Energy: Similar to that of a Warrior, 20-25 energy range.
Armor: A cross between Warrior and Ranger, a more balance AL against physical and Magic. But less than a Warrior and bit more than Ranger.
Weapons: Spear/Lance and Polearm/Halberd type. They are different than the normal melee weapons. Spears have a more focus damage (a max might have a 24-32 attack range), with similar speed as a bow. It attacks in a thrusting motion in a straight row (so if two foe stand in front of you in a row, you can hit both of them at once). Polearm weapon have a wider damage range (18-32), and attack in a 30-degreen Fan sweeping motion (so might hit up to 5 at once, if the enemy is standing in a cone shape in front of you). However, both weapon have an interesting property, in that when attacking a target in close melee range, they suffer a 33% attack power reduction. This makes them good when attacking a range enemy, or when sporting your tank from the back, but weak when being pressed, or engaged, by an enemy fighter.
Premise:
Unlike warriors, Dragoon are more as a support attacker than a tanker. You must be more strategic conscious to better take advantage of you weapon’s special properties. A rider Dragoon has lots advantages, since you can gain much and better control from that of a pet, but also have lots cons to offset it. Dragon Mimicry offers a range of supporting skills, to not only dragoons, but any other sub/primary class as well.
Attributes:
Ridesmanship (primary)
(See special concept) Its primary to make it easier to create riding animation (just need one model for one class), as well as to better balance the weak armor that Dragoon have.
Spear Mastery - Skills in use Spear/lance weapons. Most are single target heavy damage skills, as well as condition applying skills. Skills may need both Adeline and energy.
Polearm Mastery -
Skills in use of Polearm weapons. Most are physical AoE skills that use lots energy and adralines. Also some defensives skills. Skills may need both Adeline and energy.
Dragon Mimicry –
Magic type of skill that deals elemental/physical damage at closer range. Also defensive and self-healing skills.
Special Concept:
Mount:
One of the biggest attractions for playing as a Dragoon. But note, THIS IS NOT A SPEED BOOST! (Think more as a living offensive-defensive armor) Mounts, like pets, are use more as an attacking tool than transportation purpose (but there are still speed boost skills to go with it) There are different Mount you can choose from, each have its own personality and stats. (See below) Mounting offers many advantage and disadvantage:
Pro:
- When engage in melee combat, your mounts will attack with you. Some mounts even have range attacks.
- There are percentage chance (say 33%) that the attack dealt to you will be transfer to the mount.
- Some mount will have passive speed bonuses.
Con:
- Controlling your Mount is not an easy task. You must have good number of points in the attribute, else there are chance where they will go “Out of Control”
- Some skills, like Warrior’s stand, will not be usable while in mount. (Mount will have their own line of stand type of skill). And some skills can only use with a mount.
- You move faster in straight line, but will turn slower in rotating turns.
- It will take up a skill slot (like Charm Animal)
- When one take the damage, either the rider or mount, (25%- 10%) of that damage will also be apply on the other. This makes them more weaker to AoE type of skill, since will take double damage.
- Beside the Spear and Polearm weapons, all other melee weapon will take a reduction when use on mount (maybe 20%)
- You can get dismount by several skills, including knock down. You suffer 1 more second on the ground if you do.
Out of Control
Your Mount can sometime go “Out of Control”. This may be cause by seeing an enemy, when its hp goes low, attack by an elemental attack it doesn’t like, etc. It will be depend on the personality of that mount, and what type it is. When it does go out of control, you won’t be able to control its (and yours, since you are on it) movement for few seconds, and it might go charge into the frenzy of enemy, or run away from battle when you don’t want I to. More attribute points in ridesmanship will reduce the chance of that happening, and can also carry a skill “Rein Control” to get them back in control.
Mounting and Dismount
In some case, you might want to go on foot. You can choose to dismount any time, as well as mount back up anytime, as long as you are next to your mount (like when you get knockdown). This will take 2 seconds to do. Once dismount, your mount will follow you, but stay in the back as a neutral, not attacking nor being attack. (But in PvP, player can still target them)
Type of Mount
There can be lots possibility for type of mounts (from horse, to insect, and such). But to keep the them more toward Dragoon, will suggest only Dragon Type of Mounts. They will be small (bit smaller than the Drakes and Hydras in game) land bounded Dragons that look a bit like Raptors or Bear (can be on two leg, or on all four). Each type has its own stats, characteristics, and personality. Here possible example of some:
Fire Drake
Heavy Melee Fire damage. Decent AL, but bonuses against fire attacks. Berserker type, in that they might go Out of Control when see enemy, and rush in.
Wind Drake
Weak Range Air damage. Weak AL, but have a passive +15% speed boost. Coward type, in that they might go out of control when their hp is low and sees enemy, would run away.
Earth Drake
Decent Melee Earth damage. Good AL, and bonuses to Earth and physical attacks. Steady type, where they are easier to control. But have a passive –15% speed reduction.
Crystal Drake
Poor Range Earth damage. Poor AL, but with bonuses any elemental attack. Coward type, in that they might not engage in enemy. Have a passive –15% speed reduction, but +10 energy to the Rider.
Skill Examples:
Ridesmanship
Rein Control :
5e | 1c | 10r : Regain Control of you Mount if it goes Out of Control. Also make your mount a Steady-type in the next (5-10) seconds when use .
Gallop:
10e | 0c | 45r : You move X% faster in T seconds while on Mount.
Charge:
10e | 1c | 60r : You move 33% faster in next 5 seconds, and gain +X attack boost. This skill ends after you do an attack. Must be on Mount.
Chump:
5e | 0c | 10r : Make your Mount attack with +X extra damage.
