My Paladin/Axe Build for review

TheFever

Ascalonian Squire

Join Date: May 2005

Austin, TX

Profession: W/Mo
Name: Monk Chaser
Type: Competitive PVP
Category: Partially-Self-Sustaining Damage
Attributes:
Axe Master 12 + 1 + 1
Strength 10 + 1
Healing Prayers 8

Skill Set:
1. Penetrating Blow
2. Dismember
3. Axe Twist
4. Executioner's Strike
5. Battle Rage {Elite}
6. Healing Breeze
7. Mending
8. Res Signet

Equipment:
I prefer Gladiators just for the extra energy, but Dragon's/Plate armor works just as well. As always, use the best vigor/absorbtion you can get. Executioner's helm for the +1 to axe.

For Set 1, for Axes, pick the 15%+ while enchanted with 10/10 armor penetration and 20% longer enchantments. The Extra 2 seconds of healing breeze is useful. Use the Shield that does -2 dmg/+45 health while enchanted.

For set 2, Axe with 15% while in Stance, 10/10Armor Penetration, and +30 health. Use the shield that does -2dmg/+45 health while in stance.

Summary:
This is kind of a generic Axe-Paladin build. The build relies heavily on Battle Rage and Mending. Its useful when you need to run out of your allies' range to hunt down their monk/casters

Battle Rage is cheap to charge up (4 Adrenaline), and here is what a lot of players don't realize is that you can sustain battle rage as long as you're hitting something. Since Battle rage gives you a 25% speed bonus and twice the amound of adrenaline per hit, its very easy to stay in battle rage the whole game. However, with 11 Strength, battle rage stays in affect for 16 seconds, which is long enough to use the first four skills twice before having to hit the battle rage button again. The First 4 skills are lined up in their order of being availabe via adrenaline, so its as easy as hitting 1, 2, 3, 4. With your Axe Mastery that high, its not too uncommon to hit a running monk for -104dmg with your Executioner's strike.

Cast mending at the beginning of the round. Use healing breeze whenever you need to. If you keep getting disenchanted, switch over to your second weapon set, for the damage/damage reduction/health bonuses you can sustain with battle rage.

Pros & Cons:
As with almost any warrior build, you're susceptable to blindness. There are other weaknesses, but they're usually related to all warrior builds. The other main Con of the build is that you can do very little to help other members of your team directly. So, if your monk is getting a beat down, there's really not much you can do besides throw him a curtousy healing breeze and attack whomever is griefing him. With this build, its also hard to do damage to Protection Monks.

As for Pros, you can do a lot of damage to almost anything, provided that you're not blind. With a 25% speed bonus, you can usually catch up with anything, hit him twice to recharge your battle rage, and keep going. The build is useful against other warriors as well, because once you're hit axe twist on the other warrior, he starts doing 0 damage per normal hit against you, all the while you're spamming attack skills at him due to your 2x adrenaline gain for 16 seconds.

Credit: Myself, although I kind of used the Paladin template.