E/Me Build?....plz help
Magik_One
Imk looking for a good E/Me build and what weapons i need to buy...plz post
Wizzard Milamber
still working on it, but this is what i have so far
from left to right:
fire attunement
arcane echo
Meteor sorm
Fire storm
Glyph of sacrifice
flare
fireball
phoenix / capt sig
attunement gives you more energy ( 30% of cost of casted spell) then i use echo, so it is replaced with my next spell, then fire storm, then glyph of sacrifice so i can instatly cast the meteor storm again.
And then i spam others till foe's are dead
still trying out stuff. I try to find a good spell that gives me more energy
from left to right:
fire attunement
arcane echo
Meteor sorm
Fire storm
Glyph of sacrifice
flare
fireball
phoenix / capt sig
attunement gives you more energy ( 30% of cost of casted spell) then i use echo, so it is replaced with my next spell, then fire storm, then glyph of sacrifice so i can instatly cast the meteor storm again.
And then i spam others till foe's are dead
still trying out stuff. I try to find a good spell that gives me more energy
Magik_One
Hmm...ok but what weapons should i have and armor?...and where should i put stats?........ty for quick response
judge1121
well first of all u need a res sig in skills so take out glyph of sacrifice.
for armor i guess hydromancer or pyromancer are good. at the there are a lot of things u fight that do fire dmg and if u take a winter ranger with u, well it can be changed to cold dmg so hydromancers can be better.
for weapons i guess u can have depending on ur attribute, since i guess u gonna go fire. take a fire wand from the collector near nolani cause it gives 5 energy. later on if u want u can get collector items like a focus that gives 20% to cast fire skills faster/20% recharge fire skills faster. if u want u can get the wand that gives of those mods but i prefer the extra five energy from that collector near nolani.
for armor i guess hydromancer or pyromancer are good. at the there are a lot of things u fight that do fire dmg and if u take a winter ranger with u, well it can be changed to cold dmg so hydromancers can be better.
for weapons i guess u can have depending on ur attribute, since i guess u gonna go fire. take a fire wand from the collector near nolani cause it gives 5 energy. later on if u want u can get collector items like a focus that gives 20% to cast fire skills faster/20% recharge fire skills faster. if u want u can get the wand that gives of those mods but i prefer the extra five energy from that collector near nolani.
art_
Is this pve or pvp?
If its pve, where are you in the game?
If its pve, where are you in the game?
Magik_One
This is PvE...uhmm im at droks forge, i have pyromancers set right now, 60 def but i also have kidlerlock and ragos wand...uhmm is there any armor better than that? or should i stick with this.
skills?
skills?
Rel
PvE = Echo Nuker
16 fire (sup fire + head)
13 ES (minor)
Meteor
Immolate
Fireball
Rodgdorts Invocation
Meteor Shower
Arcane Echo
Glyph of Energy
Fire Attunement
16 fire (sup fire + head)
13 ES (minor)
Meteor
Immolate
Fireball
Rodgdorts Invocation
Meteor Shower
Arcane Echo
Glyph of Energy
Fire Attunement
Magik_One
what about res signet?
lennymon
For E/Me as asked, here's what I use:
fire (10+sup rune+head)
ES (10+ minor rune)
Inspiration 11
I've adjusted these nubers and for me the damage lost by dropping fire to 14 wasn't a big deal, your mileage may vary.
I usually run with:
immolate
fireball
rodgorts invocation
meteor shower
leech sig (nice cuz it works on any skill, but only gain energy on spells)
power drain
Elemental atunement (E)
rez sig / cap sig
in a decent party you shouldn't need aura of restoration (if you move right) If you did get geeked... work on your critical spell interrupts
I prefer to run wand/artifact (dont need extra energy, 75 is plenty so go for the 20% mods)... I use collector stuff, but the greens are adequate. Armor droks is fine unless you are too rich, then just give some to me.
fire (10+sup rune+head)
ES (10+ minor rune)
Inspiration 11
I've adjusted these nubers and for me the damage lost by dropping fire to 14 wasn't a big deal, your mileage may vary.
