Ranger Interrupts need to be fixed
twicky_kid
Ranger interrupts right now are broken. anyone using a touch skill can tell you what the problem is.
if you have a spell in que and you are interrupted it will interrupt that skill even if it is no being cast. touch and attack skill are the most common interrupted like this. while you chase after the target to touch them it is in que.
my midnight sig just got interrupted every single time i used it. 1/4 casting speed with 10 fast casting and i still get interrupted.
in my view that is broken. why should you be interrupted when you are not even casting a spell?
if you have a spell in que and you are interrupted it will interrupt that skill even if it is no being cast. touch and attack skill are the most common interrupted like this. while you chase after the target to touch them it is in que.
my midnight sig just got interrupted every single time i used it. 1/4 casting speed with 10 fast casting and i still get interrupted.
in my view that is broken. why should you be interrupted when you are not even casting a spell?
Sol_Vie
That isn't broken- that's either a bot or an incredibly good and or lucky interrupter.
Also, if he was using choking gas, he didn't need to hit you- it interrupts on it's own. If he had Incendiary Arrows on, all he had to do was hit you. =\
Also, if he was using choking gas, he didn't need to hit you- it interrupts on it's own. If he had Incendiary Arrows on, all he had to do was hit you. =\
Ellix Cantero
Quote:
Originally Posted by Sol_Vie
That isn't broken- that's either a bot or an incredibly good and or lucky interrupter.
Also, if he was using choking gas, he didn't need to hit you- it interrupts on it's own. If he had Incendiary Arrows on, all he had to do was hit you. =\ |
xcutioner
I think the real problem here is you got kited.
Nerf Kiting Anet!! omgwtfpwntimhoftw1!!eleven!!!!1
No seriously. It's been like that forever and you are just getting around to noticing queued skills get interrupted. And omg it needs to be nerfed! It makes me lose anet! and I'm a Winner!
wow I don't think I'll have any more sarcasm juice left after that post.
Can I ask what weapon you are using for you're touch build? If it's a non-melee weapon then you only have yourself to blame. Did you have have a speed buff? Kinda hard to have touch skills queued when you are speed buffed. Did you try snaring them? Kinda hard for them to run away if you had snared them.
O but wait it's the interrupts that are broken, certainly not my build! It was handed down to me by Moses at Mount Sinai, etched in stone so it would be hard to lose(unlike my darn chariot keys), and after all it's God's build. So ranger interrupts have to nerfed!! Can't u see god's build can't be changed?!? snares/speed buffs or changing my build is right out!
damn I found some more lurking sarcasm! hehe
Nerf Kiting Anet!! omgwtfpwntimhoftw1!!eleven!!!!1
No seriously. It's been like that forever and you are just getting around to noticing queued skills get interrupted. And omg it needs to be nerfed! It makes me lose anet! and I'm a Winner!
wow I don't think I'll have any more sarcasm juice left after that post.
Can I ask what weapon you are using for you're touch build? If it's a non-melee weapon then you only have yourself to blame. Did you have have a speed buff? Kinda hard to have touch skills queued when you are speed buffed. Did you try snaring them? Kinda hard for them to run away if you had snared them.
O but wait it's the interrupts that are broken, certainly not my build! It was handed down to me by Moses at Mount Sinai, etched in stone so it would be hard to lose(unlike my darn chariot keys), and after all it's God's build. So ranger interrupts have to nerfed!! Can't u see god's build can't be changed?!? snares/speed buffs or changing my build is right out!
damn I found some more lurking sarcasm! hehe
Shadowspawn X
When you clicked the skill to que it you did cast it, you just put it in a state of suspension while it waits its turn to activate. If you have a 1/4 sec cast time no need to que it, by queing it you are lengthing the cast time becase its gotta wait till the 1st skill is done. I dont think it has anything to do with rangers, a mesmer or warrior with disrupting chop could have done the same thing.
Sol_Vie
Quote:
Originally Posted by xcutioner
I think the real problem here is you got kited.
