through Bluestone Canyon, you will meet other caravans, like yours, searching for the legendary fruit tree. Some will be friendly, some will not. Dwarves, Humans, Dragons, Char, Mursaat, Undead, and other small parties of beings have come together to search. Most groups you encounter will ask to join you or challenge you to a duel. Other teams can enter into this area like you. This place will have different districts so that everyone won't be crowding one path. Before entering, you will be given an aura that reflects your primary profession, exactly like bosses. Some parties will be NPCs, while others will be players. You will have only 4 to a group, so you can join up with one other team of players to create teams of 8 to conquer the many foes that seek the prize. The blue labrynth of stone will allow players to compete in a different form of PVP (wow, I sure did turn this around, but whatever) and have fun from the average ordinary.
Ideas, whatever, please make sure you read through the whole thing, it's more of an idea of fun suggestion.
This place would be accessable after completing the ring of fire missions, and would be the bonus to a mission on the next chapter, or not, this is just a suggestion of a place.
While going through Bluestone Canyon, you will meet other caravans, like yours, searching for the legendary fruit tree. Some will be friendly, some will not. Dwarves, Humans, Dragons, Char, Mursaat, Undead, and other small parties of beings have come together to search. Most groups you encounter will ask to join you or challenge you to a duel. Other teams can enter into this area like you. This place will have different districts so that everyone won't be crowding one path. Before entering, you will be given an aura that reflects your primary profession, exactly like bosses. Some parties will be NPCs, while others will be players. You will have only 4 to a group, so you can join up with one other team of players to create teams of 8 to conquer the many foes that seek the prize. The blue labrynth of stone will allow players to compete in a different form of PVP (wow, I sure did turn this around, but whatever) and have fun from the average ordinary.
Ideas, whatever, please make sure you read through the whole thing, it's more of an idea of fun suggestion.
Zephyr Jackson
/agreed
Kai Nui
Lol, well I thought that Bluestone Canyon would look and work out to be more diverse than what we already have in GW. Everything is pretty drab and boring, but this new place with blue stones and full of mazes with doors that open to the use of certain class abilities (to require one of each class) would be a new twist. When I say blue stone, I mean blue as in colorfully vibrant and awesome looking blue. I don't want any blue to represent CRAP OLD SHIVERPEAKS! I HATE THAT PLACE. **breathes heavily** I hope you understand.
Mosgerion
Wow, this looks like a really neat idea.
We do need more vibrant areas, and this sounds like it (Though more plants would give it a less desolate look. Floating mats? Lilies, and lotuses)
The party merging sounds like a neat idea, but people would quickly figure out whether they met up with AI or human players by the fact AIs don't respond. This could become a hall-ish place, where people compete to find the Krambalou Tree, though I like the idea of exploration and a big maze more. Make them think! Not just hack and slash. Though, on second thought, that might be a bit difficult.
We do need more vibrant areas, and this sounds like it (Though more plants would give it a less desolate look. Floating mats? Lilies, and lotuses)
The party merging sounds like a neat idea, but people would quickly figure out whether they met up with AI or human players by the fact AIs don't respond. This could become a hall-ish place, where people compete to find the Krambalou Tree, though I like the idea of exploration and a big maze more. Make them think! Not just hack and slash. Though, on second thought, that might be a bit difficult.
Kai Nui
Heh, a bit difficult? I think that might be something this game needs in variety. And I'm kind of making this up as I go and envisioned this in my mind when I made my original post, but instead of having plants growing, there would be stalagmite/tites or whatever on the floor, somewhat like a cave would. This would have been caused by the tearing stones. Since the whole area is like halls and passages with plateaus, I was thinking about having bridges and ramps of bluestone also adding to the intricate system of the area.
