So Henge's weapon like HoD sword or axe with those unconditional +health or +energy is removed. Would we see weapons in chapter 2 that would have unconditional stats and late on when people start abusing it than it get remove from the game?
Would you think A-Net would be dumb enough to leave in weapons with these type of stats in Chapter 2 but later on, remove since the benefits is too great?
Weapons Nerfing?
Sir Skullcrasher
Maxiemonster
Noone knows, though, I sure hope they'll make items that'll be the same/better in all ways then the currently "removed" items, then they'll finally truly balance things, like they never did when it came to items.
CKaz
Good point though - on that note play the crap out of the game on release and hold dear anything that look too uber to be true
Sir Skullcrasher
Quote:
Originally Posted by CKaz
Good point though - on that note play the crap out of the game on release and hold dear anything that look too uber to be true
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If only i brought some HoD swords or axes than i'll be rich now!
Yichi
Quote:
Originally Posted by sir skulkcrasher
My point exactly. See a weapon with +health unconditional or +energy or anything that is great stats. Get couple in your stock and hope that A-Net nerf it.
If only i brought some HoD swords or axes than i'll be rich now! |
darkMishkin
The HoD sword isn't a stupidly imbalanced weapon, otherwise it would never have been released. Anet won't accidentaly release a 80-100 damage sword in the update, the problem will come about when one of the new proffesions is able to abuse a collector item that we currently have, that Anet did not consider. Perhaps for example the 20% rockmolder has a serious effect on one of the new skill lines, and Anet were playing 2 moves ahead when they nerfed it.
It's all about luck though really.
mish
It's all about luck though really.
mish
Sir Skullcrasher
I agree mish but it makes you wonder just how valuable the items (or collector items) that you have in your storage.