Nerf Kiting Anet!! omgwtfpwntimhoftw1!!eleven!!!!1 No seriously. It's been like that forever and you are just getting around to noticing queued skills get interrupted. And omg it needs to be nerfed! It makes me lose anet! and I'm a Winner! wow I don't think I'll have any more sarcasm juice left after that post. Can I ask what weapon you are using for you're touch build? If it's a non-melee weapon then you only have yourself to blame. Did you have have a speed buff? Kinda hard to have touch skills queued when you are speed buffed. Did you try snaring them? Kinda hard for them to run away if you had snared them. O but wait it's the interrupts that are broken, certainly not my build! It was handed down to me by Moses at Mount Sinai, etched in stone so it would be hard to lose(unlike my darn chariot keys), and after all it's God's build. So ranger interrupts have to nerfed!! Can't u see god's build can't be changed?!? snares/speed buffs or changing my build is right out! damn I found some more lurking sarcasm! hehe |
As for the choking gas thing- I wasn't sure about that, but I figured I'd still throw it out there in case...
As for the disrupting chop or mesmer thing above, it doesn't work that way. It doesn't interrupt the second skill being used- it only stops it from being used. So once you're able to cast again you can use the skill. And there is no difference in effect between a warrior's Disrupting Chop and a ranger's Distracting Shot.
ghezbora
it's not in queue while you're moving to range, it's in use. i've been interrupted by rangers and by mesmers while moving to range to attack or cast spells. the easiest place to see this is to try to use a bow attack uphill against a mob with an interrupt, it will nail you every time.
now, you may argue that while you're moving to range it shouldn't be considered in use (and I probably would agree), but it's not a ranger problem.
now, you may argue that while you're moving to range it shouldn't be considered in use (and I probably would agree), but it's not a ranger problem.
twicky_kid
when you use it you run at your target to touch them. it is in que at that time. if they interrupt while you are running at them to use it its interrupted.
you never even get to cast it at all.
this was in pvp not pve. being interrupted by real players rangers.
you never even get to cast it at all.
this was in pvp not pve. being interrupted by real players rangers.
Uzul
if i see someone with his hand up... axewielding and charging me.... well then i know he is up to something...
if same person hides the axe under his cloak till i turn around while standing next to me...... *chop chop*
touch skills are like that, even a ranger charging another ranger with pointblank can get it interupted that easily: you can avoid it by beeing in range for the skill you want to use.
dont use your touch skills to reach ppl... reach them and then touch or else i and many other rangers will get you every single time, regardless of casting speeds.... (like pressing space to attack a bane signet monk or running there and then attacking - while doing the first you will get knocked down. doing it 2ndly you won't sit down)
not broken inmo
if same person hides the axe under his cloak till i turn around while standing next to me...... *chop chop*
touch skills are like that, even a ranger charging another ranger with pointblank can get it interupted that easily: you can avoid it by beeing in range for the skill you want to use.
dont use your touch skills to reach ppl... reach them and then touch or else i and many other rangers will get you every single time, regardless of casting speeds.... (like pressing space to attack a bane signet monk or running there and then attacking - while doing the first you will get knocked down. doing it 2ndly you won't sit down)
not broken inmo
ghezbora
Quote:
Originally Posted by twicky_kid
when you use it you run at your target to touch them. it is in que at that time. if they interrupt while you are running at them to use it its interrupted.
you never even get to cast it at all. |
Quote:
Originally Posted by twicky_kid
this was in pvp not pve. being interrupted by real players rangers.
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twicky_kid
Quote:
Originally Posted by ghezbora
so attack, and once you're in touch range (to attack), THEN use your skill.
I don't see why this matters at all... |
in que is not in use its waiting to be used. i have never seen another post about this and would like to know what everyone thinks about it.
Shadowspawn X
Quote:
Originally Posted by twicky_kid
when you use it you run at your target to touch them. it is in que at that time. if they interrupt while you are running at them to use it its interrupted.
you never even get to cast it at all. |
Quote:
Originally Posted by twicky_kid
being interrupted by real players rangers.
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Quote:
Originally Posted by twicky_kid
because its a 1/4 casting with 10 fast cast being interrupted while its not even being cast.
