IWAY or something new?
Dmitri3
Looking for suggestions/improvements.
Build inspired by some posters on this forum (not posting names so I don't forget someone).
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Player 1Build inspired by some posters on this forum (not posting names so I don't forget someone).
Quote:
Warrior/Ranger
Level: 20
Strength: 14 (12+2)
Swordsmanship: 16 (12+4)
Beast Mastery: 3
Galrath Slash (Swordsmanship)
Antidote Signet (Ranger other)
Battle Rage [Elite] (Strength)
Warrior's Cunning (Strength)
"For Great Justice!" (Warrior other)
"I Will Avenge You!" (Strength)
Charm Animal (Beast Mastery)
Resurrection Signet ()
Player 2
Warrior/Ranger
Level: 20
Strength: 14 (12+2)
Swordsmanship: 16 (12+4)
Beast Mastery: 3
Galrath Slash (Swordsmanship)
Antidote Signet (Ranger other)
Battle Rage [Elite] (Strength)
Warrior's Cunning (Strength)
"For Great Justice!" (Warrior other)
"I Will Avenge You!" (Strength)
Charm Animal (Beast Mastery)
Resurrection Signet ()
Player 3
Warrior/Ranger
Level: 20
Strength: 14 (12+2)
Swordsmanship: 16 (12+4)
Beast Mastery: 3
Galrath Slash (Swordsmanship)
Antidote Signet (Ranger other)
Battle Rage [Elite] (Strength)
Warrior's Cunning (Strength)
"For Great Justice!" (Warrior other)
"I Will Avenge You!" (Strength)
Charm Animal (Beast Mastery)
Resurrection Signet ()
Player 4
Warrior/Ranger
Level: 20
Strength: 14 (12+2)
Swordsmanship: 16 (12+4)
Beast Mastery: 3
Galrath Slash (Swordsmanship)
Revive Animal (Beast Mastery)
Battle Rage [Elite] (Strength)
Warrior's Cunning (Strength)
"For Great Justice!" (Warrior other)
"I Will Avenge You!" (Strength)
Charm Animal (Beast Mastery)
Resurrection Signet ()
Player 5
Ranger/Monk
Level: 20
Expertise: 16 (12+4)
Wilderness Survival: 13 (12+1)
Oath Shot [Elite] (Expertise)
Dust Trap (Wilderness Survival)
Flame Trap (Wilderness Survival)
Barbed Trap (Wilderness Survival)
Whirling Defense (Expertise)
Quickening Zephyr (Wilderness Survival)
Winnowing (Wilderness Survival)
Storm Chaser (Wilderness Survival)
Player 6
hp around 100
Necromancer/Monk
Level: 20
Soul Reaping: 6 (3+3)
Blood Magic: 16 (12+4)
Protection Prayers: 12
Dark Fury (Blood Magic)
Order of Pain (Blood Magic)
Blood Renewal (Blood Magic)
Protective Spirit (Protection Prayers)
Blood Ritual (Blood Magic)
Strip Enchantment (Blood Magic)
Offering of Blood [Elite] (Blood Magic)
Resurrection Signet ()
Player 7
Monk/Necromancer
Level: 20
Divine Favor: 9 (8+1)
Healing Prayers: 16 (12+4)
Smiting Prayers: 3 (2+1)
Blood Magic: 10
Infuse Health (Healing Prayers)
Orison of Healing (Healing Prayers)
Healing Touch (Healing Prayers)
Healing Breeze (Healing Prayers)
Heal Party (Healing Prayers)
Offering of Blood [Elite] (Blood Magic)
Vigorous Spirit (Healing Prayers)
Smite Hex (Smiting Prayers)
Player 8
Monk/Necromancer
Level: 20
Divine Favor: 9 (8+1)
Smiting Prayers: 3 (2+1)
Protection Prayers: 16 (12+4)
Blood Magic: 10
Reversal of Fortune (Protection Prayers)
Mend Ailment (Protection Prayers)
Draw Conditions (Protection Prayers)
Aegis (Protection Prayers)
Protective Spirit (Protection Prayers)
Offering of Blood [Elite] (Blood Magic)
Remove Hex (Monk other)
Smite Hex (Smiting Prayers) About Antidote Signet, not sure how it will work out, but considering there is no Martyr monk... needed something to counter mass blind.
mortalis doleo
i dont really like this build...
you have orders, which is great. but they arent used well.
if the warriors took hundred blades, they would gain adrenaline faster and have a larger spike damage under the orders (double damage).
as for the order necro, he is going to die REALLY fast with only 100 hp.
and i get the prot spirit thing, but he will get rended soooooo fast he wont get a single order off.
you also do not have a tainted necro.
since all of those pets and people are dying, it would be smart, even crucial for you to bring a guy with death nova and putrid.
