Hmmm...I thought...?
Vhayr
I thought that the Henchmen were supposed to have been improved?
Picture the scene:
My Mesmer and his band of merry Henchmen, battling to the final part of the Bloodstone mission, just five enemies left (including that pesky Hablion). All five of them surround us, but we manage to take out the two Abbots just before my Mesmer hits the dirt. I'm thinking, "jolly good, Alesia will resurrect me soon and everything will be just like it was in Barney the Dinosaur".
Nope.
Alesia runs about.
Orion goes down.
Alesia runs about spamming Orison on Reyna and Little Thom.
Stefan goes down.
Alesia runs into Hablion and gets hacked to pieces.
Reyna uses her Rez. Sig to bring back Alesia.
Alesia runs around using Healing Touch and Heal Other.
Reyna and Little Thom go down.
Alesia spams heals on herself.
Dies.
I thought that the henchmen were supposed to resurrect the most important party member (would've thought it was me). Just two enemies left before the end of the mission, I fail because Alesia is not even good enough to resurrect anyone.
I know, there are threads on this, but I think this really needs to be addressed.
Picture the scene:
My Mesmer and his band of merry Henchmen, battling to the final part of the Bloodstone mission, just five enemies left (including that pesky Hablion). All five of them surround us, but we manage to take out the two Abbots just before my Mesmer hits the dirt. I'm thinking, "jolly good, Alesia will resurrect me soon and everything will be just like it was in Barney the Dinosaur".
Nope.
Alesia runs about.
Orion goes down.
Alesia runs about spamming Orison on Reyna and Little Thom.
Stefan goes down.
Alesia runs into Hablion and gets hacked to pieces.
Reyna uses her Rez. Sig to bring back Alesia.
Alesia runs around using Healing Touch and Heal Other.
Reyna and Little Thom go down.
Alesia spams heals on herself.
Dies.
I thought that the henchmen were supposed to resurrect the most important party member (would've thought it was me). Just two enemies left before the end of the mission, I fail because Alesia is not even good enough to resurrect anyone.
I know, there are threads on this, but I think this really needs to be addressed.
Josh
And noticed that Orion always casts Fire Storm after the last enemy dies? lol.
Dixie Wrecked2
Yeah this definately gets annoying for me. I like to play alone, or rather i have to because my computer is rediculously slow at times, so i hire henchman. When i die, i figure alesia should resurect me but instead she either stands there and waits to die, or uses orison of healing on either herself or other henchman. The AI of the henchman is rediculous. If anything needs to be changed about this game, although im not complaining about the game overall, it is the AI of the henchman.
Red Sonya
Yeah the two monks have some issues on rezzing the main player. They should be programmed to immediately rez you and the others use their rez signets on you. I don't know how many battles I would have won if they had done this. Alesia has to be the noobiest noob of all noobdom when it comes to playing a monk. lol And Mhenlo is just as bad. I was dying and he was right next to me just standing there as my hit points faded and faded at least 6 seconds of time for him to cast any type of healing spell, but, did he? noooooooo, but, as soon as I died he started healing the other henchies. lol
Oh and here's another kicker, when everyone but one of them is dead, if the last one has a res signet they throw it on me, of course I am immediately surrounded and clobbered or try to run away and I've used my rez sig. (If playing a Mo 2ndary this is ok). The main character should be more important than trying to keep another henchie alive, they don't do that much damage as I've seen them just get slaughtered after I died one by one they go down and there might not be but one or two mobs left. Pretty sad.
Oh and here's another kicker, when everyone but one of them is dead, if the last one has a res signet they throw it on me, of course I am immediately surrounded and clobbered or try to run away and I've used my rez sig. (If playing a Mo 2ndary this is ok). The main character should be more important than trying to keep another henchie alive, they don't do that much damage as I've seen them just get slaughtered after I died one by one they go down and there might not be but one or two mobs left. Pretty sad.
Vhayr
Just makes me angry, you know? Like, I spent the time doing the mission only to fail because the AI isn't up to par. That doesn't make sense.
Red Sonya
Really though just like playing with PUGS you have to learn how the henchies play also. I've started paying more attention and I dumped the mage/Cynn for the ranger. Taking away the henchie AOE's has really helped me through missions and just normal play. I also don't bring any of the warriors either since they charge in when I want to pull the mobs to a certain area. Just ranged and healers and the mana battery necro. Cyn and the mage will get you killed more often than not I've found.
Opeth11
I love the ranger henchies! Aidan seems to have the ability to interrupt, (or maybe it's just my computer just happens to lag the crap out of me and delay the graphics so it seems like they never cast anything at all -_-) and doesn't use AoE spells to knock apart the aggro that was previously focused on Little Thom and Devona and end up killing the little trapper in the back..