I usually run with:
immolate
fireball
rodgorts invocation
meteor shower
leech sig (nice cuz it works on any skill, but only gain energy on spells)
power drain
Elemental atunement (E)
rez sig / cap sig
in a decent party you shouldn't need aura of restoration (if you move right) If you did get geeked... work on your critical spell interrupts
I prefer to run wand/artifact (dont need extra energy, 75 is plenty so go for the 20% mods)... I use collector stuff, but the greens are adequate. Armor droks is fine unless you are too rich, then just give some to me.
Magik_One
why immolate?...it doesnt really do much....but if its acctually good and im jsut being a nub plz explain..
lennymon
it does decent damage and puts em on fire with a fast recharge time. I generally drop meteor shower and rodgorts on groups then cycle immolate and fireball constantly.
Magik_One
k sounds good. ill try it out.....uhmm any advice on armor? i know there is smething called like fisherman armor...but im sure its like hella expensive...and is sup vigor rune worth putting in pyromancers set?
art_
Quote:
Originally Posted by lennymon
For E/Me as asked, here's what I use:
fire (10+sup rune+head)
ES (10+ minor rune)
Inspiration 11
I've adjusted these nubers and for me the damage lost by dropping fire to 14 wasn't a big deal, your mileage may vary.
I usually run with:
immolate
fireball
rodgorts invocation
meteor shower
leech sig (nice cuz it works on any skill, but only gain energy on spells)
power drain
Elemental atunement (E)
rez sig / cap sig
in a decent party you shouldn't need aura of restoration (if you move right) If you did get geeked... work on your critical spell interrupts
I prefer to run wand/artifact (dont need extra energy, 75 is plenty so go for the 20% mods)... I use collector stuff, but the greens are adequate. Armor droks is fine unless you are too rich, then just give some to me. Good build, you probably wont have too many energy problems with that.
I use something similar, but stack attunements instead. Means you dont have to split attributes.
Ditto about aura of restoration. Pointless spell against higher lvl mobs, even with 400% heal per spell. If you are being targeted, then you either need to get out of there or hope you have a good monk; or both. Immolate is a nice skill. The recharge is great. People get the impression fire eles just shoot off a few meteor showers then they are done. Decent builds, this being one variation, proves that they can keep damage going the whole battle. Im quite happy echo nukers are less useful, it means that fire eles arent automatically expected to bring echo/glyph and meteor shower.
Im tlkn pve ^
Oh and armor = 15k aeromancers. Its the coolest male ele armor imo. Obviously droks will do
Oooh, don't take firestorm. That doesnt often go down well these days
LOL. its called 'fissure' armor, because you get it from The Fissure of Woe, and its totally unnecessary and hideously expensive. Imo it looks pretty rubbish anyway (male.) If you are that rich, get it for one of your other chars ^^
fire (10+sup rune+head)
ES (10+ minor rune)
Inspiration 11
I've adjusted these nubers and for me the damage lost by dropping fire to 14 wasn't a big deal, your mileage may vary.
I usually run with:
immolate
fireball
rodgorts invocation
meteor shower
leech sig (nice cuz it works on any skill, but only gain energy on spells)
power drain
Elemental atunement (E)
rez sig / cap sig
in a decent party you shouldn't need aura of restoration (if you move right) If you did get geeked... work on your critical spell interrupts
I prefer to run wand/artifact (dont need extra energy, 75 is plenty so go for the 20% mods)... I use collector stuff, but the greens are adequate. Armor droks is fine unless you are too rich, then just give some to me. Good build, you probably wont have too many energy problems with that.
I use something similar, but stack attunements instead. Means you dont have to split attributes.
