BLEEDING question: How long does this condition last?

jgortner

Lion's Arch Merchant

Join Date: Dec 2005

Saints of Sin

W/Mo

Hi,

Very simple question: If you use say, sever artery, on someone, how long does this condition last? That is, how long will they stay bleeding for assuming that nothing clears the condition?

I'm asking becuase I'm interested in getting a barbed sword haft and was wondering how much it would lengthen it by.

Thank you very much!

Isaac Ixbane
Icarus Ixbane

BeatWolf

BeatWolf

Wilds Pathfinder

Join Date: Jul 2005

If this attack hits, the opponent begins bleeding for 5-21 seconds, losing health over time.

The more you put into Swordsmanship the longer the bleeding.. and i think barbed sword hilt makes the bleeding last 20% longer.. not sure though.

Ruin

Ascalonian Squire

Join Date: Oct 2005

33% length increase. Same for Poisoner's, etc.

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Equip the skill and adjust the Sword attribute to see the specific duration. Or use GWfreaks.

Dogman

Ascalonian Squire

Join Date: Aug 2005

Bringers of Misery [BoM]

R/N

Any skill that causes bleeding should have the duration listed in the skill description. The Barbed sword mod does increase the length as others have said.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Ok, so assuming that Barbed makes you bleed for 33% more, what if you have a weapon that has 'Quick recovery from bleeding'?

100% + 33% = 133%
100 secs + 33 secs = 133 secs (just for calculations)

100% - 33% = 67%
133 secs - 44 secs = 89 secs

Is this correct? Or does it not stack and just take off the Barbed effects?

Shimus DarkRaven

Shimus DarkRaven

Desert Nomad

Join Date: Oct 2005

Titusville, PA <nowhere>

KOD <Knights of the Dragonrose><Guild Officer>

W/Mo

Quote:
Originally Posted by Sereng Amaranth
Ok, so assuming that Barbed makes you bleed for 33% more, what if you have a weapon that has 'Quick recovery from bleeding'?

100% + 33% = 133%
100 secs + 33 secs = 133 secs (just for calculations)

100% - 33% = 67%
133 secs - 44 secs = 89 secs

Is this correct? Or does it not stack and just take off the Barbed effects?
Your math is..way off.

100% of bleeding would be however much the person has the attribute level of the skill that's inflicting it is. To be less confusing:

100% of Regular Sever Artery. Bleeds say for theortical sake, say 13 seconds.

100% of 13 seconds, is 13 seconds.
Lengthening the bleeding with a barbed hilt <roughly 20% increase> of the original 13 seconds: 15.6 seconds. The hilt adds roughly 2.6 seconds at 20% of 13 seconds. Not much mind you, but that 2.6 seconds could be all the difference is the mob has that much more hp or not.

--The Shim

eom

Krytan Explorer

Join Date: Nov 2005

W/N

I think guildwiki has barbed hilt down for +33% duration ---- have no idea on the quick recovery value, or your question about the stacking.

I think it's all pretty irrelevant, anyway --- how many actual points of damage are we really talking about?

let's say you pump up that attribute and get 18 seconds normal duration.
now, you're probably fairly far into the game to get that many points on that particular attribute --- you aren't still pre-sear, anyway.
getting an extra 33% means an extra 6 seconds of 3 pip (6 hps/sec) degen = 36 hps spread out over the 6 seconds on a fairly tough monster --- and this is assuming the monster has stayed alive for 24 seconds, because if he dies after 12 you get nothing extra.

I just don't see that damage over that period of time on that level of foe to be all that significant.
but, it works great in pre-sear.

having said that --- yes, it's easy to spam multiple opponents, yes, it ignores armor, and yes, I actually use bleeding and a barbed sword.
but, I might be dropping the skill next time I play, and I mostly just use that sword because I don't have much else better.

ps

it's not that I'm so much down on bleeding as an effective skill, it's mostly the supposed 'extra' you get off the barbed part that might not be so great.

Hells Vengeance

Hells Vengeance

Academy Page

Join Date: Dec 2005

Eight Deadly Sins

W/Mo

Just look hold your mouse over the skill that lets you bleed someone and depending on your attributes it will tell you how long it will last, or if you are the one that has a condition on hold your mouse over it and it will tell you how long the condition will last.

Sereng Amaranth

Sereng Amaranth

Desert Nomad

Join Date: Jun 2005

The Amazon Basin [AB]

Quote:
Originally Posted by Shimus DarkRaven
Your math is..way off.
maybe you didn't notice where i said 'just for calculations' And your post is way off. My 'numbers' are way off, by design. My math is dead on. But you still haven't answered my question.

Maxiemonster

Maxiemonster

There is no spoon.

Join Date: Jun 2005

Netherlands

Mo/

Intresting point Sereng, this should be tested.

pearhk

pearhk

Jungle Guide

Join Date: May 2005

Asia

Quote:
Originally Posted by Sereng Amaranth
Ok, so assuming that Barbed makes you bleed for 33% more, what if you have a weapon that has 'Quick recovery from bleeding'?

100% + 33% = 133%
100 secs + 33 secs = 133 secs (just for calculations)

100% - 33% = 67%
133 secs - 44 secs = 89 secs

Is this correct? Or does it not stack and just take off the Barbed effects?
i believe it dosent goes like that

from previous experience (armour penetration, fast cast, recharge)
the eqt. should be
Duration * (100% + Barbed - QRF Bleeding)

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

Quote:
Ok, so assuming that Barbed makes you bleed for 33% more, what if you have a weapon that has 'Quick recovery from bleeding'?

100% + 33% = 133%
100 secs + 33 secs = 133 secs (just for calculations)

100% - 33% = 67%
133 secs - 44 secs = 89 secs

Is this correct? Or does it not stack and just take off the Barbed effects?
Think about it, I am inflicting Bleed on you (or any condition):

I hit so you start bleeding for the duration according to the skill + bonus from a barbed sword. [133 seconds using your example]

You receive that condition for that duration, unless you have a mod that reduces the duration of the condition. So you must be reducing the duration received. [133 seconds reduced by the "quick" mod. Assuming it is also 33% then it is 89 seconds (133*.67)]

Realistic numbers are 21 seconds base + 6.9 seconds for barbed = 27 seconds.

This may be more important for skill combos than for damage inflicted. Think about Virulence, Gash and other skills that work in conjunction with a condition. Or spreading conditions around to keep a monk busy and expending energy.