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ghezbora
Quote:
Originally Posted by twicky_kid
because its a 1/4 casting with 10 fast cast being interrupted while its not even being cast. that's why i feel this is wrong.
in que is not in use its waiting to be used. i have never seen another post about this and would like to know what everyone thinks about it. |
Moving on, you've simply misunderstood the mechanics. They're interrupting you during your run, not during the 1/4 second cast. You think it's impossible to interrupt at this time (i.e. before the 1/4 second starts) but that's not the case. Don't start using your skill while you're out of range if you don't want that to happen.
EagleEye33
it seems right to me, if u clicked the skill your going to use it, distracting shot knocks u down therefore stoping all actons, so if its in que it stops, just like all things that knock u down
Uzul
similar to bane signet... if you charge on it with space pressed you are "about to attack" which counts for the knockdown... use W to charge it and just get some holy damage.
xcutioner
Quote:
Originally Posted by Sol_Vie
Wow talk about unnecessary flaming... take it easy there, partner.
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A skilled ranger will kite and interrupt a touch player.
A non-skilled ranger will just get lucky at best.
The point I was making is that if you are being kited and it causes your build a problem, then you can change you're build.
Complaining to nerf something because you lost isn't the way to go
Twicky got beat by a ranger that knew what he was doing, whereas he probably can beat other rangers with this touch build(and probaly has), and yet somehow this one incident requires a nerf. I'm sorry but things look really balanced at this point.
tomcruisejr
ranger interrupts require less-to-no skill to use.
distracting shot, punishing shot, savage shot. i can spam them all and rely on luck to interrupt someones skill. these skills interrupt skills and action : (spell, enchants,skill, attack, etc)
incendiary arrows, anyone?
good thing there's mantra of resolve.
distracting shot, punishing shot, savage shot. i can spam them all and rely on luck to interrupt someones skill. these skills interrupt skills and action : (spell, enchants,skill, attack, etc)
incendiary arrows, anyone?
good thing there's mantra of resolve.
Agent
I also experience the problem with signet of midnight. A ranger will easily interrupt it unless you move right up next to him *before* hitting the key to activate the skill. If you do this though they will very rarely interrupt you.
Pevil Lihatuh
just one thing I'd like to point out that i've noticed. I don't know if this has any relevance for or against this post, if at all. but I figured I'd throw it into the mix anyway.
In PvE, against things such as Giant Herders that do the Stomp to knockdown (effectively an interrupt), my queued skills don't get interupted unless its the one casting. I.e. say I'm halfway through Kindle Arrows and have Poison Arrow queued after it, Kindle will be interruped and Poison will stay queued and activate straight away.
In PvE, against things such as Giant Herders that do the Stomp to knockdown (effectively an interrupt), my queued skills don't get interupted unless its the one casting. I.e. say I'm halfway through Kindle Arrows and have Poison Arrow queued after it, Kindle will be interruped and Poison will stay queued and activate straight away.
Deadlyjunk
The only ranger interrupt that's broken in my opinion is Distracting Shot. Think about it: it can be used from outside casting range immediately, it interrupts within 0.5 secs of it being used and disables. Now compare it to the warrior counterpart: Disrupting Chop.Disrupting Chop needs you in melee range, with adrenaline in reserve to do the same thing. And despite all that, loads of people still use it. To give you an idea of how broken it is...
Sol_Vie
Quote:
Originally Posted by Deadlyjunk
The only ranger interrupt that's broken in my opinion is Distracting Shot. Think about it: it can be used from outside casting range immediately, it interrupts within 0.5 secs of it being used and disables. Now compare it to the warrior counterpart: Disrupting Chop.Disrupting Chop needs you in melee range, with adrenaline in reserve to do the same thing. And despite all that, loads of people still use it. To give you an idea of how broken it is...
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Deadlyjunk
Quote:
Originally Posted by Sol_Vie
Well to prevent Distracting shot from being broken, they add in the flight time of the arrow, so it takes 1/4 of a second to fire it, but then the arrow is in the air for the normal amount of time. It doesn't move any faster. To make flight time minimal, a ranger would use a half moon, short bow, or some other bow that shoots arrows that move as fast.
