This is to back up my new sword w/n and my remake of a R/mo to r/me...
My wife is NOT a fast dexterous person so I figured using a Mo Prot would be more user friendly with less timing needed for most things. Here's my idea... There are 3 things I need.
User Friendly - musn't use anything too ridiculously complicated/time consuming [yes, the term noob-friendly would work]
Effective - It should do the job of keeping people alive by negating / stopping damage altogether with a little bit of Divine Favor to burst out the dmg.
Survivable - Staying alive. Plain and simple. Must do it easily... Also a dash of offensive capability since she likes to fight a bit instead of just stand back and sleep should we be in decent condition.
Since necro is my favorite support class, Mo/N is the way to go with OoB as the source... Check this.
10+1+1 Protection Prayers
10+1 Divine Favor
11 Blood Magic
I'm still not sure if sacrificing 75 hp for a good burst in prot is worth it, I'll let the more experienced monks guide these stats a bit. And now the basics.
Reversal of Fortune
Protective Spirit
Life Bond
Mend Condition / Draw Conditions
Divine Boon
Rebirth / Remove Hex for PvP possibilities
Plague Touch
Offering of Blood {E}
From what I can tell, this is a semi-offensive build designed to heal hard vs. teammate conditions and move them to enemies if they're on herself. Prot. Spirit + Life Bond = tough to kill tank. Be wary of the enchant strippers and have Reversal of Fortune backed by Divine Boon and Favor as a nice cover enchantment.
Rebirth seems to fit nicely with this build since I can't seem to figure out what more needs to be dealt with, though if going to pvp, then Convert Hex and Remove Hex would find it's way in there somehow...
Since this is a conditions re/mover, dealing with conditions on multiple teammates shouldn't be that big of a deal. OoB >> Martyr from what I hear in most situations.
Life Bond and Prot. Spirit do their job of reducing damage to as much as possible. Since you're eating some of the damage, nailing yourself with Reversal of Fortune when under fire might not be a bad idea...
If this build needs some tweaking, please say so... ^_^
I'm thinking of going
12 Prot
10 healing
10 Divine Favor
10 Blood Magic
Though it's not as user friendly as this other build posted...
Mo/N Protection Build [pve]
Yukito Kunisaki
Divine Elemental
Isn't This a Boon Prot? i might be wrong but i think it is except for the Bonds is it not?
Vexed Arcanist
I am a bit confused. Some of your post makes it sound that your wife will be playing her monk in PvP (8v8 it seems) and other parts sound like PvE. First off....does your wife have a monk of sufficient level to have Offering of Blood outside of a PvP generated character? If she does she surely played enough to make choices in the build she prefers to play. If not you are just going to hand her a level 20 monk to heal/protect up to 7 other players and herself with zero PvE experience? Is this wise?
Next she won't be sacrificing 75hp to offering of blood unless her monk will have 750 health. It is a simple 10% sacrifice.
In PvE the simplest build to play in a large group (thus 2 monks) would be a Bond monk. I wouldn't even bother with anything else if there will be a healer in the group as well.
Divine Boon
Reversal of Fortune
Mend Ailment
Blessed Signet
Life Barrier {E}
Life Bond
Balthazar's Spirit
Res of choice
Now if you want a simple PvE Boon Prot Build:
Divine Boon
Reversal of Fortune
Guardian
Mend Ailment
Signet of Devotion
Offering of Blood
Divine Healing
Res of choice
For large scale pvp there are anti-attrition monks which are less stressed than the full time healer or primary prot monk. They run something like:
Protective Spirit
Mend Ailment
Restore Condition or Martyr
Convert Hexes
Channeling
Inspired Hex
Reversal of Fortune
Res of choice
Next she won't be sacrificing 75hp to offering of blood unless her monk will have 750 health. It is a simple 10% sacrifice.
In PvE the simplest build to play in a large group (thus 2 monks) would be a Bond monk. I wouldn't even bother with anything else if there will be a healer in the group as well.
Divine Boon
Reversal of Fortune
Mend Ailment
Blessed Signet
Life Barrier {E}
Life Bond
Balthazar's Spirit
Res of choice
Now if you want a simple PvE Boon Prot Build:
Divine Boon
Reversal of Fortune
Guardian
Mend Ailment
Signet of Devotion
Offering of Blood
Divine Healing
Res of choice
For large scale pvp there are anti-attrition monks which are less stressed than the full time healer or primary prot monk. They run something like:
Protective Spirit
Mend Ailment
Restore Condition or Martyr
Convert Hexes
Channeling
Inspired Hex
Reversal of Fortune
Res of choice
Racthoh
Blessed Signet and a higher Divine Favor. Considering you're using Life Bond and Divine Boon you're really gonna need some extra energy management.