Of course they'd figure out if they were AI or Human players, but the point is that you'd come accross small groups with say: a dwarf merchant, dwarf dolyak rider, human slave, and a stone summit coward that ran away to join King Jalis Ironhammer's side. Then maybe you buy some of their unique items such as bread, to drop bread crumbs, and then also buy keys for the area. Then come accross a scout team of Mursaat of a monk boss, mesmer boss, Jade Boss, and a chained ettin. After beating them, moving on to run into a team of players whom you choose to join up with and trade items and quest items of the area. After moving on, you run into a door that requires a special key, so you leave to go on and find a key that will fit into that door. You come across the key, but it's protected by a blue shield. Uh oh, cast a monk spell on it to release the magical barrier. After opening the door, you move on to run into a group of White Mantle Rangers. All thier pets are attacking while you are trying to get rid of thier one necromancer setting up wells on the dead pets, shortly after destroying thier spirit spams. These guys also have constantly changing shield colors that cause you to have to time your attacks right, or else they won't effect the enemy. After their demise and splitting your team up into two seperate groups after coming to a fork, your side comes to a key half and proceeds to go back to the fork and join up with the rest of the team. They are busy disabling traps by pulling levers and throwing rocks to test them. After a small while of disabling the huge (sorrows furnace stompers if you know what I mean, they were used to create ice from the siege golems) traps, you go through and grab the last half of the key and go on through the next door. Moving on, you come on to an outpost of several teams. You get to reset your skills and move on. You come out after a night's rest and notice that the area has a thick door and then a smaller door beside it. You must use your pet to squeeze through the small hole and command it to kill the enemies beyond the wall. After killing the three or so monsters, it attacks the switch which opens the door.
Hopefully this might give an idea of what I'm thinking of. I could give more ideas the more posts I have here.
Of course they'd figure out if they were AI or Human players, but the point is that you'd come accross small groups with say: a dwarf merchant, dwarf dolyak rider, human slave, and a stone summit coward that ran away to join King Jalis Ironhammer's side. Then maybe you buy some of their unique items such as bread, to drop bread crumbs, and then also buy keys for the area. Then come accross a scout team of Mursaat of a monk boss, mesmer boss, Jade Boss, and a chained ettin. After beating them, moving on to run into a team of players whom you choose to join up with and trade items and quest items of the area. After moving on, you run into a door that requires a special key, so you leave to go on and find a key that will fit into that door. You come across the key, but it's protected by a blue shield. Uh oh, cast a monk spell on it to release the magical barrier. After opening the door, you move on to run into a group of White Mantle Rangers. All thier pets are attacking while you are trying to get rid of thier one necromancer setting up wells on the dead pets, shortly after destroying thier spirit spams. These guys also have constantly changing shield colors that cause you to have to time your attacks right, or else they won't effect the enemy. After their demise and splitting your team up into two seperate groups after coming to a fork, your side comes to a key half and proceeds to go back to the fork and join up with the rest of the team. They are busy disabling traps by pulling levers and throwing rocks to test them. After a small while of disabling the huge (sorrows furnace stompers if you know what I mean, they were used to create ice from the siege golems) traps, you go through and grab the last half of the key and go on through the next door. Moving on, you come on to an outpost of several teams. You get to reset your skills and move on. You come out after a night's rest and notice that the area has a thick door and then a smaller door beside it. You must use your pet to squeeze through the small hole and command it to kill the enemies beyond the wall. After killing the three or so monsters, it attacks the switch which opens the door.
Hopefully this might give an idea of what I'm thinking of. I could give more ideas the more posts I have here.
jesh
Maze? Maze?? Like we don't have enough RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing mazes.
Please, what we need is an area that isn't from a child's coloring book.
Please, what we need is an area that isn't from a child's coloring book.
The Primeval King
I agree.. We need more areas where you dont just run and kill until you find the boss you are supposed to kill. They should actually be somewhat challenging, and have puzzles. The thing is, the area would become repetitive. What Anet needs to do is make the areas change every time you visit them, and for there to be more monsters, people, and sidequests to meet inside of the areas.
Kai Nui
Quote:
Originally Posted by jesh
Maze? Maze?? Like we don't have enough RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing mazes.
Please, what we need is an area that isn't from a child's coloring book. |
To address the coloring book idea, I just did a search on google for 'Blue Canyon' and found some pictures that represented what I thought.
Symeon
Pretty pictures
I think this is a great idea for a new land. In Chapter 2, and Cantha or wherever, we need lands that are more authentic rather than deserts, dusty ascalon-type places, etc. And a lot of the jungle isn't really jungley enough, apart from one area - the wilds. New scenery, and more varying landscapes such as this, I would think would be much welcomed by weary players who are tired of fighting in boring places.
/adds to summary thread
I think this is a great idea for a new land. In Chapter 2, and Cantha or wherever, we need lands that are more authentic rather than deserts, dusty ascalon-type places, etc. And a lot of the jungle isn't really jungley enough, apart from one area - the wilds. New scenery, and more varying landscapes such as this, I would think would be much welcomed by weary players who are tired of fighting in boring places.
/adds to summary thread
dr_james2k
I like it, especially the idea of bumping into another player group and declaring war/peace with them.
Diabolic Priest
Like the idea..but bumping into another group sounds like wow where hack and slash other players are pretty common :P
Guardian of the Light
Cool idea I like it /signed
RoaD_WarrioR
i think this should be a place where the 1v1 pvp arena should take place.