"tainted flesh" isnt really the idea of a tainted necro, its the corpse control with profane, death nova and putrid.
as for antidote signet... it has a long cast time and can be easilly interrupted.
the protection monk should be running martyr, and maybe getting energy through bonding and balth spirit + mantra of signet + blessed sig.
oh, and the order necro doesnt have order of the vampire...
you are running quickening zephir, hurting the monks and the necro, "forcing them" to bring energy management, and thus hurt your build.
you dont have pred season and eoe, both important for iway.
your warriors are doing everything possible to gain adrenaline, and all for galrath slash??? at least drop warrior's cunning for final thrust, and drop "for great justice" for wild blow.
yep, im done...
edit:
the trapper!!!!!
i like to see oath shot trappers, but is he going to rely on whirling defence for protection and anti-interrution???
even if you dont get wild blowed before getting a trap off, you will have 18 seconds of protection, and 42 seconds of uselessness.
now im done.
you have orders, which is great. but they arent used well.
if the warriors took hundred blades, they would gain adrenaline faster and have a larger spike damage under the orders (double damage).
as for the order necro, he is going to die REALLY fast with only 100 hp.
and i get the prot spirit thing, but he will get rended soooooo fast he wont get a single order off.
you also do not have a tainted necro.
since all of those pets and people are dying, it would be smart, even crucial for you to bring a guy with death nova and putrid.
"tainted flesh" isnt really the idea of a tainted necro, its the corpse control with profane, death nova and putrid.
as for antidote signet... it has a long cast time and can be easilly interrupted.
the protection monk should be running martyr, and maybe getting energy through bonding and balth spirit + mantra of signet + blessed sig.
oh, and the order necro doesnt have order of the vampire...
you are running quickening zephir, hurting the monks and the necro, "forcing them" to bring energy management, and thus hurt your build.
you dont have pred season and eoe, both important for iway.
your warriors are doing everything possible to gain adrenaline, and all for galrath slash??? at least drop warrior's cunning for final thrust, and drop "for great justice" for wild blow.
yep, im done...
edit:
the trapper!!!!!
i like to see oath shot trappers, but is he going to rely on whirling defence for protection and anti-interrution???
even if you dont get wild blowed before getting a trap off, you will have 18 seconds of protection, and 42 seconds of uselessness.
now im done.
Dmitri3
Quote:
you have orders, which is great. but they arent used well.if the warriors took hundred blades, they would gain adrenaline faster and have a larger spike damage under the orders (double damage).
Quote:
and i get the prot spirit thing, but he will get rended soooooo fast he wont get a single order off. This is why the necro keeps Protective Spirit on his skills bar. Normally it's protector who keeps Prot Spirit on him, necro just keeps it in case it gets stripped - cast time is 1/4 sec if you didn't know.
Quote: you also do not have a tainted necro.
since all of those pets and people are dying, it would be smart, even crucial for you to bring a guy with death nova and putrid.
"tainted flesh" isnt really the idea of a tainted necro, its the corpse control with profane, death nova and putrid. This is a possible way, but in order to do this, need to loose one w/r.
Quote: as for antidote signet... it has a long cast time and can be easilly interrupted.
the protection monk should be running martyr, and maybe getting energy through bonding and balth spirit + mantra of signet + blessed sig. Blessed sig will get interrupted in the first place... and the problem with bonding is that it only works on physical damage.
But it still can be a way to go though.
Quote: oh, and the order necro doesnt have order of the vampire... Energy management is more important that Order of the Vampire, even without QZ.
Soul Reaping is too dangerous if no1 is dying.
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you are running quickening zephir, hurting the monks and the necro, "forcing them" to bring energy management, and thus hurt your build.
And letting my warriors keep up "For Great Justice!", Warrior's Cunning and "I Will Avenge You!" more often. And actually, with energy management - it only makes them stronger that without. Under QZ or without, that is. Quote:
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