About the AI of Alesia..wow. I can't believe how horrible she is. Just last night, my group of [lvl 14] friends were wandering around the desert. Of course, we were bound to die. Nearing Augury Rock, 3 of our members have fallen and no one had a Rez sig left. So there I lay, waiting for Alesia to come save my poor soul. I decide to double click on her name.
Bad decision.
For some STUPID reason, she goes on a running fit across the desert, eventually finding a minotaur boss. Amazing how many laps around the damn desert she did before getting bashed to death in a bully circle.
Oh well, guess it's back to nmy nightly prayers of MUCH BETTER henchmen AI..and even PUG AI =D ..stupid warriors who think they can tank ><
About the AI of Alesia..wow. I can't believe how horrible she is. Just last night, my group of [lvl 14] friends were wandering around the desert. Of course, we were bound to die. Nearing Augury Rock, 3 of our members have fallen and no one had a Rez sig left. So there I lay, waiting for Alesia to come save my poor soul. I decide to double click on her name.
Bad decision.
For some STUPID reason, she goes on a running fit across the desert, eventually finding a minotaur boss. Amazing how many laps around the damn desert she did before getting bashed to death in a bully circle.
Oh well, guess it's back to nmy nightly prayers of MUCH BETTER henchmen AI..and even PUG AI =D ..stupid warriors who think they can tank ><
unienaule
Nobody seems to have mentioned this, so I will. On the bloodstone, where things like enchants and morale boost normally show up, you will see a little icon that informs you resurrect skills will take much longer to use on the bloodstone. So it is possible that they attempted to use resurrection signets, but it took too long and they died.
Racthoh
I believe it's 4 times longer, so in the time it would take for Alesia's 32 second Restore Life she would probably die two times over.
Josh
Quote:
Originally Posted by unienaule
Nobody seems to have mentioned this, so I will. On the bloodstone, where things like enchants and morale boost normally show up, you will see a little icon that informs you resurrect skills will take much longer to use on the bloodstone. So it is possible that they attempted to use resurrection signets, but it took too long and they died.
|
Red Sonya
I think all henchies should have a secondary skill of monk and monk henchies carry a res sig as well as the regular resurrect.
VGJustice
I had a bad experience with the henchies out in Elona. Here's what happened:
I set to target a monster for my hplayer helper. Little Thom, being the over-zealous wammo that he is, thought that my called target (Shift+Ctrl+Space) was a called attack (Ctrl+Space), and as such charged right into the middle of the boss group, aggroing the group with a healer right behind that. We flail for a few frantic seconds, and finnally I manage to retreat with Orion. Everyone else is now dead. So, as per the request of my human player, I res him first. As soon as he resses, the boss mob attacks him, and that kills Orion. So, now it's just the 2 of us. He burns his Sig on Alesia, who, without hesitation, runs PAST the boss to res Little Thom, the furthest target out, screwing us in the process. Thanks a lot, henchies.
Oh well, I'd still take a party of 5 henchies into Elona over very nearly ANY player. I'm still very bitter.
I set to target a monster for my hplayer helper. Little Thom, being the over-zealous wammo that he is, thought that my called target (Shift+Ctrl+Space) was a called attack (Ctrl+Space), and as such charged right into the middle of the boss group, aggroing the group with a healer right behind that. We flail for a few frantic seconds, and finnally I manage to retreat with Orion. Everyone else is now dead. So, as per the request of my human player, I res him first. As soon as he resses, the boss mob attacks him, and that kills Orion. So, now it's just the 2 of us. He burns his Sig on Alesia, who, without hesitation, runs PAST the boss to res Little Thom, the furthest target out, screwing us in the process. Thanks a lot, henchies.
Oh well, I'd still take a party of 5 henchies into Elona over very nearly ANY player. I'm still very bitter.
lg5000
Incidentally, not too long ago we were complaining that Mhenlo (and Lina?) were ressing half way through battle instead of healing...
Have we figured out what we want yet?
Have we figured out what we want yet?
Bane of Mortality
I've actually had a time when the henchies acted intelligent. It was just me and seven henchies going throught Spearhead Peak to get to Citidel. About halfway through we aggroed a big mob with lots of ice imps and a warrior boss. We killed about half of the ice imps then me and 3 henchies (Lina one of them) died. While the two warrior henchies and dunham distracted the imps and boss alesia snuck around and would heal until everything was under control, then she would make a quick rez. What surprised me most about this was that the henchies ACTUALLY FOCUSED FIRE on one enemy. I've NEVER seen them do that before. IN fact, I've rarely seen them make a rez or kill anyone after I've died before.