Yukito Kunisaki
Quote:
Originally Posted by Vexed Arcanist
Next she won't be sacrificing 75hp to offering of blood unless her monk will have 750 health. It is a simple 10% sacrifice.
In PvE the simplest build to play in a large group (thus 2 monks) would be a Bond monk. I wouldn't even bother with anything else if there will be a healer in the group as well.
Divine Boon
Reversal of Fortune
Mend Ailment
Blessed Signet
Life Barrier {E}
Life Bond
Balthazar's Spirit
Res of choice
Now if you want a simple PvE Boon Prot Build:
Divine Boon
Reversal of Fortune
Guardian
Mend Ailment
Signet of Devotion
Offering of Blood
Divine Healing
Res of choice
For large scale pvp there are anti-attrition monks which are less stressed than the full time healer or primary prot monk. They run something like:
Protective Spirit
Mend Ailment
Restore Condition or Martyr
Convert Hexes
Channeling
Inspired Hex
Reversal of Fortune
Res of choice The 75 hp is for a superior prot rune...
I would like her to be able to play both pvp and pve, but she's definitely going to want a nice pve experience first. I posted this here as a final build, not as what stats she has now. She has a new monk...
In late game pve where the monsters are smarter and start chucking more problems at you, I've set her up to deal with such problems and let a more dexterous heal monk do the rest. But she said she wouldn't mind hindering foes who get to close... Yay Plague Touch...
And I'm sticking to Mo/N. Racthoh's idea of using Blessed Signet sounds good, but I guess I'd need to ditch something for it. How about:
Reversal of Fortune
Blessed Signet / Protective Spirit for pvp possibilities
Life Bond
Mend Condition
Divine Boon
Rebirth / Remove Hex for PvP possibilities
Plague Touch
Offering of Blood {E}
This looks like a strong option. Would this work in PvE and PvP if I switched the skills around?
Vexed Arcanist
Quote:
Originally Posted by Yukito Kunisaki
Reversal of Fortune
Blessed Signet / Protective Spirit for pvp possibilities
Life Bond
Mend Condition
Divine Boon
Rebirth / Remove Hex for PvP possibilities
Plague Touch
Offering of Blood {E} Some notes:
1. Don't play Bond builds in Comp Arena. She will often be the only monk and when she dies (which tends to happen easier to Bond monks due to less healing/protection) she is ressed with 15 energy and NO ONE has their enchantments. I also caution against Bond Monk for Team Arenas.
2. In small arena play if she goes Divine Boon there is NO better hex remover than Contemplation of Purity for herself. Works really well if she takes Guardian too.
3. In small arena take Mend Ailment over Mend Condition OR follow #4.
4. Drop Mend X for Draw Condition. She wants to plague touch? Give her ammo. Note: Plague touch is not free and does chew up some energy.
5. In PvE take Blessed Signet, especially early game when it will be her prime source of energy (along with Balthazar's Spirit).
Other than that the build would work fine in PvE and PvP. My recommendation is standard Bond build for PvE, fun Touch build for Comp Arena and work on a better 8v8 build (Bond build may work in GvG just fine).
Standard PvE Pre-Ascension Bond Build:
Reversal of Fortune
Guardian
Mend Ailment/Draw Condition
Blessed Signet
Signet of Devotion/Divine Boon/Plague Touch
Life Bond
Balthazar's Spirit
Res of choice (I would NOT use Rebirth)
I assume you are aware with Balthazar's Spirit on herself and Life Bonds on anyone getting hit, even if the redirected damage is reduced to zero she still gets energy? The above Draw Condition and Plague Touch are not part of the standard build, I worked them into the list for your purposes of having a fun aspect to your wife's monk.
Yukito Kunisaki
Quote:
Originally Posted by Vexed Arcanist
Some notes:
1. Don't play Bond builds in Comp Arena. She will often be the only monk and when she dies (which tends to happen easier to Bond monks due to less healing/protection) she is ressed with 15 energy and NO ONE has their enchantments. I also caution against Bond Monk for Team Arenas.
