W/N builds
Knido
i was messing around with my warrior yesterday in CA, and i came up with this Sword / Curses build that worked pretty good.
Atts
12+1+2 Sword Mastery
9+1 Tactics
9 Curses
Equipment
Duelists Helm of Major Swordsmanship
Gladiators Chest, Leggings, and Boots with Major Absorption, Major Vigor, and Minor Tactics
Knights gloves
Crippling PvP Sword of Fortitude
Grim Cesta (Energy +12, HP+30, Curses +1 20% chance)
Skills
Hundred Blades
Galrath Slash
Final Thrust
Hamstring
Weaken Armor
Maliase
Healing Signet
Ressurection Signet
this build might seem very energy reliant, but with the right timing energy is no problem. Weaken Armor and Maliase both last around 20-30 seconds, and using Hamstring and Hundred Blades at the right time it isnt that bad. this build mainly goes after casters, bringing down their armor to 40-50 and taking away 2 of their energy regen, making them pretty damn weak.
this build works pretty good, but dying is sometimes a problem from not having a shield and having healing signet as your only heal.
i was also wondering if anyone had any W/N builds (other than life transfer blood builds) that theyd like to share.
Atts
12+1+2 Sword Mastery
9+1 Tactics
9 Curses
Equipment
Duelists Helm of Major Swordsmanship
Gladiators Chest, Leggings, and Boots with Major Absorption, Major Vigor, and Minor Tactics
Knights gloves
Crippling PvP Sword of Fortitude
Grim Cesta (Energy +12, HP+30, Curses +1 20% chance)
Skills
Hundred Blades
Galrath Slash
Final Thrust
Hamstring
Weaken Armor
Maliase
Healing Signet
Ressurection Signet
this build might seem very energy reliant, but with the right timing energy is no problem. Weaken Armor and Maliase both last around 20-30 seconds, and using Hamstring and Hundred Blades at the right time it isnt that bad. this build mainly goes after casters, bringing down their armor to 40-50 and taking away 2 of their energy regen, making them pretty damn weak.
this build works pretty good, but dying is sometimes a problem from not having a shield and having healing signet as your only heal.
i was also wondering if anyone had any W/N builds (other than life transfer blood builds) that theyd like to share.
Lou
The best ones I've seen so far are an axe build with plague touch,rigor mortis and the virulence build.
Dahnel
take out maliase , put in barbs
Yukito Kunisaki
This build makes me sad...
Why use a sword for its weapon elite? [which really stinks without enchant / buff help]
Malaise has been whaloped multiple times in the past so I'm not going to comment on it here.
You want a superior swordsmanship rune. Major is just garbage...
I'd use Sever + Gash with Final Thrust and then use Victory is Mine! instead of Malaise...
No strength means no armor penetration for skills. That might not sound like it's a big deal, but, though sever artery doesn't add any damage, it DOES have a noticable increase in dmg when strength goes up...
Without dropping deep wound on your foes, I don't see this build as being good at killing anyone quickly...
WolflordUlrik
You are right, my pvp build has that as my elite.
Victory is mine
Sever
Gash
Hamstring(stupid rangers)
Heal sig
Vile touch/vamp touch(when in mode blood)
Soul feast/unholy feast
Res sig
its 168 hp per 15 secs
and medium damage
there have been several times where the match goes till there are no res sigs left and I solo the last 2 enemies.
Victory is mine
Sever
Gash
Hamstring(stupid rangers)
Heal sig
Vile touch/vamp touch(when in mode blood)
Soul feast/unholy feast
Res sig
its 168 hp per 15 secs
and medium damage
there have been several times where the match goes till there are no res sigs left and I solo the last 2 enemies.
pagansaint
Always a fan of:
Sword: 12+3+1
Strength: 9+1
Death: 9
Virulence{e}
Sever
Gash
Final Thrust
Savage Slash/Distracting Blow
Plague Touch
Soul Feast/Sprint
Res Signet/Soul Feast
Sword: 12+3+1
Strength: 9+1
Death: 9
Virulence{e}
Sever
Gash
Final Thrust
Savage Slash/Distracting Blow
Plague Touch
Soul Feast/Sprint
Res Signet/Soul Feast
Sharpe_116
are there any pve war nec builds?? i would be interested in those
Apple
Couldn't you use Mark of Pain? I mean that's some hefty AoE if you need that...
Ac James
Quote:
Sorry for being off-topic.
