energy cost when you cancel skill?
ghezbora
I made a good-faith effort to search for this and didn't find it.
Why, when I start casting a spell or using a skill, and then cancel it of my own volition (by pressing esc), do I still pay my energy cost?
I'm open to there being a very valid balance reason that I'm missing, but if there isn't one, this should be fixed, I think. It is treated differently by the game mechanics, since I do not have to wait for it to recharge, so why do I still pay the energy fee?
This is mainly just a nuisance, when I start casting resurrect right after someone else does, and I cancel it, now I have to wait to recharge, etc., but it can be a problem in battle if I hit the wrong key, for example, and spend 15e casting Shield of Regeneration on someone who's perfectly fine because hitting "esc" doesn't give me my energy back
A bit of a rant, but I'd like to see what the community thinks about this.
Why, when I start casting a spell or using a skill, and then cancel it of my own volition (by pressing esc), do I still pay my energy cost?
I'm open to there being a very valid balance reason that I'm missing, but if there isn't one, this should be fixed, I think. It is treated differently by the game mechanics, since I do not have to wait for it to recharge, so why do I still pay the energy fee?
This is mainly just a nuisance, when I start casting resurrect right after someone else does, and I cancel it, now I have to wait to recharge, etc., but it can be a problem in battle if I hit the wrong key, for example, and spend 15e casting Shield of Regeneration on someone who's perfectly fine because hitting "esc" doesn't give me my energy back
A bit of a rant, but I'd like to see what the community thinks about this.
Mordakai
I agree, I think if you cancel a skill, you should get the energy back.
Is there any reason why this shouldn't happen? Can you cancel a spell that's being interrupted, for example, and sneak out of the interruption penalty?
Is there any reason why this shouldn't happen? Can you cancel a spell that's being interrupted, for example, and sneak out of the interruption penalty?
Medion
Maybe:
You casting long-time spell
Enemy monk casts Spellbreaker
You cancel the spell as you saw him using it.
You casting long-time spell
Enemy monk casts Spellbreaker
You cancel the spell as you saw him using it.
Goonter
I dont think it was a mistake to make people pay for a canceled spell. It is punishing and its had me in a bind more times than Id like. The best solution...communication. Its basiclly forced if you want to make the most of your energy.
There could be a clever solution around if it the programers wanted one.
There could be a clever solution around if it the programers wanted one.
Ruin
Balance reasons aside, there's a very valid flavor reason why you don't get energy back.
You're a spellcaster, you channel your concentration, magic power, and all of that (itemized as 'energy') into preparing to cast a spell. You could suddenly decide 'hey I don't want to cast that' and cancel it, but you've still focused a portion of your power into that spell, whether you finished it or not.
You're a spellcaster, you channel your concentration, magic power, and all of that (itemized as 'energy') into preparing to cast a spell. You could suddenly decide 'hey I don't want to cast that' and cancel it, but you've still focused a portion of your power into that spell, whether you finished it or not.
super dooper
Quote:
Originally Posted by Mordakai
Is there any reason why this shouldn't happen? Can you cancel a spell that's being interrupted, for example, and sneak out of the interruption penalty?
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by taking away the energy loss for doing it I imagine you'd see it alot more, since there'd be nothing to lose.. probably not a good idea.
Mordakai
Quote:
Originally Posted by super dooper
yep you can.. I do it (mostly in CA), when I have a ranger or mesmer on me, I start casting then cancel out as I see it coming then do the real one. it hits my energy pool, but my energy management can generally make up for it..
by taking away the energy loss for doing it I imagine you'd see it alot more, since there'd be nothing to lose.. probably not a good idea. |
/not signed
ghezbora
Quote:
Originally Posted by super dooper
yep you can.. I do it (mostly in CA), when I have a ranger or mesmer on me, I start casting then cancel out as I see it coming then do the real one. it hits my energy pool, but my energy management can generally make up for it..
by taking away the energy loss for doing it I imagine you'd see it alot more, since there'd be nothing to lose.. probably not a good idea. |
darkdragon99
Quote:
Originally Posted by Ruin
Balance reasons aside, there's a very valid flavor reason why you don't get energy back.
