Warr/Elem idea, criticism needed (unfinished)

theft

theft

Ascalonian Squire

Join Date: Mar 2005

Mo/E

Ok, im probably not the only person to think of this but it doesnt hurt to try...

Hammer mastery based warr, with earth elem 2ndary. Not really an overpowering damage build but it has the ability to be a great tank, on top of that it could have a very powerful "finishing" move. Used hopefully on 2 or more targets starting with Earth Shaker {Elite} , then followed by Aftershock. Also, with earth elem u can always pick up 1 solid tanking spell, or just use the ones among the warrior skills. The only reason i brought this up is because i hate to go along with trends as it seems right now swords are probably the most commonly used weapon, and for good reason.... I just refuse to blend in . Ah, im out of time i'll update this later with a full build for everyone to criticize.

Sausaletus Rex

Sausaletus Rex

Death From Above

Join Date: Dec 2004

The Hammer/Earth Warrior/Elementalist combination is an old one and one whihc came up during the discussion for the third build review here. Or, you can just go to Chuckles comments here because that pretty much sums it up: It looks nice but it's not all that effectivea "finishing move" as others can do it faster and better. Concentrate on tanking and disrupting and you'll be better off.

theft

theft

Ascalonian Squire

Join Date: Mar 2005

Mo/E

Quote:
Originally Posted by Sausaletus Rex
The Hammer/Earth Warrior/Elementalist combination is an old one and one whihc came up during the discussion for the third build review here. Or, you can just go to Chuckles comments here because that pretty much sums it up: It looks nice but it's not all that effectivea "finishing move" as others can do it faster and better. Concentrate on tanking and disrupting and you'll be better off.
Thanks for the insight, i guess its back to the drawing board!

I was currently looking at a Necro/Mesmer build Grenth's Balance {Elite} + Illusion of Weakness + Blood Renewal to get as close to that 25% hp as possible. Topped off with Conjure Phantasm. The recharge on the balance seems like a serious drawback though, but for people who know Magic the Gathering it reminds me a lot of my last national tourney playin suicide black .