hi there allm and thx for your time .)
this necro is made to help the spikes in a balanced team at GvG,
ecromancer/Monk
Level: 20
Curses: 9 (8+1)
Death Magic: 16 (12+4)
Protection Prayers: 10
- Rigor Mortis (Curses)
For 15 seconds, target foe cannot "block" or "evade".
Energy:10 Cast:2 Recharge:30
- Parasitic Bond (Curses)
For 20 seconds, target foe suffers Health degeneration of 1. The caster is healed for 84 when Parasitic Bond ends.
Energy:5 Cast:1 Recharge:2
- Defile Flesh ( curses )
Hex Spell. Sacrifice 20% max Health. For 16 seconds, target foe gains only two-thirds Health from healing.
Energy:10 Cast:1 Recharge:10
- Suffering (Curses)
For 20 seconds, target foe and all nearby foes suffer Health degeneration of 2.
Energy:15 Cast:2 Recharge:20
- Death Nova (Death Magic)
For 30 seconds. If target ally dies, all nearby foes take 105 damage and are Poisoned for 15 seconds
Energy:5 Cast:2 Recharge:0
- Malaise (Curses)
For 23 seconds, target foe suffers Energy degeneration of 2 and you suffer Health degeneration of 2. Malaise ends if target foe's Energy reaches 0.
Energy:5 Cast:2 Recharge:2
- Mark of Protection [Elite] (Protection Prayers)
For 10 seconds, any time target ally would take damage, that ally is healed for that amount instead, maximum 42. All your Protection Prayers are disabled for 10 seconds.
Energy:10 Cast:1 Recharge:45
- Well of the Profane (Death Magic)
Exploit nearest corpse to create a Well of the Profane at its location. For 21 seconds, foes in that area are stripped of all Enchantments and cannot be the target of further Enchantments. (50% failure chance with Death Magic 4 or less.)
Energy:25 Cast:3 Recharge:10
Rigor mortis should take the role of rend enchantments, let them have them, most of the teams they use a very similar set up the 2 protec monk + the heqling one with infuse, so, to prevent dmg, aegis+guardian blocks/ to evade the attacks, fine, let then have them, and cast right before the spike rigor mortis+ parasitic bond to prevent from stripped, this would be really really rare, since at this moment lot foes should be having a few hexes at them, cost of Suffering, and our mesmer around, a few secs before this necro should had cast at least 1 malaise+parasit bond at one monk/memser/ele, in order to make them use the holy veil or convert hex so when they need it most at rigor mortis, there is not veil to cast a round since they already use it to striped malaise from their ally, and maybe they event couldnt cost they just striped suffering or mimd wrack, right after use rigor+p bond, ( spike is already happening countdonw is on the way 5, 4, 3 ... the necro should cast defile flesh as soon as posible,
elite mark of protection 45 sc to be rdy again, but would come really nice those 10 sec, this elite will be used insted of aegis.... i know will be a window of about 10/15 secs with out aegis, but we always have a window with out aegis so will protec + heal at the same time, giving a "break" to our monks, and last but not less, well of profane....a, and a nice way to waste lot of mana to their monks, besides, if we do fight at our/theird lord place, or in a small area,
actually i was thinking to drop WoS and get insted Malign Intervention but i have not a clue if this spell stack with D flesh,
any way, please add any comment you think you have to, but please keep those constrctive, and keep in mind that this necro plays i a balanced group, that why he should have or mark of protection or aegis, also he should be the one to start the spike with the hexes, rigor mortis and so on.
thx a lot
necro as "support" at GVG
Zoo X