AI Henchie Proposal

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

Howdy,

Since the last patch, mobs have "learned" to flee when under the effect of an AoE. I've adapted my gameplay to suit this (either bring a slow-down or simply use AoE to clear packs who are ganging up on a caster).

I've noticed, however, that my henchies have yet to learn what the mobs have--to run from an AoE. While I've sat on this for awhile, after having had half my henchie-party nuked by meteor shower because they refused to move, I felt it was a good time to point out this discrepancy.

Could henchie AI code be updated to move out of an AoE radius?

DeanBB

DeanBB

Forge Runner

Join Date: Jul 2005

Arizona

Wizardry Players Guild, http://4guildwars.7.forumer.com

I thought henchies were included in that AI update. Guess I'll have to pay a little more attention to them.

Struth

Struth

Ascalonian Squire

Join Date: Nov 2005

Texas

Free Worlds Coalition [FWC]

E/Mo

phew, at least Im not alone out there!

GW announced that they fixed both monster mobs and henchies, to move out of AoE spells, but henchies are still as dumb as ever. Malestorm in southern Shiverpeaks and Meteor Shower in Perdition Rock; those two places/spells are the worst, and the henchies just like staying in the AoE.

Henchies dont enjoy being dumb, make em smarter too!

w0lf

Pre-Searing Cadet

Join Date: Oct 2006

Mo/

why would they make then henchies better if u can buy heros for 50 euro with the nf campain?