Ditto about aura of restoration. Pointless spell against higher lvl mobs, even with 400% heal per spell. If you are being targeted, then you either need to get out of there or hope you have a good monk; or both. Immolate is a nice skill. The recharge is great. People get the impression fire eles just shoot off a few meteor showers then they are done. Decent builds, this being one variation, proves that they can keep damage going the whole battle. Im quite happy echo nukers are less useful, it means that fire eles arent automatically expected to bring echo/glyph and meteor shower.
Im tlkn pve ^
Oh and armor = 15k aeromancers. Its the coolest male ele armor imo. Obviously droks will do
Oooh, don't take firestorm. That doesnt often go down well these days
LOL. its called 'fissure' armor, because you get it from The Fissure of Woe, and its totally unnecessary and hideously expensive. Imo it looks pretty rubbish anyway (male.) If you are that rich, get it for one of your other chars ^^
beav1s
For Sorrow's Furnace I'm using:
Level 16 Fire (Sup Rune + Head)
Level 13 ES (Minor Rune)
Immolate
Fire Attunement
Aura of Restoration (Gonna remove this and get something else in)
Fireball
Rodgort's Invocation
Meteor Shower
Arcane Echo
Glyph of Renewal
Basically you use Fire Attunement, and proceed with Glyph, wait a bit, Meteor Shower, Glyph, Shower, Arcane Echo, Shower, Glyph, Echoed Shower, Echoed Shower. And that's 5 showers for you gg die all bosses and drop greens
Level 16 Fire (Sup Rune + Head)
Level 13 ES (Minor Rune)
Immolate
Fire Attunement
Aura of Restoration (Gonna remove this and get something else in)
Fireball
Rodgort's Invocation
Meteor Shower
Arcane Echo
Glyph of Renewal
Basically you use Fire Attunement, and proceed with Glyph, wait a bit, Meteor Shower, Glyph, Shower, Arcane Echo, Shower, Glyph, Echoed Shower, Echoed Shower. And that's 5 showers for you gg die all bosses and drop greens
GWfreak04
where do you get rodgorts invocation? i think i have everything but that.
art_
not sure. You can get all skills at ember light camp
Magik_One
hey what are some skills i could use to save energy...i know i have fire attunement...it helps but i always run out of energy..nd i have enrgy tap...which gives me +10 energy...but its pretty much crap....
Right now i have
Flame Burst (15 en but fast recharge and does 2x damage of immolate)
Fireball
Meteor shower(to attak groups)
Rodgots Invocation( to attak groups)
Fire Attunement
Energy Tap (crap but gives me some energy)
Arcane Echo
Res signet
Im lookin to buy 15k aeromancers or Hydromancers cuz they look the best
I have a Hale fire staff of fortitude...but its not perfect...its the same as ragos staff...but doesnt have the +5 energy and +20% longer enchantments
But it does have +52 hp because of mods
ty for help so far..
Right now i have
Flame Burst (15 en but fast recharge and does 2x damage of immolate)
Fireball
Meteor shower(to attak groups)
Rodgots Invocation( to attak groups)
Fire Attunement
Energy Tap (crap but gives me some energy)
Arcane Echo
Res signet
Im lookin to buy 15k aeromancers or Hydromancers cuz they look the best
I have a Hale fire staff of fortitude...but its not perfect...its the same as ragos staff...but doesnt have the +5 energy and +20% longer enchantments
But it does have +52 hp because of mods
ty for help so far..
Hit-and-Run
Try Channeling as another spell to get more energy back. Also, with Fireball, Rodgorts, Meteor Shower, and Arcane Echo there is really no need for Flame Burst. Unless you are using armor-boosting skills you want to stay away from short-ranged attacks like flame burst.
I use Flare inbetween Immolates in my build but I use both Fire attunement and Elemental attunement so Flare only costs 1 energy. It's a nice upgrade over auto-attack.