2. In small arena play if she goes Divine Boon there is NO better hex remover than Contemplation of Purity for herself. Works really well if she takes Guardian too.
3. In small arena take Mend Ailment over Mend Condition OR follow #4.
4. Drop Mend X for Draw Condition. She wants to plague touch? Give her ammo. Note: Plague touch is not free and does chew up some energy.
5. In PvE take Blessed Signet, especially early game when it will be her prime source of energy (along with Balthazar's Spirit).
Other than that the build would work fine in PvE and PvP. My recommendation is standard Bond build for PvE, fun Touch build for Comp Arena and work on a better 8v8 build (Bond build may work in GvG just fine).
Standard PvE Pre-Ascension Bond Build:
Reversal of Fortune
Guardian
Mend Ailment/Draw Condition
Blessed Signet
Signet of Devotion/Divine Boon/Plague Touch
Life Bond
Balthazar's Spirit
Res of choice (I would NOT use Rebirth)
I assume you are aware with Balthazar's Spirit on herself and Life Bonds on anyone getting hit, even if the redirected damage is reduced to zero she still gets energy? The above Draw Condition and Plague Touch are not part of the standard build, I worked them into the list for your purposes of having a fun aspect to your wife's monk. I still think Rebirth is the king of PvE resurrection[not pvp for obvious reasons]. Well, that's a pretty strong build ya got there. Shouldn't go Bond ya say? Ok then. Balthasar's Spirit LB has been a classic combo I've heard about and I'm guessing will work wonders with Guardian in there as well. Thanks a chunk for the input! ^_^
A prot monk not using maintained enchantments is tricky for me to come up with though if you say to not use LB. hmm...
edit**
Ok, did some quick checking and came up with this monstrosity! ^_^ [decided to go for the boon prot setup. Might as well go for broke...]
10+1+1 Protection Prayers
10+1 Divine Favor
11 Blood Magic
12/11/11 kerpow build!
Reversal of Fortune
Draw Conditions
Blessed Signet
Life Bond
Balthazar's Spirit
Divine Boon
Offering of Blood {E}
Plague Touch
Now she can heal, move conditions, and not have to worry about energy if she's running for maintained enchantments. With 3 e. managers in there, spamming RoF to heal through Divine Boon shouldn't be an issue I'm thinking.
For PvP, anti-everything build... Except for spike healing...
same stats
Reversal of Fortune
Spirit of Protection
Draw Conditions
Convert Hexes
Remove Hex
Divine Boon
Offering of Blood {E}
Plague Touch
Since hexes can move in multiple flavors, both hex killers are in. Draw Conditions feeds Plague Touch. With no maintained enchantments other than Divine Boon, I'm hoping that Offering of Blood at 11 Blood Magic would give back enough energy to keep things moving. No real major defensive measures aside from Spirit of Protection however... I'm hoping this will do the duty of keeping everyone from being hindered due to hexes, and conditions, and sudden spike damage. I'll leave dps damage to the healing regen people...
1. Don't play Bond builds in Comp Arena. She will often be the only monk and when she dies (which tends to happen easier to Bond monks due to less healing/protection) she is ressed with 15 energy and NO ONE has their enchantments. I also caution against Bond Monk for Team Arenas.
2. In small arena play if she goes Divine Boon there is NO better hex remover than Contemplation of Purity for herself. Works really well if she takes Guardian too.
3. In small arena take Mend Ailment over Mend Condition OR follow #4.
4. Drop Mend X for Draw Condition. She wants to plague touch? Give her ammo. Note: Plague touch is not free and does chew up some energy.
5. In PvE take Blessed Signet, especially early game when it will be her prime source of energy (along with Balthazar's Spirit).
Other than that the build would work fine in PvE and PvP. My recommendation is standard Bond build for PvE, fun Touch build for Comp Arena and work on a better 8v8 build (Bond build may work in GvG just fine).