Kai Nui
I'm glad people like it, I just would like to mention the following:
I've never played WoW or any other MMOs before Guild Wars.
I'm opposed to 1 v 1 fighting because it undermines the concept of using a team and also completely wastes away a lot of necromancer skills, leaving the playing field unequal.
I do agree that the 6 places in guild wars is boring and needs spice to make it not boring. The 6 places being - Lava, Desert, Jungle, Ascalon, Kryta, and Shiverpeaks.
On another note, in this place, Items would be on the ground for the taking, but would have no price with the merchant and would customize themselves to the person who first picks it up. So, if you were to pick up a Tear Stone, you'd be able to put it in your sheild slot (two handed item or not) and be able to use it's ability. It would be customized to you, and might give your character abilities like - Invisibility, Invincibility, A clone of yourself in Ally form who takes half of your damage, allow life regeneration over time, energy regen over time, faster skill recharge, an extra monster skill next to your 8 skill slots for solving puzzles or activating locks, walking through walls, seeing invisible people traps items and obstacles, ability to use teleportation points, extra max energy and/or life, increase your character in size or decrease in size, be able to shoot water from your fists when nothing is equipped, or who knows? Of course, once you leave the bluestone canyons the magical enchantment won't be able to be retained, just like when you're maintaining an enchantment on a person, and will be useless outside the bluecanyon area. Upon reaching the Krambalou Tree, you will be given a skill that you can use that will act like a resurrection signet and be used to temporarily maintain an enchantment on your tearstone so that it can use it's effect. Of course this is subject to change, as it is just an idea, none of this is 'set in stone,' no pun intended.
Rules of Engagement!
Now you may think this is a free for all where you can just go through attacking and not making peace, well you're wrong! For every team you meet up with, you will be able to make peace or enemy with that team once. If you decide to make peace, nothing happens except they can travel along side you, trade, and bring their skills and abilities that might be useful to solving some of your troubles. When I thought this up, I had the idea that you would be sent into this maze at a random point, and would have to work out where you'd decide to travel in this area. There'd be areas out to new areas so that you could re-enter to find the tree and rest, but no place would be certain for starting or ending. Anyway, since these people probably have different stones that they've collected along their path they could assisst you greatly, actually double your total accessable areas. If you choose to make enemy, then where ever you are, you can fight them, you may choose to not fight them, then later on meet up and fight. Either way, you will be given -1 morale for each enemy you make and +1 for every ally. The only reason you would create enemies is because when you kill them, all of thier stones break off into two pieces leaving a half of a chunk behind. These are not as powerful as a complete stone and near every respawn point and several fountains throughout the area to repair broken stones. Since you respawn with half a stone, just repair it, but otherwise if you obtained one through killing, you might have to go back or go forward to find one of these fountains. If you die with half a stone, you drop your half to be reserved for a team-mate on the enemy team. So, lets recap. You choose to be friendly to people, you both get +1 morale, if you choose to attack people, you get -1 morale and risk people dying and losing stones. If you get a victory, it's like Comp Arenas and everyone is rezed and the opposing team goes to the last outpost and you can get their stones and repair them. If someone decides to attack you, be sure you declare peace against them and it notifies both sides what you choose, if both teams similtaneously decide to be enemies then you both get -1%. The enemy team(s) can not use their stone's abilities, peaceful teams can use their abilities. Since some abilities are walking through walls, invisibility, and invincibility they can escape.
I've never played WoW or any other MMOs before Guild Wars.
I'm opposed to 1 v 1 fighting because it undermines the concept of using a team and also completely wastes away a lot of necromancer skills, leaving the playing field unequal.
I do agree that the 6 places in guild wars is boring and needs spice to make it not boring. The 6 places being - Lava, Desert, Jungle, Ascalon, Kryta, and Shiverpeaks.
On another note, in this place, Items would be on the ground for the taking, but would have no price with the merchant and would customize themselves to the person who first picks it up. So, if you were to pick up a Tear Stone, you'd be able to put it in your sheild slot (two handed item or not) and be able to use it's ability. It would be customized to you, and might give your character abilities like - Invisibility, Invincibility, A clone of yourself in Ally form who takes half of your damage, allow life regeneration over time, energy regen over time, faster skill recharge, an extra monster skill next to your 8 skill slots for solving puzzles or activating locks, walking through walls, seeing invisible people traps items and obstacles, ability to use teleportation points, extra max energy and/or life, increase your character in size or decrease in size, be able to shoot water from your fists when nothing is equipped, or who knows? Of course, once you leave the bluestone canyons the magical enchantment won't be able to be retained, just like when you're maintaining an enchantment on a person, and will be useless outside the bluecanyon area. Upon reaching the Krambalou Tree, you will be given a skill that you can use that will act like a resurrection signet and be used to temporarily maintain an enchantment on your tearstone so that it can use it's effect. Of course this is subject to change, as it is just an idea, none of this is 'set in stone,' no pun intended.
