should i go warrior/necro?

sparx

sparx

Academy Page

Join Date: May 2005

florida babee

i wanted to make a w/n because i like to solo (warrior) but i want to go necro as secondary profession so i can raise the dead. i would like to raise some minions to keep me company and keep me from getting lonely as i adventure ) thats why i was a ranger in world of warcraft, my pet filled that that role perfectly!

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

Depends really Mark of pain with berserker stance is great for pve and or transfer life or life siphon

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Why don't you use a Ranger with a pet if that's what you like?

sparx

sparx

Academy Page

Join Date: May 2005

florida babee

cuz rangers depend on a ranged weapon/bow for attacking and ranged weapons are basically useless in this game.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

I wouldn't agree there. Warriors have better damage output, yes, but the lack of range is an issue sometimes, and they're easier to counter. I'm working on a Ranger myself now, getting skills unlocked.

Barrage is basically spammable 43 damage to multiple targets. 43 may not look stellar, but consider that you can use it really often and it costs you 2 energy with 13 Expertise, and with a Zealous bow you will get back more than you spend.

sparx

sparx

Academy Page

Join Date: May 2005

florida babee

ewwww... 13's alot bud, but oh-well ) gotta do whatcha gotta do. im looking forward to having my undead soldiers with me! it would be dope if youi could buy a non-fighting pet like in WOW.

Jana

Jana

Lion's Arch Merchant

Join Date: May 2005

Knights of the Silver Flame

Mo/Me

Just know that your undead army will not last long (they degrade in time rather quickly) and you need a dead body to keep raising them. Its not like a pet with a ranger. It is more of a situational thing.

On the bright side, you can't go wrong with Necro as a primary or secondary... you will use it more for leeching things dry than you will for undead pets. Mark my words .


Jana

WraithlordGV

Ascalonian Squire

Join Date: Mar 2005

w/mo > w/n

in my opinion a w/n is just a crappy w/mo without a res, oh, and he can summon a useless batch of pets every now and then.

sparx

sparx

Academy Page

Join Date: May 2005

florida babee

u krazee mang, u krazee! a w/n is NOTHING like a w/mo. you comming from left field on that one. anywayz i did the quests for the necro, and ya, raising the dead is absolutely NOTHING like having a pet! the damn bastards die on you, after like 30 seconds. its damn depressing i tell ya, damn depressing! (its my fault... i was looking for companionship from someone that relies on death) so i declined that fine necro fellow's offer, to join his depressing club of death. now i dont know what to do was thinking maybe a w/e. elementist know how to bust a move when it comes to spells, but i'll still be lonely. damn it... i want a pet! a pet would make me feel like...

Sjoerd

Ascalonian Squire

Join Date: May 2005

I am currently experimenting in Pre- with both a warrior/necro and a necro/warrior. Raising undead is really pointless for that combination. What you want is bloodmagic. Get in melee and drain all the life you can while swinging your sword.
I am not sure yet which of the two I will take to the academy and which I will abandon (as I don't want two characters with a very similar build).

MindRiot

Ascalonian Squire

Join Date: May 2005

The necro pets do die quickly, but they have some more staying power if you bump up your Death Magic attribute. It increases their maximum hit points, so the life drain doesn't affect them as quickly. And they do more damage. Unfortunately, they're still not all that great...

sparx

sparx

Academy Page

Join Date: May 2005

florida babee

Quote:
Originally Posted by MindRiot
Unfortunately, they're still not all that great... nope, i'd be happier with a frog.

Studio Ghibli

Studio Ghibli

Wilds Pathfinder

Join Date: Apr 2005

Gaelic Storm

w/m versus w/n

the monk is missing the curses, among other things. ;0

Mark of Pain ruins Christmases, breaks up families, and turns men into alcoholics.

Yukito Kunisaki

Yukito Kunisaki

Forge Runner

Join Date: Mar 2005

Chicago, IL

W/N

A w/n can BECOME anti-w/m...

Just get the right curses and disruption skills to shut him up... [Disrupting Chop owns you]

Defile Flesh
Faintheartedness [no dmg output/adrenaline for u]
Enfeeble
Insidious Parasite [the ultimate anti-melee spell]
etc.

The Red Knight

Krytan Explorer

Join Date: Apr 2005

Zero Files Remaining [LaG]

R/Mo

besides playing w/n makes you way cooler then playing newbsause mass healing w/mo :b

my w/n from bwe :d

http://photobucket.com/albums/v115/pfhorYou/GuildWars/

only problem is energy really for those skills above but you could run rend enchant and another ten energy skill

Quote:
Originally Posted by Nash
I wouldn't agree there. Warriors have better damage output, yes, but the lack of range is an issue sometimes, and they're easier to counter. I'm working on a Ranger myself now, getting skills unlocked.