You're a spellcaster, you channel your concentration, magic power, and all of that (itemized as 'energy') into preparing to cast a spell. You could suddenly decide 'hey I don't want to cast that' and cancel it, but you've still focused a portion of your power into that spell, whether you finished it or not. |
i understand not making it so you get all of it back but still you shouldn't loser all of it to the void either
lyra_song
perhaps half the energy goes back?
Mysterial
How about you recover an amount of energy proportional to how far along the casting got? i.e. if you were 0.25 seconds into a 1 second spell you get 75% of the energy cost back. This would also work around the bug where you go to hit a spell, your computer hitches for a second (GW does that all the time for some reason, at least for me), causing the game to cancel the spell immediately after you start casting.
super dooper
Quote:
Originally Posted by Mysterial
How about you recover an amount of energy proportional to how far along the casting got? i.e. if you were 0.25 seconds into a 1 second spell you get 75% of the energy cost back. This would also work around the bug where you go to hit a spell, your computer hitches for a second (GW does that all the time for some reason, at least for me), causing the game to cancel the spell immediately after you start casting.
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Yichi
Quote:
Originally Posted by lyra_song
perhaps half the energy goes back?
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ghezbora
Quote:
Originally Posted by Mysterial
How about you recover an amount of energy proportional to how far along the casting got? i.e. if you were 0.25 seconds into a 1 second spell you get 75% of the energy cost back. This would also work around the bug where you go to hit a spell, your computer hitches for a second (GW does that all the time for some reason, at least for me), causing the game to cancel the spell immediately after you start casting.
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Yichi
The only time i say that you dont get energy back is when you get interrupted. because then clearly you were intending to use that skill. other than that u should get half back, its a pain when youre running or just plain moving and you go to cast a spell and it takes another step forward and cencels your spell and youre down 15 or so energy.....
Cymmina
Quote:
Originally Posted by Medion
Maybe:
You casting long-time spell Enemy monk casts Spellbreaker You cancel the spell as you saw him using it. |
Aenimus
Quote:
Originally Posted by Mysterial
How about you recover an amount of energy proportional to how far along the casting got? i.e. if you were 0.25 seconds into a 1 second spell you get 75% of the energy cost back. This would also work around the bug where you go to hit a spell, your computer hitches for a second (GW does that all the time for some reason, at least for me), causing the game to cancel the spell immediately after you start casting.
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i hate that lag/autorunning glitch... so frustrating.
Phades
Personally i just hate it when the exhaustion hits the pool, but no spell effect happens.
Yogi's Pain
As someone who only plays casters, this is something that annoys me to no end. However, if i look at it from the amount of spells I cast and then see how many I cancel out of, not really that big of a deal.
So someone casts res just before you do, shame on you two for not communicating. Some oppenant is casting, well someone said an interupt but even if you see them doing that nothing you can do about it but lets say they cast backfire, good for them they beat you to the punch. Or maybe your target has died before you can get off your spell, dumb on your part, should have realized that they wouldn't survived that long anyways.
I run into the situations all the time and I bitch more than anyone that I lost the energy. Then I realize that if I had been sober and thinking clearly I wouldn't have gotten myself into those situations in the first place.
So someone casts res just before you do, shame on you two for not communicating. Some oppenant is casting, well someone said an interupt but even if you see them doing that nothing you can do about it but lets say they cast backfire, good for them they beat you to the punch. Or maybe your target has died before you can get off your spell, dumb on your part, should have realized that they wouldn't survived that long anyways.
I run into the situations all the time and I bitch more than anyone that I lost the energy. Then I realize that if I had been sober and thinking clearly I wouldn't have gotten myself into those situations in the first place.
ghezbora
Quote:
Originally Posted by Yogi's Pain
So someone casts res just before you do, shame on you two for not communicating.