Rules of Engagement!
Now you may think this is a free for all where you can just go through attacking and not making peace, well you're wrong! For every team you meet up with, you will be able to make peace or enemy with that team once. If you decide to make peace, nothing happens except they can travel along side you, trade, and bring their skills and abilities that might be useful to solving some of your troubles. When I thought this up, I had the idea that you would be sent into this maze at a random point, and would have to work out where you'd decide to travel in this area. There'd be areas out to new areas so that you could re-enter to find the tree and rest, but no place would be certain for starting or ending. Anyway, since these people probably have different stones that they've collected along their path they could assisst you greatly, actually double your total accessable areas. If you choose to make enemy, then where ever you are, you can fight them, you may choose to not fight them, then later on meet up and fight. Either way, you will be given -1 morale for each enemy you make and +1 for every ally. The only reason you would create enemies is because when you kill them, all of thier stones break off into two pieces leaving a half of a chunk behind. These are not as powerful as a complete stone and near every respawn point and several fountains throughout the area to repair broken stones. Since you respawn with half a stone, just repair it, but otherwise if you obtained one through killing, you might have to go back or go forward to find one of these fountains. If you die with half a stone, you drop your half to be reserved for a team-mate on the enemy team. So, lets recap. You choose to be friendly to people, you both get +1 morale, if you choose to attack people, you get -1 morale and risk people dying and losing stones. If you get a victory, it's like Comp Arenas and everyone is rezed and the opposing team goes to the last outpost and you can get their stones and repair them. If someone decides to attack you, be sure you declare peace against them and it notifies both sides what you choose, if both teams similtaneously decide to be enemies then you both get -1%. The enemy team(s) can not use their stone's abilities, peaceful teams can use their abilities. Since some abilities are walking through walls, invisibility, and invincibility they can escape.
Kai Nui
I think it deserves a bump... I'd really like to hear some more input aswell, I practically typed a storm and no replys to the last message... if I'm typing too much I can stop putting in so much info.
Symeon
*another bump*, because I really like this idea and even though Anet is probably well into developing the new land for Chapter 2, I'm sure they could take more input. Especially as I'm hoping for much more diverse landscapes than there are now. Also, having conflict areas where you can fight other teams is a great idea that would put more fun into going into various areas.
Carrier of Darkness
/signed
rawr i need 12 charcters in the message to post it, rawr
rawr i need 12 charcters in the message to post it, rawr
Omnidragon42
Quote:
Originally Posted by Carrier of Darkness
/signed
rawr i need 12 charcters in the message to post it, rawr |
Some ontopic:
The area sounds like a cool idea, maybe if they included a SF-style update, but we all know they won't add a new area because they're working on GW2.
Carrier of Darkness
hehe, was just looking through the archives, didn't even notice the date
t h i n e eyes b l e e d
I really love the idea of the area. Maybe we could see something like this in GW2 or maybe ANet hires(dunno how it's written)you and makes you to manage the project (And I cerntainly do wish for that to happen)
pamelf
Fascinating idea. I certainly approve.
Konig Des Todes
Would love new non-desolate areas in the game. Charr homelands and Tarnished coasts are nice, but their basically the only non-ruined regions in all 4 games other then small areas (such as the wilds as mentioned).
Would love to see this (or any other areas, Elite or not) in GW1 as an Sorrow's Furnace-like update, but if its put in GW2, thats fine with me. Would love to see lots more interesting scenery in GW2. Deserts are cool and all, but gotta have some good looking areas here.
Old idea but a good one.
Would love to see this (or any other areas, Elite or not) in GW1 as an Sorrow's Furnace-like update, but if its put in GW2, thats fine with me. Would love to see lots more interesting scenery in GW2. Deserts are cool and all, but gotta have some good looking areas here.
Old idea but a good one.
MithranArkanere
We at least can dream of it...
Shayne Hawke
EPIC REZZZZZZZ.
Maybe in GW2. I hope the new Z-axis gives me the chance to jump over it.
Maybe in GW2. I hope the new Z-axis gives me the chance to jump over it.