Barrage is basically spammable 43 damage to multiple targets. 43 may not look stellar, but consider that you can use it really often and it costs you 2 energy with 13 Expertise, and with a Zealous bow you will get back more than you spend. Also you can add judges insite to that for even more pain in a bwe I did a 105 barrage with old judges insite. Its a very nasty skill vs anything really

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

W/N is not a very good combination. Necro doesn't really add much to boost the Warrior. Blood Magic is just silly self-healing lifesteals that waste energy, Curses are high-cast high-recharge hexes that are just going to be removed by a good team, and Death Magic...

kalaris

Frost Gate Guardian

Join Date: May 2005

Warrior Nation [WN]

W/N

My First Was a W/N and I quit it about level 10,

I went Sword / Blood Magic.. putting most points in bloodmagic.

The Problem is that the Blood Magic Line you get and start with is rather weak, they don't really scale with level, while it is completely badass pre 10 , the energy to life ratio starts to not be enough, then you run out of mana... and then you die... alot.

The only way I could see it working is if you had Victory is Mine with Curses... using ViM to gain energy and life back... Energy is a major problem for the W/N But thats all later-game stuff, and you can switch classes after 20, so thats what I would do.

A W/Mo has efficent Energy to life heals.

A W/N has inefficent Energy to life steals, that although you do deal damage to the enemy its not enough

A W/E has almost no heals, but you make the baddies drop fast... really fast...

xakia

Frost Gate Guardian

Join Date: Apr 2005

not mexico

laaaaa

E/Me

My kick ass build puts W/Mo to shame. 4 back to back hammer knockdowns, AOE Blind, Defensive Stance, (although I rarely use it now!), 115 Healing Signet between knockdowns, and Plague Touch to send that bleed back on them.

Ain't nothing better than getting bled and dotted like made then turning around and sticking it to the enemies monk. "Compliments from your paladin, have a good day!"

Guardian Legend

Ascalonian Squire

Join Date: Apr 2005

my first RP character was Warrior/Necro. It was really boring, but PVE is that way.
For PVP, it was pretty fun. The Blood life stealing skills, as the other guy said, don't seem to do enough for you though. I think they're intended for a primary Necro who is taking a lot less damage behind the front lines, who can gradually get Health back from various enemies through stuff like Life Siphon.

But, the ability Enfeeble (weakness) and Plague Touch (transfer conditions to target) means the Warrior can be a pretty good fighter against other Warriors. Weaken your enemies, then when they Hamstring/Bleed you, just send it back. A primary Necro has little use for Plague Touch, usually, as few conditions are hitting you.

sparx

sparx

Academy Page

Join Date: May 2005

florida babee

Quote:
Originally Posted by kalaris

A W/E has almost no heals, but you make the baddies drop fast... really fast... im gonna start playing in a bit and thinking about doing a w/e. also thinnnnnnnkig about a w/r or starting over and going e/r - r/e but since i solo alot, i dunno. any thoughts on a elementist/ranger or vice versa?

sparx

sparx

Academy Page

Join Date: May 2005

florida babee

think i've made up my mind and going w/r. still criuising the boards looking for answers though.

Auh

Auh

Lion's Arch Merchant

Join Date: Apr 2005

Quote:
Originally Posted by Nash
I wouldn't agree there. Warriors have better damage output, yes, but the lack of range is an issue sometimes, and they're easier to counter. I'm working on a Ranger myself now, getting skills unlocked.

Barrage is basically spammable 43 damage to multiple targets. 43 may not look stellar, but consider that you can use it really often and it costs you 2 energy with 13 Expertise, and with a Zealous bow you will get back more than you spend. I'd use a W/N rather than a R/W for a few different reasons. With Mark of pain you don't need to deal a lot of damage. I use flurry to increase the attack rate and put the hurt on. As for your Barrage, Cyclone Axe is a very good substitute. When you use Mark of Pain, the monsters generally need to be grouped to be effective. Since only Warrior Monsters group together easily(Mages and Rangers just shoot), You generally need physical protection over elemental, Thus the warrior armor being more effective than the ranger's.

Nash

Nash

Wilds Pathfinder

Join Date: Mar 2005

Sweden

The Cornerstone

Monsters? I'm talking PvP, mainly.
Not that I'd rather run W/N over R/X in PvE. In PvP though the choice is really easy.