Thunderhell Keep, have you all noticed any changes or bugs?

Akilles

Akilles

Krytan Explorer

Join Date: May 2005

Brothers of the Jade

I have done thunderhead ALOT! I am very used to that mission as I often am asked to help others with it.

Lately though I have noticed the baddies either showing up in super mass numbers like 12 herds with that interrupt stop, 4 healers, and a variety of others AT ONCE! of course you are overwhelmed and no chance, then the next time I played all was quiet and both sides like 1 bad guy was showing up per side and then at very end, all that was supposed to shwo up seems to appear now and BAM, dead. Occasionally I had a normal experience but has anyone else had these odd experiences?

Former Ruling

Grotto Attendant

Join Date: Oct 2005

Cedartown, Georgia

R/

The Terrain sensory in that lvl is horrid.

The enemies often times will get "stuck" on a rock or something and not show up, or get bottlenecked and all come through at once.

Not to mention falling through bridges and otherstuff like that.

ecirbaf

ecirbaf

Frost Gate Guardian

Join Date: Nov 2005

Mo/Me

You can use catapults at the fort to reduce the number of enemies coming in waves, or so I hear.

Hockster

Hockster

Banned

Join Date: Jul 2005

I've had it happen where almost the entire mob shows up at once. I'm not sure any team could survive all 12 (I think 12, maybe 8) tundra giants and a full complement of Jades at the same time.

Also had one time when not one single enemy came to the keep. We sat there about 15 minutes before venturing outside. We killed all the tundras and had to camp the spawn point for the Jades and Mursaat. Thius was before they fixed the gate glitch otherwise we would've been screwed. Entire thing took over two hours due to the incredibly long waits between Jade spawns. Took 20 minutes for Dorian to spawn at the end.

That's probably the buggiest mission in the game. It's probably more important for the devs to code the next nerf than actually fix the game.

Fungus Amongus

Fungus Amongus

Wilds Pathfinder

Join Date: Jul 2005

Fifteen Over Fifty [Rare] | [Rare] Alliance

Just did it a few minutes ago. Just as easy as I remembered it.

Hockster

Hockster

Banned

Join Date: Jul 2005

Quote:
Originally Posted by Fungus Amongus
Just did it a few minutes ago. Just as easy as I remembered it.
When it's glitch free it is relatively easy. When bugged, it's a miserable experience. I've ben on both sides of that scenario recently.

badd

badd

Frost Gate Guardian

Join Date: Sep 2005

Philly

W/Mo

sometimes the monsters get stuck.

fallot

I'm the king

Join Date: Nov 2005

Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore

I've done it twice, havent noticed any bugs yet. The numbers are explainable though, outside the keep 2 groups will sometimes walk into each other (happened once with me). Just give them a second to seperate and you'll be fine. In the keep itself, a large group means that the people at the catapults arent doing their job.