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I still think it's annoying.
Shmash Witdaclub
I have always been confused about this as well, I liked Ruin's explanation.
Aside from liking his explanation I still do not like the end effect. I Like the proposal of getting a certain amount of energy back based on the time you spent casting the spell before you canceled.
Also, if a spell is interrupted, you should still lose all energy it took to cast the spell - isn't this a big part of the reason there are interrupt skills in the game? If the just interrupted with no mana loss the opponent would just do somehting else with little or no consequence to being interrupted in the first place.
Anyway, for the most part
/signed
Shmash
Quote:
Originally Posted by Ruin
You're a spellcaster, you channel your concentration, magic power, and all of that (itemized as 'energy') into preparing to cast a spell. You could suddenly decide 'hey I don't want to cast that' and cancel it, but you've still focused a portion of your power into that spell, whether you finished it or not.
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Also, if a spell is interrupted, you should still lose all energy it took to cast the spell - isn't this a big part of the reason there are interrupt skills in the game? If the just interrupted with no mana loss the opponent would just do somehting else with little or no consequence to being interrupted in the first place.
Anyway, for the most part
/signed
Shmash
ghezbora
Quote:
Originally Posted by Shmash Witdaclub
Also, if a spell is interrupted, you should still lose all energy it took to cast the spell - isn't this a big part of the reason there are interrupt skills in the game? If the just interrupted with no mana loss the opponent would just do somehting else with little or no consequence to being interrupted in the first place.
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Xenrath
I'd like for that annoying bug to be fixed whereby if you're running and you cast a spell/use a signet, some odd sequence of events follow where you stop briefly, but the spell/skill somehow manages to interrupt itself and fails. You lose the energy and the thing never worked
Hannibel
i think canceling a skill and the energy cost for it is a penelty, i don't think it's a bug.
Xenrath
No there's definately a glitch, try running (autorun with "R", or just normal) and then use a skill/spell e.g. Healing Signet, and you'll stop running, start using skill and it fails! Not every time but enough times that it's annoying
ghezbora
Quote:
Originally Posted by Xenrath
No there's definately a glitch, try running (autorun with "R", or just normal) and then use a skill/spell e.g. Healing Signet, and you'll stop running, start using skill and it fails! Not every time but enough times that it's annoying
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personally i really like the "percentage of casting time remaining energy back" idea
Banaticus
That canceling while autorunning has screwed me over before. I hate it.
Dumbassturtle
/signed
The partial energy back sounds nice.
I'd like the run cancel bug fixed, also maybe a different way to cancel out of skills rather than run, cause I like to cast skills then run, and you can somewhat queue skills that you cast, I like to be able to queue my running for after I cast the skill instead of accidentally canceling out of the skill at the very end of casting it cause it hit run a millisecond to early. Maybe a 'point of no return' (*sings phantom* lol) thing instead though, so if you hit run at what you think is the end of the spell if its not the end it wont cancel if it'd gotten to a certain point in the cast.
The partial energy back sounds nice.
I'd like the run cancel bug fixed, also maybe a different way to cancel out of skills rather than run, cause I like to cast skills then run, and you can somewhat queue skills that you cast, I like to be able to queue my running for after I cast the skill instead of accidentally canceling out of the skill at the very end of casting it cause it hit run a millisecond to early. Maybe a 'point of no return' (*sings phantom* lol) thing instead though, so if you hit run at what you think is the end of the spell if its not the end it wont cancel if it'd gotten to a certain point in the cast.
Mars Dragonblade
Meh, why not...
/Signed, cos it's one of those irritating things.
/Signed, cos it's one of those irritating things.
Hidden in the Mist
/Not-signed
Zakarr
Quote:
Originally Posted by Mysterial
How about you recover an amount of energy proportional to how far along the casting got? i.e. if you were 0.25 seconds into a 1 second spell you get 75% of the energy cost back.