I use Flare inbetween Immolates in my build but I use both Fire attunement and Elemental attunement so Flare only costs 1 energy. It's a nice upgrade over auto-attack.
angshuman
Quote:
Originally Posted by beav1s
Basically you use Fire Attunement, and proceed with Glyph, wait a bit, Meteor Shower, Glyph, Shower, Arcane Echo, Shower, Glyph, Echoed Shower, Echoed Shower. And that's 5 showers for you gg die all bosses and drop greens
And how many hours does it take for you to get rid of that exhaustion?
Personally, I'm not too fond of this kind of artillery build (4-5 Meteor Showers). Use Dual Attunements or Glyph of Energy, and use a good, varied set of skills. With Incendiary Bonds having been fixed, Bonds, Fireball, Rodgort's and Meteor Shower form a nice set of primary offensive AoE skills that recharge reasonably fast. The best part is that although your fights may last a little longer than if you're using heavy artillery, you don't have to wait for 2 hours after every fight waiting for your exhaustion to clear.
Personally, I'm not too fond of this kind of artillery build (4-5 Meteor Showers). Use Dual Attunements or Glyph of Energy, and use a good, varied set of skills. With Incendiary Bonds having been fixed, Bonds, Fireball, Rodgort's and Meteor Shower form a nice set of primary offensive AoE skills that recharge reasonably fast. The best part is that although your fights may last a little longer than if you're using heavy artillery, you don't have to wait for 2 hours after every fight waiting for your exhaustion to clear.
Magik_One
ty for imput..and yeah i took out flame burst cuz u had to be touching the guy to use it =/.....and im gunna try to find elemental attunement i dint know u could use both =D....i hope this solves my energy problem...and is ragos staff better or perfect hale fire staff of fortitude....i also wanna know if there are any skills i should go try and capture...
nine6nine
take elemental attunment {elite} fire island chain
with fire attunment for 58 out of 60 when using fire magic u gain 80% of the energy you use (with high enough energy storage) and then add aure of restoratoin for ownage use spells in htios order ele attun fire attun aura
with fire attunment for 58 out of 60 when using fire magic u gain 80% of the energy you use (with high enough energy storage) and then add aure of restoratoin for ownage use spells in htios order ele attun fire attun aura
art_
Quote:
Originally Posted by angshuman
And how many hours does it take for you to get rid of that exhaustion?
Personally, I'm not too fond of this kind of artillery build (4-5 Meteor Showers). Use Dual Attunements or Glyph of Energy, and use a good, varied set of skills. With Incendiary Bonds having been fixed, Bonds, Fireball, Rodgort's and Meteor Shower form a nice set of primary offensive AoE skills that recharge reasonably fast agreed.
Personally, I'm not too fond of this kind of artillery build (4-5 Meteor Showers). Use Dual Attunements or Glyph of Energy, and use a good, varied set of skills. With Incendiary Bonds having been fixed, Bonds, Fireball, Rodgort's and Meteor Shower form a nice set of primary offensive AoE skills that recharge reasonably fast agreed.
Sunsu Pyro
I use this build for Farming in Sorrows Furnace:
Rago's Flame Staff
Pyromancer Armor from Citadel
Fire Magic: 15
Energy Storage: 13
Inspiration Magic: 3
Fireball
Meteor
Rodgorts Invocation
Meteor Shower
Glyph of Renewal (This and arcane echo allows me to use spells such as meteor shower 3 times in a row)
Fire Attunement
Arcane Echo
Power Drain (Handy for interrupting a priest that is rezzing or whatever)
Doesn't seem like it but i get virtually no exhaustion, or it doesn't affect me because i recover easily.
Rago's Flame Staff
Pyromancer Armor from Citadel
Fire Magic: 15
Energy Storage: 13
Inspiration Magic: 3
Fireball
Meteor
Rodgorts Invocation
Meteor Shower
Glyph of Renewal (This and arcane echo allows me to use spells such as meteor shower 3 times in a row)
Fire Attunement
Arcane Echo
Power Drain (Handy for interrupting a priest that is rezzing or whatever)
Doesn't seem like it but i get virtually no exhaustion, or it doesn't affect me because i recover easily.