My Warrior/Mesmer PVP Build
Plastiqq
Warrior/Mesmer
Swordsmanship - 12+4
Strength - 8+2
Illusion Magic - 10
1. Ineptitude{E}
2. Sever Artery
3. Gash
4. Final Thrust
5. Frenzy
6. Ethereal Burden
7. Sympathetic Visage
8. Soothing Images
Tell me what you think please!
Swordsmanship - 12+4
Strength - 8+2
Illusion Magic - 10
1. Ineptitude{E}
2. Sever Artery
3. Gash
4. Final Thrust
5. Frenzy
6. Ethereal Burden
7. Sympathetic Visage
8. Soothing Images
Tell me what you think please!
Lou
I think your focusing your build too much on deterring other warriors. You should probably dump points into inspiration instead and use power drain ether feast and drain enchant.
Ednemak
Quote:
Originally Posted by Azeroths Hammer
I think your focusing your build too much on deterring other warriors. You should probably dump points into inspiration instead and use power drain ether feast and drain enchant.
its true, warriors arent ment to use spells like those...they dont have the energy
and inspiration wont help, you need to change your class
and inspiration wont help, you need to change your class
Plastiqq
Hmm okay, leme try a little something with inspiration instead...
Lou
inspiration isnt meant to supply your energy its meant to take off enchants like shield of regen or mark of prot or other annoying things like that and power drain is an interupt. The reason for inspiration is the mesmer skills don't cost you alot of energy and you get enchant removal and a fast interupt.
Ednemak
Quote:
Originally Posted by Azeroths Hammer
inspiration isnt meant to supply your energy its meant to take off enchants like shield of regen or mark of prot or other annoying things like that and power drain is an interupt. The reason for inspiration is the mesmer skills don't cost you alot of energy and you get enchant removal and a fast interupt.
why would you want a warrior to remove enchants/block casting
1. they dont have the energy or regen
2. they are ment to melee and cause continues damage
1. they dont have the energy or regen
2. they are ment to melee and cause continues damage
Lou
because a warrior is useless when a monk has healing hands up or mark of prot up and the the spells give you back energy so the energy cost is not an issue. and you can melee while using these skills.
Ednemak
Quote:
Originally Posted by Azeroths Hammer
because a warrior is useless when a monk has healing hands up or mark of prot up and the the spells give you back energy so the energy cost is not an issue. and you can melee while using these skills.
1. a Mesmer primary would do better in all the skills that he has
2. your first sentance makes no sense to me
3. you cant be a good meleer and use ineptitude and inspiration magic...
2. your first sentance makes no sense to me
3. you cant be a good meleer and use ineptitude and inspiration magic...
Plastiqq
Warrior/Mesmer (Revised)
Swordsmanship - 12+4
Strength - 8+2
Inspiration Magic - 10
1. Hundred Blades{E}
2. Sever Artery
3. Gash
4. Final Thrust
5. Frenzy
6. Physical Resistance
7. Elemental Resistance
8. Spirit of Failure
I hope this one is somewhat better...
Swordsmanship - 12+4
Strength - 8+2
Inspiration Magic - 10
1. Hundred Blades{E}
2. Sever Artery
3. Gash
4. Final Thrust
5. Frenzy
6. Physical Resistance
7. Elemental Resistance
8. Spirit of Failure
I hope this one is somewhat better...
Ednemak
Quote:
Originally Posted by Plastiqq
Swordsmanship - 12+4
Strength - 8+2
Inspiration Magic - 10
1. Hundred Blades{E}
2. Sever Artery
3. Gash
4. Final Thrust
5. Frenzy
6. Physical Resistance
7. Elemental Resistance
8. Spirit of Failure Well, the thing is...in an 8 man team the warriors job is too do dmg, not avoid dmg
so, I can see thhis setup working with a mo/me
Im guessing your not much of a tomber or gvger?
Plastiqq
I used to GvG, just gettin' back into GW so I'm not trying to make a build for that in particular.
I want a GvG build but I'm not sure. I want an IWAY but I have no idea how to build one.
I want a GvG build but I'm not sure. I want an IWAY but I have no idea how to build one.
Divinus Stella
Don't bother with IWAY unless your braindead or still in nappies and for IWAY you cant get away with using W/Me as you need a pet.
If you want to use mesmer secondary on a warr try something like blackout/KD's, you should be able to shutdown a monk completely with that, keep up blackout as much as possible while keeping him on the floor for the rest of his non-blacked out time.
If you want to use mesmer secondary on a warr try something like blackout/KD's, you should be able to shutdown a monk completely with that, keep up blackout as much as possible while keeping him on the floor for the rest of his non-blacked out time.
Plastiqq
I don't care about my secondary I just wanna find a nice build I can use for GvG haha.
tigernz
Just in case you hadn't realised:
Physical resistance and Elemental Resistance are both stances so you can't use both at once. Frenzy is also a stance.
So what you'll find happening is:
1) You put on physical or elemental resistance (depending on the situation) 2) activate frenzy (cancels your phys/ele resist)
3) Realise that your phys/ele resist is gone so reactivate one or the other
4) find that you're out of energy (spirit of failure will not keep your energy high enough to support three stances)
If you're insisting on going W/Me I'd look at taking either Hex Breaker or Inspired Hex - those resistance stances really aren't needed since you've got high armour already and probably also want an attack speed boost stance.
Oh, and a res sig is also something you don't want to leave home without
Physical resistance and Elemental Resistance are both stances so you can't use both at once. Frenzy is also a stance.
So what you'll find happening is:
1) You put on physical or elemental resistance (depending on the situation) 2) activate frenzy (cancels your phys/ele resist)
3) Realise that your phys/ele resist is gone so reactivate one or the other
4) find that you're out of energy (spirit of failure will not keep your energy high enough to support three stances)
If you're insisting on going W/Me I'd look at taking either Hex Breaker or Inspired Hex - those resistance stances really aren't needed since you've got high armour already and probably also want an attack speed boost stance.
Oh, and a res sig is also something you don't want to leave home without