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Kendar Muert
i like the idea of percentage regain.
/signed
/signed
shardfenix
Absolutely not. For one, it would make interrupts lose their usefulness. If you could cancel a skill anytime, you could "on/off" a skill until the interrupter wastes a skill.
Another issue about canceling interrupts is that it reduces the risk factor when using a spell such as meteor shower. If you could cancel it anytime for a full refund, there would be no risk in throwing it around.
Maybe your idea could be made into a skill (stance; the next time you cancel a skill, you gain energy equal to that spell's cost.), but not as a mechanic.
Another issue about canceling interrupts is that it reduces the risk factor when using a spell such as meteor shower. If you could cancel it anytime for a full refund, there would be no risk in throwing it around.
Maybe your idea could be made into a skill (stance; the next time you cancel a skill, you gain energy equal to that spell's cost.), but not as a mechanic.
Ventius Hozza
When you are running and want to cast a skill, spam it like crazy - ever since I've been doing that they never fail on me again.
I know what you mean tho, pisses me off when I'm lazy-playing.
You can do this anyways, it doesn't take too much for an interrupter to cast their skills. cast cancelling ftw. Also, against mesmers it always nice to cast-cancel skills and then throw in a signet. Always gets em with their power leech/spikes. Works like a charm ^^
But yeh, /signed to the percentage cost back for duration you spent casting cast.
I know what you mean tho, pisses me off when I'm lazy-playing.
Quote:
Absolutely not. For one, it would make interrupts lose their usefulness. If you could cancel a skill anytime, you could "on/off" a skill until the interrupter wastes a skill. |
But yeh, /signed to the percentage cost back for duration you spent casting cast.
unholy guardian
you started casting it your energy got used then
It's like starting up a car with gas in it, you don't get the gas back if somehow your masacre your car... put it in drive and floor it lol!!!
It's like starting up a car with gas in it, you don't get the gas back if somehow your masacre your car... put it in drive and floor it lol!!!
Nexium
Quote:
Originally Posted by Medion
Maybe:
You casting long-time spell Enemy monk casts Spellbreaker You cancel the spell as you saw him using it. |
Carth`
I wish it was possible to cancel a spell with 1 second cast time. Nearly every healing prayers skill is, and when I heal someone that gets healed by some other means and is no longer in trouble, I try to cancel it to heal someone else and it's like it stops responding. Your character just carries on. Only longer cast time spells can be stopped in my experience.
desolation0
The main thing you currently get back from cancelling a spell is the rest of the time it would have taken to cast. Accidently casting/cancelling (outside of glitches) is the players fault, as I think nobody here disagreed with, and taking the energy hit is the consequence. As for getting back energy from cancelling when, say, noticing a spellbreaker in your way is just like cancelling to deke out an interrupter. You casted with the full intention of casting, and again get hit with the consequence.
/unsigned
As far as Exhaustion, I also dislike when I get hit with it when I accidentaly or intentionally cancel a spell. However, it's unlikely to change that due to the way exhaustion would end up interracting with interrupts.
/unsigned
As far as Exhaustion, I also dislike when I get hit with it when I accidentaly or intentionally cancel a spell. However, it's unlikely to change that due to the way exhaustion would end up interracting with interrupts.
Orinn
Quote:
Originally Posted by Mysterial
How about you recover an amount of energy proportional to how far along the casting got? i.e. if you were 0.25 seconds into a 1 second spell you get 75% of the energy cost back. This would also work around the bug where you go to hit a spell, your computer hitches for a second (GW does that all the time for some reason, at least for me), causing the game to cancel the spell immediately after you start casting.
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frojack
Quote:
Originally Posted by Phades
Personally i just hate it when the exhaustion hits the pool, but no spell effect happens.
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Besides, this whole canceling cost thing is part of what being a caster is all about. If it ain't broke...
/not signed.