Just thought to make a thread where people might post some ideas about what mod could be added in. And be sure to keep within balance.
Hammer Mod: Knockers: 25% chance to lengthen knock down time
Off hand Mod: Intellegent: +3 energy, -30 hp
Wand Mod: Sapper: +1 steal energy, -1 energy regen
Bow Mod: Freezer: 20% of causing condition smilar to Deep Freeze
Sword Mod: Blaster: 10% of casting Lv 1 Inferno
Staff Mod: Hex Breaker: 20% when being hex, reduce hex time by 50%
Make your own Mods!
actionjack
Slade xTekno
Quote:
Originally Posted by actionjack
Knockers
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I think they should add mods like yours, but with a certain prefix as a requisite.
For example -
Sword Pommel of Burning [req Fiery Sword Hilt]
Target Hit Catches Fire for 1-2 seconds [Chance: 10%]
Retribution X
Holy dmg mod...
Holy Longsword of deathbane...
Holy Longsword of deathbane...
Symeon
Ancient upgrade - for any weapon
For example...
Ancient Fellblade of Fortitude
15-22 damage
Health+30
+ 1 energy gain when you use skill (this is the ancient bit)
Yes, gaining 1 energy from a weapon when using skills could cause problems but also new possibilities...
For example...
Ancient Fellblade of Fortitude
15-22 damage
Health+30
+ 1 energy gain when you use skill (this is the ancient bit)
Yes, gaining 1 energy from a weapon when using skills could cause problems but also new possibilities...
Rikimaru
Shadowy (Prefix)
Causes weapons to do Shadow damage.
-Edit- heh, shadowy is a horrible name.
I have another, (working off of Slade's idea.)
Darkfire (Weapon) of Shadows (That should probably be reversed and renamed a little.)
#-# Shadow Damage
#% Chance on hit of Immolating the opponent for 2 seconds
-Edit- Even better!
Dark (weapon) of Blood
#-# Shadow Damage
#% Chance of stealing # health from the opponent on hit.
Maybe an energy version too, like: of Souls or something.
Causes weapons to do Shadow damage.
-Edit- heh, shadowy is a horrible name.
I have another, (working off of Slade's idea.)
Darkfire (Weapon) of Shadows (That should probably be reversed and renamed a little.)
#-# Shadow Damage
#% Chance on hit of Immolating the opponent for 2 seconds
-Edit- Even better!
Dark (weapon) of Blood
#-# Shadow Damage
#% Chance of stealing # health from the opponent on hit.
Maybe an energy version too, like: of Souls or something.
darkdragon99
umm lets see here
a few wand mods fire air water and earth should have a mod that like
expl. fire spells have chance to do double damage 20% and so on
necros and monks and mesmers could have something like that too
a few wand mods fire air water and earth should have a mod that like
expl. fire spells have chance to do double damage 20% and so on
necros and monks and mesmers could have something like that too
FrogDevourer
+x dmg (elemental, random element) vs. non-human foe (y% chance)
+x% increase running speed
coupled with
-1 hp regen
+x% chance of critical
+x% chance of level xx <offensive skill> against non-human foe
+x% chance of level xx <defensive skill> when hit by non-human foe
+x% chance of teleporting randomly with each <spell/skill/hit>
+x% chance to ignore armor
+x% chance to summon lvl xx <monster>
+x% chance to lock random skill on impact (attacker & target)
+x% chance to swap 2 foes' position (target & random adjascent)
+x% chance to trigger flashy visual effect (purely ascetic mod)
+x% chance to chance 3d model (purely ascetic mod)
+x% chance to create gold
+x% chance to aggravate mobs on radar
+x% increase running speed
coupled with
-1 hp regen
+x% chance of critical
+x% chance of level xx <offensive skill> against non-human foe
+x% chance of level xx <defensive skill> when hit by non-human foe
+x% chance of teleporting randomly with each <spell/skill/hit>
+x% chance to ignore armor
+x% chance to summon lvl xx <monster>
+x% chance to lock random skill on impact (attacker & target)
+x% chance to swap 2 foes' position (target & random adjascent)
+x% chance to trigger flashy visual effect (purely ascetic mod)
+x% chance to chance 3d model (purely ascetic mod)
+x% chance to create gold
+x% chance to aggravate mobs on radar