Meanwhile, over on the OTHER side of the desert...

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by Archaeus
How do you get past the group of Enchanged Swords/Bows/hammers (spawns vary) right outside Dunes, before the teleporter? I'm running your build on my W/Mo, with platemail armor, but I can't seem to make it past them. (Tried running, but the swords have hamstring...)
They are such a nuisance, no? I kill them off then teleport. If it's more than 2 Bows, I just rezone because it's not worth the time. 1 or 2, then no problem. Always directly attack the Bows. Your Ripostes and Gladiator's Defense will take care of the hammers and swords passively. The Bows have to get in your face to Throw Dirt anyway, so they'll put themselves in melee range. Just keep Dolyak up, heal as necessary, and use Mend Ailment to get rid of the blindness. If they get in a lucky shot and daze you, then just keep healing till it goes away. It's a good idea to have a second sword so you can switch and (slowly) regen energy while you're blind.

Quote: Originally Posted by Katari Ripoiste
Desperation Blow (Mostly for the +42 damage)
Deadly Riposte
Gash (Just to make sure you apply a Deep Wound)
Glad's Defense
Bonett's
Dolyak Sig
Heal Sig Fear not, when a patrol of Sand Elementals sneaks up on you while you're fighting Sand Wurms, you'll really, really see why Mend Ailment makes all the difference in the world.

Quote:
Originally Posted by Marcello99
You make good money off of this? Yes and no. There are faster ways to make money (Fissure spider runs come to mind), but this is just a fun challenge for me. You can get 20 shells in a day if you're willing to put in a few hours, and the market for bleached shells will always be there. They pretty much sell themselves.

Handy Dandy Man

Ascalonian Squire

Join Date: Dec 2005

The Untouchable North Americans [tuna]

Mo/W

how long does it take for your warrior build to kill these wurms? my altered-invincimonk build can kill them in 1-2 minutes. curious as to which is quicker

~ not to mention i can tank as many other creatures as long with the wurms, makes it even easier :]

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

My 55hp monk generally takes about 1 1/2 minutes like yours. 30% Divine boon, 18% enchantment mod on the sword, 16 smiting prayers, 2 casts of Shield of Judgement finishes them off, regardless of the size of the group. For my Warrior, well... 1 takes about the same amount of time. 2 takes closer to 2 1/2 to 3 minutes, since the Riposte damage only affects one at a time. 3 is impossible with this build, as I just found out the hard way by getting my ass thoroughly kicked. There's not enough damage to go around, and it really hurts when you get hit unprotected 3 times in that 2 seconds of downtime for Dolyak Signet. In that case Bonetti's would be good for staying alive, but there's still no way to concentrate enough damage on one single enemy to bring it down. But a group of 3 is very rare (only the 3rd or 4th time I've ever hit that many at once), rare enough to not mind re-zoning.

Monk farming has its advantages, for sure. If you know what I know, you probably have over 20 gold hammers filling up your inventory like I do. But I like to make Warrior builds, because Etterwyn will always be my fave.

Katari

Katari

Wilds Pathfinder

Join Date: Aug 2005

Upstate

Me/

Quote:
Originally Posted by kvndoom
Fear not, when a patrol of Sand Elementals sneaks up on you while you're fighting Sand Wurms, you'll really, really see why Mend Ailment makes all the difference in the world. Ah, I just avoid the Sand Eles. I don't think my build would survive two Wurms without the Bonetti's, and getting attacked by two Wurms is more common than an un-avoidable Sand Ele. Altough... Mend Ailment would help speed things up vs those cursed Enchanted Bows.

In that case, I suspose you could use Plague Touch instead.

Handy Dandy Man

Ascalonian Squire

Join Date: Dec 2005

The Untouchable North Americans [tuna]

Mo/W

Quote:
Originally Posted by kvndoom
If you know what I know, you probably have over 20 gold hammers filling up your inventory like I do. O, i know, i know ;D. giant slayer hammers anyone?

BaseKid

Ascalonian Squire

Join Date: Nov 2005

Kitty Likes Coconuts [Wild]

I like the build and such...dam i never knew bleached shells were worth 1k...or are they?

anyway, this build works great, but I mainly love it because its so tweakable. good job.

albhaf

Pre-Searing Cadet

Join Date: Nov 2005

Think this is one of the best farming builds ever, for sveral reasons:

1. Easy to use without even the cheap recommended equipment.
2. Great for beginners, I sometimes forget to activate dolyak signet after it recharges and still make it.
3. Think we have found a way of farming that Anet most likely will not nerf.