James-
eom
I'm pve'ing a lvl 16 sword/curses guy right now, although I just got a bunch of new skills that might force me off curses.
I used a lot of parasitic bond, but insidious parasite was easily my favorite.
used those 2 for healing and passed on the signet.
shadow of fear is pretty useful, enfeebling blood looks good (just got it), and I've used mark of pain a lot, even though I can't rate it very highly.
I don't put out a lot of damage, but I can hang around in a crowd, and I'm backed up by a fire elementalist on the lan, so I'm mostly the bait.
just got iway, so I might try switching off my beloved curses for minion master.
also, looking forward to getting spinal shivers.
ps
blood never looked all that great compared w/curses --- I'm not sure why it's so popular.
I used a lot of parasitic bond, but insidious parasite was easily my favorite.
used those 2 for healing and passed on the signet.
shadow of fear is pretty useful, enfeebling blood looks good (just got it), and I've used mark of pain a lot, even though I can't rate it very highly.
I don't put out a lot of damage, but I can hang around in a crowd, and I'm backed up by a fire elementalist on the lan, so I'm mostly the bait.
just got iway, so I might try switching off my beloved curses for minion master.
also, looking forward to getting spinal shivers.
ps
blood never looked all that great compared w/curses --- I'm not sure why it's so popular.
Yukito Kunisaki
Quote:
Originally Posted by eom
I'm pve'ing a lvl 16 sword/curses guy right now, although I just got a bunch of new skills that might force me off curses.
I used a lot of parasitic bond, but insidious parasite was easily my favorite.
used those 2 for healing and passed on the signet.
shadow of fear is pretty useful, enfeebling blood looks good (just got it), and I've used mark of pain a lot, even though I can't rate it very highly.
I don't put out a lot of damage, but I can hang around in a crowd, and I'm backed up by a fire elementalist on the lan, so I'm mostly the bait.
just got iway, so I might try switching off my beloved curses for minion master.
also, looking forward to getting spinal shivers.
ps
blood never looked all that great compared w/curses --- I'm not sure why it's so popular. Noobs see "oooh healing!!". That's why. They don't realize that as a warrior with no energy power, long lasting hexes and damage reduction is FAR more efficient then a meager heal here or there...
I don't have anything against blood in some situations however. If the warrior is smart at least... But Curses maybe what I get back to on my sword user...
Btw, IWAY doesn't work too well with zombies. I know it works with pets but nobody confirmed its use with zombies nearby.
I used a lot of parasitic bond, but insidious parasite was easily my favorite.
used those 2 for healing and passed on the signet.
shadow of fear is pretty useful, enfeebling blood looks good (just got it), and I've used mark of pain a lot, even though I can't rate it very highly.
I don't put out a lot of damage, but I can hang around in a crowd, and I'm backed up by a fire elementalist on the lan, so I'm mostly the bait.
just got iway, so I might try switching off my beloved curses for minion master.
also, looking forward to getting spinal shivers.
ps
blood never looked all that great compared w/curses --- I'm not sure why it's so popular. Noobs see "oooh healing!!". That's why. They don't realize that as a warrior with no energy power, long lasting hexes and damage reduction is FAR more efficient then a meager heal here or there...
I don't have anything against blood in some situations however. If the warrior is smart at least... But Curses maybe what I get back to on my sword user...
Btw, IWAY doesn't work too well with zombies. I know it works with pets but nobody confirmed its use with zombies nearby.
Ac James
Quote:
Noobs see "oooh healing!!".
Difference is w/ blood you can also deal damage. With blood magic at 12, you get a 65 life stealing vamp touch. Not many warrior skills will get you a 65 damage dealing hit against highend enemies. Blood is a simple way to increase damage output while preserving the ability to relieve stress off your team's monks. And if using a 15e skill sounds rediculous, use Warrior's Endurance with a zealous weapon. Pretty much makes spamming high energy cost skills/spells easy. However, Warrior's Endurance is a pve skill. Take it to pvp and watch monks laugh and kite you.
If your going w/n in pvp, the only way to go is the curses line. Rigor Mortis, weaken armor, etc. But just like all hexes, they can and will be removed.
Every build made needs to make sure there is a difference between pve and pvp. A ton of things work in pve which will not work in pvp.