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Arturo02
Quote:
Originally Posted by twicky_kid
because its a 1/4 casting with 10 fast cast being interrupted while its not even being cast. that's why i feel this is wrong.
in que is not in use its waiting to be used. i have never seen another post about this and would like to know what everyone thinks about it. |
Arcanis the Omnipotent
Ok, so you're mad because an Interupt worked?
Lets think about that for a second. Its a skill that is meant to stop, disable or prevent something from happening. Case in point, you had started a touch skill, were in the process of getting to your target and you were "interupted" from doing so.
And them being able to interupt you, with an interupt ability, is broken?
And how is that again exactly? Also, werent you also the one who started the last "Ranger Interupts are broken" thread a few months ago?
Lets think about that for a second. Its a skill that is meant to stop, disable or prevent something from happening. Case in point, you had started a touch skill, were in the process of getting to your target and you were "interupted" from doing so.
And them being able to interupt you, with an interupt ability, is broken?
And how is that again exactly? Also, werent you also the one who started the last "Ranger Interupts are broken" thread a few months ago?
twicky_kid
Quote:
Originally Posted by Arcanis the Omnipotent
Ok, so you're mad because an Interupt worked?
Lets think about that for a second. Its a skill that is meant to stop, disable or prevent something from happening. Case in point, you had started a touch skill, were in the process of getting to your target and you were "interupted" from doing so. And them being able to interupt you, with an interupt ability, is broken? And how is that again exactly? Also, werent you also the one who started the last "Ranger Interupts are broken" thread a few months ago? |
not mad at being interrupted i mean come on. anyone that plays pvp knows that you are going to be interrupted from time to time.
why should you be able to interrupt a skill that is not even being used? i am the only that thinks that is a little "broken?"
dargon
Because the 1/4 second casting time is the OPTIMAL casting time, assuming you are within range and have no hexes to slow you down. The moment you hit the button is when casting starts, if you're not in range then the time it takes to get within range is part of the casting time and increases your chance of being interrupted buy a ranger/etc that notices what you are up to. Any skill from a ranger/warrior/mesmer/ele/etc that interrupts/knocks you down would have interrupted you.
Jenosavel
I think what you keep brushing aside, Twicky, is that you were in-fact using the skill. It may not have been in the process of the casting animation (if it was too short for the bar to come up), but you already activated the skill. Its true your character needed to run into range, but instead of physically maneuvering your character there yourself, you hit the skill and let the game take you there. That little bit of difference in the play style here is key. If you think that should be different, then fine. However, you continue to not acknowledge posters who try to explain this phenomenon to you. There are ways to avoid what happened to you; if you don't think those ways should be neccessary, try to hammer that point instead of continuously repeating what you said in post one.
Also, this has nothing to do with rangers specifically. The only reason they were brought up, I'm sure, is because they have more skill interrupts than mesmers.
Also, this has nothing to do with rangers specifically. The only reason they were brought up, I'm sure, is because they have more skill interrupts than mesmers.
AeroLion
Quote:
Originally Posted by twicky_kid
my only problem with this is that you can interrupt a skill that is not even being used. when i activate a touch skill it moves with in range to be able to cast. while i am moving the spell is in que. if i am hit with an interrupt while i'm moving the skill is interrupted and starts recharging again.
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Mysterial
Look at it this way: it's encouraging you to move yourself instead of letting the game try to do it for you, which is a good practice to get into because this game's obstacle navigation AI is possibly the worst I have ever seen.
twicky_kid
Quote:
Originally Posted by Jenosavel
I think what you keep brushing aside, Twicky, is that you were in-fact using the skill. It may not have been in the process of the casting animation (if it was too short for the bar to come up), but you already activated the skill. Its true your character needed to run into range, but instead of physically maneuvering your character there yourself, you hit the skill and let the game take you there. That little bit of difference in the play style here is key. If you think that should be different, then fine. However, you continue to not acknowledge posters who try to explain this phenomenon to you. There are ways to avoid what happened to you; if you don't think those ways should be neccessary, try to hammer that point instead of continuously repeating what you said in post one.