Keep the builds coming kvndoom

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Dont Feel No Pain recommended me to try Illusionary Weaponry with this build, so I've been expreimenting with that this morning. This is tentative, more tweaking will be needed.



Cyclone is excellent for the mob of Enchanteds at the teleporter, as well as spreading the love with more than one Wurm. Energy management is a bit of a problem, but I'm still working on it...

Illusion of Weakness is a good fallback because you cast it at the start of the run and don't worry about it again, and it'll save your ass if you get into trouble. Flurry didn't really do me much good, since it cancelled out my Physical Resistance. With Dolyak and PR up, worms were only doing 3 or 4 damage to me per hit. Very, very nice. But, more to come...

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

Hope u dont mind me posting this here kvndoom casue i'm not going to make my own worm thread.

ok here is my final build for farming worms ( i do hero's runs)

w/x

flurry
riposte
deadly riposte
gash
galthrath slash (havn't decided if i should use this or watchyourself)
final thrust
Victory is mine (elite)
sprint

16 tactics
15 sword
rest on strength

took down a worm in under 30 secs

elric dragonsblood

Academy Page

Join Date: Jul 2005

St. Louis Mo

phantom menace

E/Me

here is what im running on my W/Mo
15 strength hat +1 + sup rune
8 axe mastery +minor rune
14 in tactics +sup rune
sup absorbtion
knights boots
thorgalls shield
vampiric battlepick of defense
max dam req 8
+13 while enchanted
3-1 vamp
+4 armor all the time
i have 1 15 point attribute quest done this leaves 2 points unused.
skills
1.watchfull spirit
2.healing signet
3.dolyak signet
4.bonetti's defense
5.desperation blow
6.dismember
7.axe rake (this 1 can be changed)
8.gladiators defense (elite)

with 15 in strength i can keep dolyak up all the time so even with 371 heath the worms dont even get me more that 50% under max heath and i can still farm hydras, griffons,trolls and tundra giants. if i get lucky and the worm stars bleding i can take 1 in under 40 secs if not no more than 1 1/2 minutes with this build. edit just took on 2 wurms at once i had to keep on the heals nut i go it done in about 3 1/2 minutes.


kvndoom how do u deal with the sand giants grubby necro hands stealing you're heath? i can't take more than 2 and i have to spam heal sig to do it.

elric dragonsblood

Academy Page

Join Date: Jul 2005

St. Louis Mo

phantom menace

E/Me

here is what im running on my W/Mo
15 strength hat +1 + sup rune
8 axe mastery +minor rune
14 in tactics +sup rune
sup absorbtion
knights boots
thorgalls shield
vampiric battlepick of defense
max dam req 8
+13 while enchanted
3-1 vamp
+4 armor all the time
i have 1 15 point attribute quest done this leaves 2 points unused.
skills
1.watchfull spirit
2.healing signet
3.dolyak signet
4.bonetti's defense
5.desperation blow
6.dismember
7.axe rake (this 1 can be changed)
8.gladiators defense (elite)

with 15 in strength i can keep dolyak up all the time so even with 371 heath the worms dont even get me more that 20 under max heath and i can still farm hydras, griffons,trolls and tundra giants. if i get lucky and the worm stars bleding i can take 1 in under 40 secs if not no more than 1 1/2 minutes with this build.

kvndoom how do u deal with the sand giants grubby necro hands stealing you're heath? i can't take more than 2 and i have to spam heal sig to do it.

elric dragonsblood

Academy Page

Join Date: Jul 2005

St. Louis Mo

phantom menace

E/Me

here is what im running on my W/Mo
15 strength hat +1 + sup rune
8 axe mastery +minor rune
14 in tactics +sup rune
sup absorbtion
knights boots
thorgalls shield
vampiric battlepick of defense
max dam req 8
+13 while enchanted
3-1 vamp
+4 armor all the time
i have 1 15 point attribute quest done this leaves 2 points unused.
skills
1.watchfull spirit
2.healing signet
3.dolyak signet
4.bonetti's defense
5.desperation blow
6.dismember
7.axe rake (this 1 can be changed)
8.gladiators defense (elite)

with 15 in strength i can keep dolyak up all the time so even with 371 heath the worms dont even get me more that 20 under max heath and i can still farm hydras, griffons,trolls and tundra giants. if i get lucky and the worm stars bleding i can take 1 in under 40 secs if not no more than 1 1/2 minutes with this build.