James-
Knido
when i get enough faction again, i was thinking of taking a straight Warrior Spike build and adding a heal reduction skill like defile flesh just to get that monk down quicker
dunno howd it work, but its worth a shot
dunno howd it work, but its worth a shot
eom
Quote:
Originally Posted by Yukito Kunisaki
Noobs see "oooh healing!!". That's why. They don't realize that as a warrior with no energy power, long lasting hexes and damage reduction is FAR more efficient then a meager heal here or there...
I don't have anything against blood in some situations however. If the warrior is smart at least... But Curses maybe what I get back to on my sword user...
Btw, IWAY doesn't work too well with zombies. I know it works with pets but nobody confirmed its use with zombies nearby.
well, I know --- maybe I didn't phrase well.
I guess I just don't see why so many get sucked into that mentality so easily.
just for the sake of the thread, and bearing in mind that we're talking strictly about warrior primaries in pve, let's just compare the life siphon I constantly hear about w/it's curses counterpart that I constantly use --- insidious parasite.
life siphon: 10 energy, 2 sec cast, 2 sec recharge
For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
insidious parasite: 15 energy, 1 sec cast, 20 sec recharge
For 8-18 seconds, whenever target foe hits with an attack, you steal 5-17 Health from that foe.
it's definitely true that there are all different opponents, and different situations will favor each skill, but generally speaking, in pve there are always fighter mobs beating on you, and the caster types get chopped up pretty quickly in melee, anyway.
life siphon has a marginally longer duration, which doesn't add up to much, but if you check guildwiki, and just plug in arbitrary attribute levels, you'll see that as long as you find a guy to beat on you, parasite will heal (and damage) 3-4 times as much as life siphon.
it does cost more --- but only 1.5 times as much energy, which so far, is a good bargain.
life siphon advocates would probably point out that w/the comparative recharge times, you can spam it 3-4 times to get those hps even, but in doing so, you just ate up 6-8 seconds and 30-40 energy on a fighter.
every extra second you spend using a skill carries the opportunity cost of a second of lost action doing something else, which is a fairly high cost if you're whacking for 20-40 hp/s, and trying to build adren, and this is even overlooking the fact that you're lucky to have a total pool of 30-40 in the first place.
I think the guy above me mentioned something about it working great w/a zealous hilt and some elite, but in pve, you will play a big part of the game w/no zealous hilts and w/o that particular elite.
maybe life siphon is better than mending when it comes to necro primary, but I think it blows on w/n builds.
and this is all w/o even bringing parasitic bond into the discussion, which has got to be the best necro healing skill on a w/n character --- at least it is if you've got some firepower as backup on your team.
haven't really used the twin vampiric blood skills, but I just don't really see vampiric touch (for example) being so much better than parasite for the same energy, w/the exception that you could spam (in theory only because you wouldn't have enough energy).
3 or 4 whacks on you w/parasite pretty much equals vampiric touch, and they'll probably get more than that.
also, what you have to bear in mind is that since you have to spend attribute points, it's hard to compare just 2 skills, as you're buying a whole package.
so, even if vampiric whatever was marginally better than parasite, you're taking the whole blood line instead of curses, and I think there's more healing in curses, especially adding in all the health sacrifices in blood --- not to mention the overall strength and versatility of the curse skills.
ps
I have been waiting all game (I'm lvl 16) to get iway so I could try the minion master route.
seems to work fine for me.
I don't have anything against blood in some situations however. If the warrior is smart at least... But Curses maybe what I get back to on my sword user...
Btw, IWAY doesn't work too well with zombies. I know it works with pets but nobody confirmed its use with zombies nearby.
well, I know --- maybe I didn't phrase well.
I guess I just don't see why so many get sucked into that mentality so easily.
just for the sake of the thread, and bearing in mind that we're talking strictly about warrior primaries in pve, let's just compare the life siphon I constantly hear about w/it's curses counterpart that I constantly use --- insidious parasite.
life siphon: 10 energy, 2 sec cast, 2 sec recharge
For 12-22 seconds, target suffers health degeneration of 1-3, and you gain health regeneration of 1-3.
insidious parasite: 15 energy, 1 sec cast, 20 sec recharge
For 8-18 seconds, whenever target foe hits with an attack, you steal 5-17 Health from that foe.
it's definitely true that there are all different opponents, and different situations will favor each skill, but generally speaking, in pve there are always fighter mobs beating on you, and the caster types get chopped up pretty quickly in melee, anyway.
life siphon has a marginally longer duration, which doesn't add up to much, but if you check guildwiki, and just plug in arbitrary attribute levels, you'll see that as long as you find a guy to beat on you, parasite will heal (and damage) 3-4 times as much as life siphon.
it does cost more --- but only 1.5 times as much energy, which so far, is a good bargain.
life siphon advocates would probably point out that w/the comparative recharge times, you can spam it 3-4 times to get those hps even, but in doing so, you just ate up 6-8 seconds and 30-40 energy on a fighter.
every extra second you spend using a skill carries the opportunity cost of a second of lost action doing something else, which is a fairly high cost if you're whacking for 20-40 hp/s, and trying to build adren, and this is even overlooking the fact that you're lucky to have a total pool of 30-40 in the first place.