Sadly, none of my guildies believe this story. :P
Sadly, none of my guildies believe this story. :P
Vhayr
Quote:
Originally Posted by unienaule
Nobody seems to have mentioned this, so I will. On the bloodstone, where things like enchants and morale boost normally show up, you will see a little icon that informs you resurrect skills will take much longer to use on the bloodstone. So it is possible that they attempted to use resurrection signets, but it took too long and they died.
|
Sol_Vie
I'm somewhat surprised the henchies haven't commented in this thread yet...
Lady Cream
improved AI ? lol
you probably mean "temporary anti farm patch, since we won't change any skill till the end of the tournament"
you probably mean "temporary anti farm patch, since we won't change any skill till the end of the tournament"
Juhanah
Quote:
Originally Posted by Sol_Vie
I'm somewhat surprised the henchies haven't commented in this thread yet...
|
I am bound to gwguru
coolsti
The henchy AI definitely could use more work. Just last night I wanted to see how far I could get with my ranger as beastmaster and with only Lina, Alesia and Thom as henchies in a 4 man SF team. And I was doing actually pretty good until I finally needed to give up. A definite problem is in keeping the henchy monks away from the enemy when trying to rebirth one of the dead henchies. As soon as I would get near enough to attempt to use rebirth, Lina or Mehnlo would rush in trying to beat me to the punch, aggro the enemy, and get themselves killed. This happened so often, I just gave up after a while. My henchy monks worked themselves up to a -60 DP anyway.
What is definitely needed here is a key or something that when clicked will signal the henchy AI to stay back at all costs. With a good listening human team, you an always ask the others to stay back while you go in and aggro or res or something. Why not make this also possible to do with henchies?
What is definitely needed here is a key or something that when clicked will signal the henchy AI to stay back at all costs. With a good listening human team, you an always ask the others to stay back while you go in and aggro or res or something. Why not make this also possible to do with henchies?
Tiq
I havent had many problems with henchies so far, mostly in the beginning when I was still getting to grips with the game, but I admit theres definetly room for improvement.
Red Sonya
Yeah a "stay back" button for henchie commands would be nice. More henchie commands instead of just ATTACK would be nice also. I usually don't have a problem with rebirth though, haven't had Alesia or Mhenlo go charging in to rez at that distance yet. But, yeah most of the henchies end up with 60% loss anyways, I try to run away as soon as I see it's going to be overwhelming, but, they have this heroic idea they can win the day and don't follow me accordingly and get wiped out or worse bring the mob to where I am then die at my feet and here I go running again. lol
Tatt2
On the final battle on the bloodstone there are 6 mobs to kill, 2 run to the right kill them, 2 run to the left side so run round the bottom and come up to them and kill them. Leaving Hablion and abbott i think kill them mission over.
On the hencies side of things the healer always seems to run around like a headless chicken, luring everything back on to you, why she cant just stand still and heal is beyond me.
On the hencies side of things the healer always seems to run around like a headless chicken, luring everything back on to you, why she cant just stand still and heal is beyond me.
Flying Umbrellas Can Kill
I also have had recent horrible expiriences with hench. The main one that pissed me off the most was in the dreaded maguuma jungle.:O
One fine sunny day in the tropic enviroment of the maguuma jungle. Lil Cynn decided to go cash in a quest that was 3 portals away.She began by fighting thru the first 2 portals. But then she tried to run the rest. The maguuma warriors shredded her in under two seconds. That is when Reyna had a spas attack. She kept runnimng backwards and forwards, not aggroing a monster, so sje could die and the whole party could res. Lil Cynn's owner got tired of this and threw a brick thru his computer.
Plz Anet, for the peace of humans and monitors. Plz put in a /killhenchies command or something.
Thankyou for wastibg 5 minutes of ur life and reading this thread
One fine sunny day in the tropic enviroment of the maguuma jungle. Lil Cynn decided to go cash in a quest that was 3 portals away.She began by fighting thru the first 2 portals. But then she tried to run the rest. The maguuma warriors shredded her in under two seconds. That is when Reyna had a spas attack. She kept runnimng backwards and forwards, not aggroing a monster, so sje could die and the whole party could res. Lil Cynn's owner got tired of this and threw a brick thru his computer.
Plz Anet, for the peace of humans and monitors. Plz put in a /killhenchies command or something.
Thankyou for wastibg 5 minutes of ur life and reading this thread
Yichi
anyone notice that the monsters will run from the AoE spells now but yet lina will stand in the chaos storm casing through backfire?
ghezbora
they DEFINITELY need to improve the hench AI (i.e. make them actually flee AoE like the monsters do now) and they also need hench commands. Just a few simple commands like "stay here" "follow me" "attack my target" would make them much more useful -- they're supposed to be like human players, right? I can ask human players to stay put (please dont make Stefan a l33t hax0r though and make him run in, yes it's realistic but it's what I'm trying to avoid).