Standard PvE Pre-Ascension Bond Build:
Reversal of Fortune
Guardian
Mend Ailment/Draw Condition
Blessed Signet
Signet of Devotion/Divine Boon/Plague Touch
Life Bond
Balthazar's Spirit
Res of choice (I would NOT use Rebirth)
I assume you are aware with Balthazar's Spirit on herself and Life Bonds on anyone getting hit, even if the redirected damage is reduced to zero she still gets energy? The above Draw Condition and Plague Touch are not part of the standard build, I worked them into the list for your purposes of having a fun aspect to your wife's monk. I still think Rebirth is the king of PvE resurrection[not pvp for obvious reasons]. Well, that's a pretty strong build ya got there. Shouldn't go Bond ya say? Ok then. Balthasar's Spirit LB has been a classic combo I've heard about and I'm guessing will work wonders with Guardian in there as well. Thanks a chunk for the input! ^_^
A prot monk not using maintained enchantments is tricky for me to come up with though if you say to not use LB. hmm...
edit**
Ok, did some quick checking and came up with this monstrosity! ^_^ [decided to go for the boon prot setup. Might as well go for broke...]
10+1+1 Protection Prayers
10+1 Divine Favor
11 Blood Magic
12/11/11 kerpow build!
Reversal of Fortune
Draw Conditions
Blessed Signet
Life Bond
Balthazar's Spirit
Divine Boon
Offering of Blood {E}
Plague Touch
Now she can heal, move conditions, and not have to worry about energy if she's running for maintained enchantments. With 3 e. managers in there, spamming RoF to heal through Divine Boon shouldn't be an issue I'm thinking.
For PvP, anti-everything build... Except for spike healing...
same stats
Reversal of Fortune
Spirit of Protection
Draw Conditions
Convert Hexes
Remove Hex
Divine Boon
Offering of Blood {E}
Plague Touch
Since hexes can move in multiple flavors, both hex killers are in. Draw Conditions feeds Plague Touch. With no maintained enchantments other than Divine Boon, I'm hoping that Offering of Blood at 11 Blood Magic would give back enough energy to keep things moving. No real major defensive measures aside from Spirit of Protection however... I'm hoping this will do the duty of keeping everyone from being hindered due to hexes, and conditions, and sudden spike damage. I'll leave dps damage to the healing regen people...
ump
I agree with just about everything in Vexed Arcanist's post, especially his notes. His build is good, but there is more flexibility in some of the slots that I won't go into here. The real difference of opinion is that I would run Rebirth.
Quote:
Quote:
Yukito Kunisaki
Quote:
Originally Posted by ump
I agree with just about everything in Vexed Arcanist's post, especially his notes. His build is good, but there is more flexibility in some of the slots that I won't go into here. The real difference of opinion is that I would run Rebirth.
I'm on your side. However, I understand his point. The only thing is, be aware that you will not be resurrecting anyone ever, if possible. When you cast Rebirth, all your enchantments will come tumbling down because of your energy degeneration and it could take a while to get it back up. For this reason, let anyone else resurrect if possible and leave Rebirth for when you are the last one standing. Last one standing happens a lot in pve. In PvE, a monk can afford to bring a res, usually... At least, in my experience gaming...
I'm on your side. However, I understand his point. The only thing is, be aware that you will not be resurrecting anyone ever, if possible. When you cast Rebirth, all your enchantments will come tumbling down because of your energy degeneration and it could take a while to get it back up. For this reason, let anyone else resurrect if possible and leave Rebirth for when you are the last one standing. Last one standing happens a lot in pve. In PvE, a monk can afford to bring a res, usually... At least, in my experience gaming...
Vexed Arcanist
The reason I stated not to use Rebirth is you are running a bond build AND you have maintained enchantments. Rebirth dumps your energy and blacks out your skills for a period. Thus you will have zero energy, can't use blessed signet, and thus lose all enchantments. If you are okay with that, great.
[edit] DOH! ump already covered my concern on this...
[edit] DOH! ump already covered my concern on this...
Yukito Kunisaki
Quote:
Originally Posted by Vexed Arcanist
The reason I stated not to use Rebirth is you are running a bond build AND you have maintained enchantments. Rebirth dumps your energy and blacks out your skills for a period. Thus you will have zero energy, can't use blessed signet, and thus lose all enchantments. If you are okay with that, great.
[edit] DOH! ump already covered my concern on this... I'm ok with it. If everyone's dead, then Life Bond don't matter does it? ^_^ Rebirth is for when nobody's left in my opinion and you need to make a come back. I never ever used it as a 'battle res'. I'd leave that to Wa/Mo with Restore Life...
[edit] DOH! ump already covered my concern on this... I'm ok with it. If everyone's dead, then Life Bond don't matter does it? ^_^ Rebirth is for when nobody's left in my opinion and you need to make a come back. I never ever used it as a 'battle res'. I'd leave that to Wa/Mo with Restore Life...