I think the guy above me mentioned something about it working great w/a zealous hilt and some elite, but in pve, you will play a big part of the game w/no zealous hilts and w/o that particular elite.
maybe life siphon is better than mending when it comes to necro primary, but I think it blows on w/n builds.
and this is all w/o even bringing parasitic bond into the discussion, which has got to be the best necro healing skill on a w/n character --- at least it is if you've got some firepower as backup on your team.
haven't really used the twin vampiric blood skills, but I just don't really see vampiric touch (for example) being so much better than parasite for the same energy, w/the exception that you could spam (in theory only because you wouldn't have enough energy).
3 or 4 whacks on you w/parasite pretty much equals vampiric touch, and they'll probably get more than that.
also, what you have to bear in mind is that since you have to spend attribute points, it's hard to compare just 2 skills, as you're buying a whole package.
so, even if vampiric whatever was marginally better than parasite, you're taking the whole blood line instead of curses, and I think there's more healing in curses, especially adding in all the health sacrifices in blood --- not to mention the overall strength and versatility of the curse skills.
ps
I have been waiting all game (I'm lvl 16) to get iway so I could try the minion master route.
seems to work fine for me.
judge1121
This is the build i currently use
Plague Swordsman W/N
16 Axe ------- sup + helm
13 Strength------- minor
Sever Artery
Gash
Res sig
Galrath Slash
Battle Rage
Final Thrust
Plague touch
IWAY
u can read more here
http://www.guildwarsguru.com/forum/s...ad.php?t=89795
dont really need iway but this is one is just for dmg and spiking.
for pve both side are good. blood or curses. blood can give heals right away and curses give healing with just parasitic bond. depending on the situation parasitic can be better than other stuff. as i remember i was in the brink of death(with my necro) when a sudden 126 heal came out of nowhere and i won the battle is CA. other times i see myself fighting other necros (W/N or N/X) and sometimes they take a big chunk of life with a vamp gaze or touch and i think if it wasnt for that i could of killed them. i dont prefer insidious, mostly since u gonna kill that person anyway so it might be a waste.
Plague Swordsman W/N
16 Axe ------- sup + helm
13 Strength------- minor
Sever Artery
Gash
Res sig
Galrath Slash
Battle Rage
Final Thrust
Plague touch
IWAY
u can read more here
http://www.guildwarsguru.com/forum/s...ad.php?t=89795
dont really need iway but this is one is just for dmg and spiking.
for pve both side are good. blood or curses. blood can give heals right away and curses give healing with just parasitic bond. depending on the situation parasitic can be better than other stuff. as i remember i was in the brink of death(with my necro) when a sudden 126 heal came out of nowhere and i won the battle is CA. other times i see myself fighting other necros (W/N or N/X) and sometimes they take a big chunk of life with a vamp gaze or touch and i think if it wasnt for that i could of killed them. i dont prefer insidious, mostly since u gonna kill that person anyway so it might be a waste.
eom
Quote:
Originally Posted by judge1121
i dont prefer insidious, mostly since u gonna kill that person anyway so it might be a waste.
you're casting it on the wrong guy.
you're casting it on the wrong guy.
Yukito Kunisaki
The real problem with Insidious vs. Life Siphon is that Life Siphon is one way whereas Insidious is 2 way...
Wtf did I just say?
Say you're fighting a HARD hitting enemy. Aataxe anyone? Insidious falls flat on its face in that regard. Insidious is ONLY is useful on melee fighters whose damage has been nullified through weakness [not shadow of fear/faintheartedness]. Casters don't attack as fast and obviously use spells most of the time. Life Siphon is good on all targets you're not trying to kill right away. [yes, casting it on an off target to get the maximum duration of the hex is good thinking.] You don't want to cast life siphon on your targetted victim unless he's the last one standing.
The longer a hex lasts, the less energy you have to waste recasting.
