After X second spells, no effect on bosses?
Mosgerion
There are a handful of spells out there (Incinidary Bonds and Lightning Surge are the ones I'm sure of) that say an effect takes place after so and so seconds.
So, that means removing the hex rids the player from having to suffer the effect. I know that, but I've also noticed that on every boss that I have casted Lightning Surge on, they don't get knocked down or recieve the additional damage, probably because of the half-duration effect hexs have on boss monsters.
As a result, I stopped carrying it much on PvE runs. Does anyone have confirmation that these two skills have no effect on Bosses?
So, that means removing the hex rids the player from having to suffer the effect. I know that, but I've also noticed that on every boss that I have casted Lightning Surge on, they don't get knocked down or recieve the additional damage, probably because of the half-duration effect hexs have on boss monsters.
As a result, I stopped carrying it much on PvE runs. Does anyone have confirmation that these two skills have no effect on Bosses?
Turbo Wombat
Never used Lightning Surge much, so I can't comment on that. I will say, though, that Incindiary Bonds seems to end before it does it's damage when cast on bosses.
swordfisher
Bosses are resistant to hexes. On a 3 second duration hex which only has an effect after 3 seconds have passed...nothing happens to a boss, because the hex lasts 2 seconds (or whatever...reduced time anyway).
The Covenant
Completely depends on the boss to be honest...Some bosses are immune to knockdown thus the reason why you don't seem to see results. The damage from the lightning they do receive but its hard to notice on high lvl monster due to the increased hit points. On a lvl15 Ettin boss the spell will run its full course and since there are no skills to prevent it, the dmg and knockdown will follow 3 seconds later...
Lightning Surge is an elite and is highly effective if used properly. As it is a direct damage spell (although on a time delay), it is not a Hex and as such not affected by hex resistance from bosses. It is affected by the bosses class (and subsequently his armor) as for the damage it might cause....
Hope this helps...
Cov
Lightning Surge is an elite and is highly effective if used properly. As it is a direct damage spell (although on a time delay), it is not a Hex and as such not affected by hex resistance from bosses. It is affected by the bosses class (and subsequently his armor) as for the damage it might cause....
Hope this helps...
Cov
Dmitri3
Nope, Lightning Surge and Wastrel's Worry (and similar hexes) don't work on bosses (same with Guild Lord)... just cause of the magic resistance, these hexes really need to stay 3 secs on to have effect.
TGgold
I thought that WW does work. I've heard a lot of people use it as a boss killer.
Makkert
WW definitely works on bosses. It works even faster in fact, which is a bonus. The other spells I haven't tried.
Juicey Shake
Aye, WW goes off after 1.5 seconds [ether seals, too, basically anything with natural resistance] huge damage spam ^^
Dmitri3
Well, my fault then... I still remember I have heard somewhere that WW doesn't or didn't work on something. Err...
VGJustice
WW + Soul Barbs on a boss for extra fun