kvndoom how do u deal with the sand giants grubby necro hands stealing you're heath? i can't take more than 2 and i have to spam heal sig to do it.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

dont feel no pain and I teamed up today to do a couple of runs. I showed him the run outside of Dunes and he showed me the Heroes run. From Heroes it's a straight shot, but only 1 worm each time. On our Dunes run, we encountered 5, and got 2 shells out of the 5. I think the chance of getting shells is higher from Dunes because there are more Worms spawning in the area. The Enchanteds really aren't that hard to get past, if you use a build to counter them. That's why I pick the builds I have. If it weren't for the armors guarding the teleporter I could bring more damage skills, but I have to account for them to get to the Wurm Farm. And the harvest is getting good!

Yippee!!!!

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Here's my finalized W/Mez build, entitled "Pain is no Illusion"



Sand Wurms? Owned.
Bows? Owned.
Hammers? Owned.
Swords? Owned.
Sand Elementals? Owned.

NOTHING can come between me and my shells now. MWAHAHAHAHAHAAAA!

The Chalice I got from a collector in Maguuma, it's the only 5/45 based on Illusion magic in the whole game. Illusion of Weakness meets the "while enchanted" requirement. Not a bad idea to keep a shield handy to switch over when your health gets low, to reduce damage. For the most part I was fine with just the chalice, but better safe than sorry. Illusionary Weaponry is the cure for blindness. Them godforsaken Bows can throw dirt all they want and it makes no difference in their asses getting kicked. A 20% enchantment mod on me sword would totally OWN, because IW would only have 4 seconds downtime ever. Of course if you have one of those 40% axes, ouch. By the way, Cyclone Axe works with IW, so if you DO happen to have a +enchant axe, you can take out the Enchanteds even faster. For the Wurms though, Riposte and Deadly Riposte are a good way to keep the damage going until IW recharges. Flurry isn't really necessary, but I still haven't found a good 8th skill. Maybe I will Survive again, since my energy problems are fixed. Gladiator's armor is HIGHLY recommended.

Thanks again to Dont Feel No Pain for recommending the IW build!

albhaf

Pre-Searing Cadet

Join Date: Nov 2005

Regarding flurry, I suggest you switch it out for elemental resistance. This addition
makes it and all-round build usable on hydras too.

Really good build though, have to try it out when I have the time!

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

hmmm nice nice nice , but i'll stick with mine for now.... there is always a new build round the corner and i'm going to find it.

o yeah 8th slot possiblities:

1.sprint (faster run)
2.beserker stance (11 secs of 33% faster IW)
3. Clumsiness nice dmg i little bit better than riposte and usuable during IW.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

Quote:
Originally Posted by dont feel no pain
3. Clumsiness nice dmg i little bit better than riposte and usuable during IW. 10 energy, 10 recharge. That's a little energy intensive for a warrior IMO. Flurry + Riposte fills it every few seconds dishing out 63 damage (16 tactics) whereas at most clumsiness is 76.

The Wisdom Cube

The Wisdom Cube

Ascalonian Squire

Join Date: Dec 2005

Heros of Pve

W/Mo

Can I ask where you buy riposte and deadly riposte? I've looked everywhere and can't find it

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by The Wisdom Cube
Can I ask where you buy riposte and deadly riposte? I've looked everywhere and can't find it You didn't look here:

http://www.guildwarsguru.com/skill/class/6-warrior

:P

The Wisdom Cube

The Wisdom Cube

Ascalonian Squire

Join Date: Dec 2005

Heros of Pve

W/Mo

Thanks Kvn, I didn't know you could click on it to see where it was. (I'm retarded) I'm about | | this close to figuring out your build, I just need to get up to CAP SoJ. I have all the armor/weapon/shield.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

somthing came up in my head , u said that they take hesxes for 33% of the time only. wastrels worry at 16 domination is quite tasty. energy managment = not worked out yet.

wastrels worry ment to last 3 secs but only 1 with a worm.

it's 5 energy 1/4 sec cast 1 sec recharge , just got to get some energy managment.

