Ok,i would like to ask u guys about this. Should i use pure stance? or should i mix abit of the stance attribute into healing for mending and healing breeze?
and can u guys recomeed me which stance is suitable for fow?
r
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Originally Posted by rugal nuker
Ok,i would like to ask u guys about this. Should i use pure stance? or should i mix abit of the stance attribute into healing for mending and healing breeze?
and can u guys recomeed me which stance is suitable for fow? |
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Originally Posted by Shimus DarkRaven
My warrior is like so for FoW:
1> Cyclone Axe 2>Any other spike damage axe skill 3>Bonetti's Defense 4> Defensive Stance 5> Shield Stance 6> Any other stance you'd prefer 7> Healing hands<elite>, or healing breeze 8> Rebirth/Rez Sig/Restore Life/Normal rez Only ever have died twice a week max down in FoW out an average weekly amount of 40 FoW runs. Take this as you will. Don't bring any continual enchantments, at all on your tank. Why? You'll be stancing most of the time anyways, and even if you thought that mending/continiual could have helped you, you'll get a shatter enchantment cast on you. Word to the wise: Bring at lease 4 stances if you'll be book farming FoW, or if you're damage, only two stances, rest damage. --The Shim |
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Originally Posted by Monica Angelina
Mending is useful to activate the Malinon Shield on my War/Mo... And just about every solo farm build for warriors involves Mending...
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Originally Posted by Shimus DarkRaven
"Just about every" may be a little of an overstatement. I only ever use mending to farm ettins. That's as far as it goes
Not saying it's bad to have a +4 PIP mending, but eh. I can find better things to activate enchanted shields, such as vigorous spirit for instance. Mending has it's uses, but should not be overplayed. ^_^ For the post above me: My attributes are as follows: 13-14 Tactics<sup runed> 7-10 healing 11 Axe Mastery Leftovers in strength. --The Shim |
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Originally Posted by Monica Angelina
Mending is useful to activate the Malinon Shield on my War/Mo... And just about every solo farm build for warriors involves Mending...
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Originally Posted by Monica Angelina
oic,so u only got a healing spell? why not add healing sig?
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Originally Posted by Rico Carridan
None of the areas that you solo farm have necros or mesmers that strip enchantments. In areas where enchantment stripping is common, mending is worse than useless.
You probably don't need it. The key is staying in stance 100% of the time. You've got other people to heal you, your self heals are just if your monk starts falling behind on healing, the aggro gets partially broken or a patrol jumps you and they need to do mad healing, out of energy, etc. In my experience, even in stance, when you've got any more than about 3-4 monsters after you, the amount of health you'll gain from sig is about the same as the amount you lose from the -40 armor. Rico |

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Originally Posted by striderkaaru
no offense to any of the posters before me, but going stance in fow and investing 50% of your skill bar in it is one of the worst ideas ever.
stances are probably only useful against shadow warriors, shadow rangers, and abyssals. everything else there either casts spells that stances don't protect against or have something that bypasses stances. to the OP, i would highly suggest against going pure stance. |
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Originally Posted by unienaule
I take it you've never used the book tank. This involves taking the book from the Priest of Menzies, and using it to aggro everything to you. Carrying an item = mobs attack you, and only you, if you're in their aggro range. Stances ftw.
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(i usually use shield stance and sprint in UW)
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Originally Posted by RotteN
my build in FOW : W/R eviscerate - axe rake - cyclone axe - executioner's strike - disrupting chop - sprint - tiger's fury - res signet 12 + 3 (sup rune) axe mastery 10 beast mastery 8 + 1 (helmet) + 1 (minor rune) strength |