Mount Attack Up:
10e | 2c | 60r : Increase the attack power of you mount in next T seconds.
Tanker:
10e | 2c | 60r : In next T seconds, you mount will take 66% of the attack for you.
Gentle Petting:
5e | 2c | 30r : Heal your Mount for X hp.
Tight Saddle:
10e | 1c | 45r : In next T seconds, will not be Dismount.
Spear Mastery
Throw Spear:
5e 4a| 1c | 10r : Throw your spear for a Range attack. You will suffer a self-imposed “Disarm” condition for 3 seconds.
Pin Down Throw:
5e 6a| 1c | 10r : Throw your spear for a Range attack that deal only 50% of damage, but make your target cripple for T seconds. You will suffer a self-imposed “Disarm” condition for 3 seconds.
Interrupting Throw:
5e 4a| 1c | 10r : Throw your spear for a Range attack that deal 50% damage, but interrupt target’s current action. You will suffer a self-imposed “Disarm” condition for 3 seconds.
Penetrating Thrust:
5e 6a| 0c | 10r : Your next attacks have X% of armor Penetrating.
Pushing Thrust:
10e 6a | 0c | 30r : Your next attacks will Knock Back your foe.
Dismounting Thrust:
5e 8a| 0c | 30r : Your next attack will dismount a Rider.
Separating Distance:
5e 4a| 0c | 20r : Your next attack will move you back a step, to the optimal distance range of a spear.
Deep Thrust:
5e 6a | 0c | 20r : Your next attack will cause Bleeding on your foe.
Polearm Mastery
Half Moon Swipe
15e 4a| 1c | 20r : Attack all in the front.
Full Moon Swipe
20e 8a| 1c | 45r : Attack all foes around. Easily interrupt when casting.
Tail Swipe:
15e 6a| 1c | 30r : In the next T seconds, foe around you will also suffer X% of your attack each time you attack.
Power Swipe:
15e 8a| 1c | 30r : Your target foe suffers X extra damage, and enemy around you suffer Y damage.
Force Swipe:
15e 8a| 1c | 30r : Deal no damage, but Knock Back all foes in the front.
Easier Swipe:
0e 4a| 1c | 30r : Reduce the next use Polearm Swipe skill by 5 energy.
Push Block:
5e 4a| 1c | 30r : Block the next melee attack to you. If successful, will
Knock back the foe.
Polearm Defense:
10e 4a| 1c | 30r : In next T seconds, you gain X AL, but reduce your attack damage of Polearm by Y%.
Dragon Mimicry
Fire Breath
10e | 2 | 30r : X fire damage per second to all foes in front for 3 seconds. (cone shape range)
Ice Breath
10e | 2 | 30r : X Ice damage per second to all foes in front for 3 seconds. (cone shape range)
Dragon’s Claw:
15e | 2 | 45r : Deal X physical damage, and cause Bleeding OR Blind on foe.
Dragon’s Teeth:
15e | 2 | 45r : Deal X physical damage, and cause Deep Wound OR Weakness on foe
Dragon’s Wing:
15e | 2 | 30r : You “Jump” back, dodging the next attack, and attack with X extra damage.
Burn Dragon Scale:
10e | 2 | 30r : In next T seconds, reduce the damage receive from fire damage, and gain (1-5) energy when receive fire damage. Become extra weak against Ice damage.
Harden Scale:
10e | 2 | 30r : Increase your AL against physical attack by X. Reduce your movement and attack rate by 33%.
Dragon’s Blood:
5e | 0c | 30r : Sacrifice X hp, but you gain Y pip of hp regent in next T second.
Background Story: Deep in the high mountain of Canthra is the secretive Highborn Golden Dragon Clan. Their populations are few, but everyone in the clan is well trained. They worship Dragons, honoring them, and taking it as their symbol. To them, the legendary Golden Dragon is their deity. Its been foretold that one day, a human child born of the Golden Dragon, would become the one True Emperor. For this purpose, the warriors of the Clan have been training hard to one day serve and protect their emperor.
The goal is to try making Dragoon as not another Warrior Clone. Unsure if making the Ridesmanship primary a good idea or not, but seem like the easier way to go. (in term of developing). You can take different mounts to suit your playing style, it is almost like a 2nd armor. Spears have more single target attack, while Polearm is for physical AoE. When use right, they would have even a greater attack power than of a Warrior. War/Dra is still a good combo for those who want more armor, becoming a Footman. A Rang/Dra or Elm/Dra Dragon Mimicry build could become a terror. A Death Knight Dra/Necr combo sounds nice (all those minions charging with your mount), or a Dra/Mes Nobel Knight sounds good too, especially on a crystal drake.
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The class of Dragoon is of course, not very original, since there have already been many who made write up of this concept. However, I always want to revise by old version of Knight, and make them not the FF Dragoon, but one that actually can Ride on a Mount, and to present my view of how Mounts would work in GW. (as well as recent love for polearm weapons) Here are the links of “inspirations”, of other’s dragoon class that I read before. Feel free to take a look.
http://www.guild-hall.net/forum/showthread.php?t=622
-Knight- actionjack
http://www.guild-hall.net/forum/show...hlight=dragoon
-Dragoon-Ti-ben
http://www.guild-hall.net/forum/show...hlight=dragoon
-Dragoon/Cavalry- Roguefeebo
http://www.guildwarsguru.com/forum/s...hlight=dragoon
-Dragoon-Kago Seirei , Lyra Song
http://www.guildwarsguru.com/forum/s...ad.php?t=76800
-Retiarii-Benmanhaha
Lineage's Dragon Rider. (something you need super hard grind to get...

sketch of my own...
comments welcome, flame only if you played it.
Concept Class