Epinephrine

Epinephrine

Master of Beasts

Join Date: Mar 2005

Ottawa, Canada

Servants of Fortuna [SoF]

Quote:
Originally Posted by dont feel no pain
somthing came up in my head , u said that they take hesxes for 33% of the time only. wastrels worry at 16 domination is quite tasty. energy managment = not worked out yet.

wastrels worry for 3 secs (1 with a worm)

it's 5 energy 1/4 sec cast 1 sec recharge , just got to get some energy managment. I don't know; Wastrel's says "After 3 seconds, target foe takes 8-53 damage. Wastrel's Worry ends prematurely if that foe uses a skill."

Ending it early results in no damage. If it ends before 3 seconds are up it probably deals no damage.
Parasitic Bond or Phantom Pain however will heal you/cause a deep wound faster.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

I recall players saying that having a Denravi helm will cause a WW to still deal its damage even though it reduces the duration to 1.5 seconds. Then again, if you CoP a Lightning Surge it doesn't deal any damage so I don't know what to believe.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

I can confirm from a failed Fissure spider run last week that reduced hex time + Rastels Worry = quick death. Used the helm to survive the Skales, forgot to switch back at the Dryders. Ouch. So yeah if you could manage the energy that would rock. But I can't see having that kind of energy to pull it off, especially not with lousy 2 regen.

By the way, I put elemental resistance in as my last skill, as was suggested. Kicks ass, because I can take out the worrisome Sand Elementals without taking much damage.

W/Me is definitely the fastest of my builds for this purpose. Less than 1 minute per worm, regardless of how many attack, since IW is gonna be focused on one at a time. Guildie gave me a +19% enchantment sword, so I gots my 36 seconds. And the Mesmer stances reduce their damage to almost nothing, so groups of 2 or 3 aren't a major issue. 81 shells and counting...

The Wisdom Cube

The Wisdom Cube

Ascalonian Squire

Join Date: Dec 2005

Heros of Pve

W/Mo

KVNDOOM I LOVE YOU! Check this out....




...well my internet is being gay, *COUGH* I have dial up *COUGH* so I can't load these pics on here. Basically it's me with your FRICKIN AMAZING BUILD, tweaked to fit my liking, owning some wurms. I took 2 for the first time and owned them after about 2:30-3:00 minutes. then not more than 15 seconds later, another pops out. OWNED. I got 3 shells in less than 8 minutes. I LOVE KVNDOOM! YOU ARE THE GOD/GODDESS OF GUILD WARS!

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

No seriously, WTF?!?


WTF?!? part II

BeatWolf

BeatWolf

Wilds Pathfinder

Join Date: Jul 2005

Haha Santa is owning you farming :")

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

On the first day of christmas, the Sand Wurms gave to me...

badd

badd

Frost Gate Guardian

Join Date: Sep 2005

Philly

W/Mo

will be trying this out when new year is here, looks promising

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Once the IDS craze is over with, I'm gonna go back to the wurms full-time. I won't start selling until I get to 250 shells, just so's I can take a screenie. Some have asked, but I'm not selling shells at a discount, regardless of how many I have. 1k apiece, like anybody else. Why? It's not the money, it's the principle. To sell for less would be undercutting anyone else who has had to go out there and work for those shells. I don't view other farmers as "competition;" if I did I wouldn't post my builds for other people to use. I might not need the money, but other people do. If anyone else wants to undercut the standard price, that's up to them. But in the end you're just hurting yourself and everyone else, because there are a LOT of people more than willing to pay 1k apiece for the shells. I had a guy PM me in game to thank me for the build. He told me he had gotten 48 shells and sold every one. They sell themselves, and if anyone wants to haggle, it's their own loss.

I finally broke down and bought a Malinon's Shield. I'm loving it for the IW build!

Murder In China

Murder In China

Banned

Join Date: Sep 2005

/B/Chan

Looking for one

W/

I don't really like this new build, I prefer sticking with the older verison. Works much faster IMO.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

hey it's a bit late but have u ever considered losing all strength and just wap on watchyourself and something else which may be usfull.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

I don't go anywhere without Dolyak Signet. Take on some Sand Elementals and see why.

Marcello99

Ascalonian Squire

Join Date: Dec 2005

Hi Jinx Rage [Jinx]

W/

I think Dolyak could be used sometimes, and sometimes not. The only other Pro for Watch Yourself is that you can run out of a battle if you need to, which may not be so useful whilst battling a Sand Elemental because even though you get the armor bonus, You still get knocked down and suffer more damage. With Dolyak even though you move 75% slower you still get the advantage with more armor, and cannot be knocked down. But both can vary in uses to be better than one another.