Also, this has nothing to do with rangers specifically. The only reason they were brought up, I'm sure, is because they have more skill interrupts than mesmers. |
i understand how the mechanic works but does that really make it right? there are plenty of hexes and cripple affects that can stop you from getting in range for at touch skill. do we really need interrupts to disable the skill w/o it being cast the way it is now?
also did some testing with warrior attacks. if you say for instance use hamstring and are hit by an interrupt while running to the target the skill starts recharging. it does the same for adrenaline skill but if you are hit with distracting it will disable the skill for 20 seconds.
i just feel that is a wrong mechanic. bad enough i have to get with in melee range with touch skills (probly with lower than war armor) now i will be interrupted while i chase the target w/o even starting to cast.
i made this to let people know about it. if you already know about that's fine. i also made this to see what people think about it.
Arcanis the Omnipotent
Quote:
Originally Posted by twicky_kid
my only problem with this is that you can interrupt a skill that is not even being used. when i activate a touch skill it moves with in range to be able to cast. while i am moving the spell is in que. if i am hit with an interrupt while i'm moving the skill is interrupted and starts recharging again.
not mad at being interrupted i mean come on. anyone that plays pvp knows that you are going to be interrupted from time to time. why should you be able to interrupt a skill that is not even being used? i am the only that thinks that is a little "broken?" |
If you want a clearer explanation of what actually happened, here it is:
You cast Signet of Midnight, as such you were out of range so the skill did not cast, however the skill forced your character to start to run. So the skill is doing something. You are now performing an action, called "Getting in range to use a skill". You are now hit with an Interupter, say Distracting Shot. Distracting Shot is meant to interupt actions. And if the action is a skill it causes a lengthened recharge.
Your skill is causing your action, so your skill is your action. Thus, when the action is interupted, your skill is interupted and has to recharge. Now, if you were to say be casting a spell, and had Signet in que when the Interupt hit, only the other spell would be interupted as its your current action.
Whether you are attacking, casting, or queing a skill, these are all actions. And are all interupted. Its like holding a bomb in your hand, unlit, and running toward your opponent. They arent going to wait for you to light it before they stop you. That'd be silly.
The Purple Pants Guy
Quote:
Originally Posted by twicky_kid
my midnight sig just got interrupted every single time i used it. 1/4 casting speed with 10 fast casting and i still get interrupted.
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Wessels
Quote:
touch attacks are skills not spells. |
It just encourages you to closely monitor where "everyone is " and how to move nimbly out of the way .
There's no reason to go about and nerf interrupts .
twicky_kid
Quote:
Originally Posted by Wessels
So you figure rangers have no "right " to interrupt a skill?? Imagine what would happen if no interrupts were possible, because that is basically what you're asking for . I have a monk and a ranger and as monk have been annoyed at times as well, but this is part of the game ( famous "distractiong shot while casting healing breeze or other enchantment" ) and you just have to deal with it .
It just encourages you to closely monitor where "everyone is " and how to move nimbly out of the way . There's no reason to go about and nerf interrupts . |
have nothing against interrupting a skill during cast time or during an attack. interrupt the skill while i'm running in to use it. that's a little much. interrupt my action of running ya fine but why make my skill start recharging if it was never cast to be interrupted.
i am fully aware of how this works and don't need to be reminded. point of this do you agree with how this works. should a skill be interrupted even though its not being cast or attacking with. IMO i should not be since the skill was never acually used.
Mysterial
Quote:
Originally Posted by Arcanis the Omnipotent
Then the skill should be changed to be considered casting. The interupt doesnt need to changed because you arent comfortable getting into range yourself. If you were right next to your target to begin with, there wouldnt have been a problem. I dont know about you, but I can run with the mouse and push a number key at the same time.
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Also worth pointing out is that if you're still running when you attempt to use the skill, it'll start to activate then click off because it thinks you're trying to cancel it, wasting your energy.