What's that mean? Efficiency.
However, Curses beat Blood in that damage reduction not only lasts longer [0 curses = 20s. shadow of fear... Good God...] but curses have a skill that you WANT to cast on your victim. Parasitic Bond. That's the skill where you want a foe to die VERY fast... ^_^
For the early game, my newb swordsman is currently using Blood Magic since at low levels, it's quite efficient at eating through low hp count enemies. Come late game, where enemies hit like 10ton scraps of building, reducing their damage is far more efficient and just plain smarter than trying to heal that damage away. Let the monk do it. At least, if you reduce the enemy's damage, the monks won't need their energy that much...
Wtf did I just say?
Say you're fighting a HARD hitting enemy. Aataxe anyone? Insidious falls flat on its face in that regard. Insidious is ONLY is useful on melee fighters whose damage has been nullified through weakness [not shadow of fear/faintheartedness]. Casters don't attack as fast and obviously use spells most of the time. Life Siphon is good on all targets you're not trying to kill right away. [yes, casting it on an off target to get the maximum duration of the hex is good thinking.] You don't want to cast life siphon on your targetted victim unless he's the last one standing.
The longer a hex lasts, the less energy you have to waste recasting.
What's that mean? Efficiency.
However, Curses beat Blood in that damage reduction not only lasts longer [0 curses = 20s. shadow of fear... Good God...] but curses have a skill that you WANT to cast on your victim. Parasitic Bond. That's the skill where you want a foe to die VERY fast... ^_^
For the early game, my newb swordsman is currently using Blood Magic since at low levels, it's quite efficient at eating through low hp count enemies. Come late game, where enemies hit like 10ton scraps of building, reducing their damage is far more efficient and just plain smarter than trying to heal that damage away. Let the monk do it. At least, if you reduce the enemy's damage, the monks won't need their energy that much...
Fantastico
A sword warrior with curses is awesome in pvp. I always use a combination of Spiteful spirit, mark of Pain and flurry. Its a combination that is killing if the 2 groups are fighting close together.
Yukito Kunisaki
Quote:
Originally Posted by Fantastico
A sword warrior with curses is awesome in pvp. I always use a combination of Spiteful spirit, mark of Pain and flurry. Its a combination that is killing if the 2 groups are fighting close together.
Wow, you must have a LOT of energy to burn...
eom
that's only 30 energy, which you'd get back pretty quick w/bonetti's in pve.
pvp I'm not so sure about.....
anyway, he'd probably still have 10-15 energy in the bank, and at this point he'd want to be physically attacking to take advantage of mark.
pvp I'm not so sure about.....
anyway, he'd probably still have 10-15 energy in the bank, and at this point he'd want to be physically attacking to take advantage of mark.
ShadowStorm
Quote:
Originally Posted by Knido
Equipment
Duelists Helm of Major Swordsmanship
Gladiators Chest, Leggings, and Boots with Major Absorption, Major Vigor, and Minor Tactics
Knights gloves
Crippling PvP Sword of Fortitude
Grim Cesta (Energy +12, HP+30, Curses +1 20% chance) Where did you get that last item on the equipment list? I've been looking for one of those for a very, very long time. If you can point me to the collector or the crafter that will provide me with one of those, I'll give you money.
Also, on another note, since this is the W/N thread, which is better for the end game areas(Southern Shiverpeaks and Fire Islands) when you're trying to farm: Barbs or Weaken Armor? I've tried both, but I can't really tell which is giving me a better boost overall. I've been using Barbs more because it has a shorter casting time, but I don't know if I should switch.
Duelists Helm of Major Swordsmanship
Gladiators Chest, Leggings, and Boots with Major Absorption, Major Vigor, and Minor Tactics
Knights gloves
Crippling PvP Sword of Fortitude
Grim Cesta (Energy +12, HP+30, Curses +1 20% chance) Where did you get that last item on the equipment list? I've been looking for one of those for a very, very long time. If you can point me to the collector or the crafter that will provide me with one of those, I'll give you money.
Also, on another note, since this is the W/N thread, which is better for the end game areas(Southern Shiverpeaks and Fire Islands) when you're trying to farm: Barbs or Weaken Armor? I've tried both, but I can't really tell which is giving me a better boost overall. I've been using Barbs more because it has a shorter casting time, but I don't know if I should switch.