Mactredhorn

Pre-Searing Cadet

Join Date: Sep 2005

When we traded the other night you mentioned your IDS build which led me here to get the shield. I followed your W/M instructions almost to the letter and am a bleached shell farmer now.

Many thanks to Kvndoom.

BBoy_Manchild

BBoy_Manchild

Banned

Join Date: Aug 2005

dayton ohio

N/Mo

i think i have a good solution to the nrg management for rrastels worry, try spirit of failure and stances that dont end when using skills, not only will the worms almost always miss making you take no damage at all, youll gain back your nrg pretty fast, and sub in bonneti every so often for like 8 nrg a miss
the problem i can see with this is points in inspiration and not very effecient for taking out the other things near the worms, but when i kill worms i port back in town when the enchanted are too close to portal and juke the sword enchanted so i dont get hamstringed which is really easy if you use a speed boost skill

stool_cannon

Academy Page

Join Date: Nov 2005

Pride Fighterz

W/

Quote:
Originally Posted by Racthoh
I'm thinking something along these lines:

Victory Is Mine! {E}
Dolyak Signet
For Great Justice!
Riposte
Deadly Riposte
Desperation Blow
Flurry
Rotting Flesh

Not sure about the attributes but at max tactics you'd be shooting out 72 health ViMs, FGJ + Flurry + Riposte for 63 damage blocks pretty much every other attack. Whether or not it's enough defense would be the only concern I can think of, then again Desperation Blow can inflict 4 different conditions on top of Rotting Flesh... so a lot of health every 15 seconds. Might work.

Plus, 0 attribute sword builds are fun. I'm running a pretty similar mesmer build here. Probably doesn't matter too much whether it is a necro or a mesmer but the physical resistance makes wurm hunting cake.

Skills:
Heal Sig
Dolyak Sig
Watch Yourself
Physical Resistance (I would consider subbing elem resistance, then you can farm anything in the desert)
Sprint
Gladiators Defense
Riposte
Deadly Riposte

Insipration 3
Strength 12
Sword 0
Tactics 14

Full Plate, Ascalon Helm, Major vigor, Major Absorb, Minor Tactics
(I should add another minor rune of strength but I keep swapping and haven't gotten around to it)

With this build the wurms go down in about 1 minute
I can farm pretty much anything in the desert, just make sure never to cast deadly riposte on wurms on giants as they pass the bleeding right back to you. For giants, I wouldn't try more than 3. I haven't looked at their damage without physical resistance but I wouldn't want to be without it for the 2 seconds dolyak is down.

You could probably leave sprint behind if you want since this build can kill pretty much everything. If you left sprint I would add elem resistance for the hydra boss near elona. Every other desert creature has been easy enough except for him

stool_cannon

Academy Page

Join Date: Nov 2005

Pride Fighterz

W/

Quote:
Originally Posted by stool_cannon
I'm running a pretty similar mesmer build here. Probably doesn't matter too much whether it is a necro or a mesmer but the physical resistance makes wurm hunting cake.

Skills:
Heal Sig
Dolyak Sig
Watch Yourself
Physical Resistance (I would consider subbing elem resistance, then you can farm anything in the desert)
Sprint
Gladiators Defense
Riposte
Deadly Riposte

Insipration 3
Strength 12
Sword 0
Tactics 14

Full Plate, Ascalon Helm, Major vigor, Major Absorb, Minor Tactics
(I should add another minor rune of strength but I keep swapping and haven't gotten around to it)

With this build the wurms go down in about 1 minute
I can farm pretty much anything in the desert, just make sure never to cast deadly riposte on wurms on giants as they pass the bleeding right back to you. For giants, I wouldn't try more than 3. I haven't looked at their damage without physical resistance but I wouldn't want to be without it for the 2 seconds dolyak is down.

You could probably leave sprint behind if you want since this build can kill pretty much everything. If you left sprint I would add elem resistance for the hydra boss near elona. Every other desert creature has been easy enough except for him I forgot, zealous collectors stance sword and -2 +45 collectors or green stance shield.

I switch to grogs blade if I get blinded by anything.

vncanadian

vncanadian

Krytan Explorer

Join Date: May 2005

SSSJ

W/Mo

T_T

i hate searching for wurms

could anyone help me out on a couple key locations

i've only gotten to see like 4 key locations every time soo... can anyone help me out where these beast pop out?

badd

badd

Frost Gate Guardian

Join Date: Sep 2005

Philly

W/Mo

having trouble finding chalice would u care to show where please, ty