Knido
first off, the equipment i posted is PvP gear
and for the other questoin, ide say use Weaken Armor, cause barbs is only for physical damage but Weaken Armor increases every damage, cause of the lowered AL
and for the other questoin, ide say use Weaken Armor, cause barbs is only for physical damage but Weaken Armor increases every damage, cause of the lowered AL
ShadowStorm
Damn, I thought someone had finally found an answer to my search. Oh well.
In response to your comment about weaken armor being better because it affects all types of damage: This fact is irrelevant because I'm only going to be dealing physical damage anyway. I'm a W/N mainly for plague touch. I don't really use skills that deal shadow damage anymore since they nerfed mark of pain.
In response to your comment about weaken armor being better because it affects all types of damage: This fact is irrelevant because I'm only going to be dealing physical damage anyway. I'm a W/N mainly for plague touch. I don't really use skills that deal shadow damage anymore since they nerfed mark of pain.
Sewers
I use Gladiators Armor with Ascalon Helm
Axe 11+1 (Minor Rune)
Str 5+1 (Minor Rune)
Tactics 7+2 (Minor Rune and ascalon helm)
Death or Curses 11 (changes depending on area)
I use a poisoners Chaos Axe of Shelter and a tactics shield.
Disrupting Chop
Eviscerate
Executioners Strike
Watch Yourself
Frenzy
Plague Touch
The final 2 skills change depending on where your going. For areas such as Mineral Springs (enemies that leave corpses) I go with Death and take Soul Feast and Necrotic Traversal. Necrotic Traversal is an excellent way to use a corpse so that gnashers and other such corpse consumers can't use the bodies, also it poisons all nearby foes. Use Soul Feast when you need health.
If your going to be fighting monsters that leave no corpse (Jade Armor) then go with Curses and take Parasitic Bond (for healing) and Shadow of Fear. I don't use Shadow of Fear too often unless we aggro several groups. Otherwise the monsters drop too fast for it to be worth casting.
A note on Frenzy. This is a wonderful skill. Play with it and you will learn when to use it and when not to.
I have played with this build from the desert to missions such as The Last Day Dawns, I have close to 2 million exp with this character so this isn't a build that hasn't been play tested.
Have fun.
Axe 11+1 (Minor Rune)
Str 5+1 (Minor Rune)
Tactics 7+2 (Minor Rune and ascalon helm)
Death or Curses 11 (changes depending on area)
I use a poisoners Chaos Axe of Shelter and a tactics shield.
Disrupting Chop
Eviscerate
Executioners Strike
Watch Yourself
Frenzy
Plague Touch
The final 2 skills change depending on where your going. For areas such as Mineral Springs (enemies that leave corpses) I go with Death and take Soul Feast and Necrotic Traversal. Necrotic Traversal is an excellent way to use a corpse so that gnashers and other such corpse consumers can't use the bodies, also it poisons all nearby foes. Use Soul Feast when you need health.
If your going to be fighting monsters that leave no corpse (Jade Armor) then go with Curses and take Parasitic Bond (for healing) and Shadow of Fear. I don't use Shadow of Fear too often unless we aggro several groups. Otherwise the monsters drop too fast for it to be worth casting.
A note on Frenzy. This is a wonderful skill. Play with it and you will learn when to use it and when not to.
I have played with this build from the desert to missions such as The Last Day Dawns, I have close to 2 million exp with this character so this isn't a build that hasn't been play tested.
Have fun.
eom
Quote:
Originally Posted by Yukito Kunisaki
The real problem with Insidious vs. Life Siphon is that Life Siphon is one way whereas Insidious is 2 way...
Wtf did I just say?
Say you're fighting a HARD hitting enemy. Aataxe anyone? Insidious falls flat on its face in that regard. Insidious is ONLY is useful on melee fighters whose damage has been nullified through weakness
wtf did you just say?
and you're wrong --- it would work just the same on hard hitting aatxes as it does on everybody else.
the difference being that you don't want to get hit by hard hitting aatxes.
if you have found a way to avoid this, then you don't need healing, and both skills are irrelevant.
Wtf did I just say?
Say you're fighting a HARD hitting enemy. Aataxe anyone? Insidious falls flat on its face in that regard. Insidious is ONLY is useful on melee fighters whose damage has been nullified through weakness
wtf did you just say?
and you're wrong --- it would work just the same on hard hitting aatxes as it does on everybody else.
the difference being that you don't want to get hit by hard hitting aatxes.
if you have found a way to avoid this, then you don't need healing, and both skills are irrelevant.