15 Dec 2005 at 02:03 - 2
I think your focusing your build too much on deterring other warriors. You should probably dump points into inspiration instead and use power drain ether feast and drain enchant.
15 Dec 2005 at 02:06 - 3
Quote:
Originally Posted by Azeroths Hammer
I think your focusing your build too much on deterring other warriors. You should probably dump points into inspiration instead and use power drain ether feast and drain enchant.
its true, warriors arent ment to use spells like those...they dont have the energy
and inspiration wont help, you need to change your class
15 Dec 2005 at 02:08 - 4
Hmm okay, leme try a little something with inspiration instead...
15 Dec 2005 at 02:08 - 5
inspiration isnt meant to supply your energy its meant to take off enchants like shield of regen or mark of prot or other annoying things like that and power drain is an interupt. The reason for inspiration is the mesmer skills don't cost you alot of energy and you get enchant removal and a fast interupt.
15 Dec 2005 at 02:10 - 6
Quote:
Originally Posted by Azeroths Hammer
inspiration isnt meant to supply your energy its meant to take off enchants like shield of regen or mark of prot or other annoying things like that and power drain is an interupt. The reason for inspiration is the mesmer skills don't cost you alot of energy and you get enchant removal and a fast interupt.
why would you want a warrior to remove enchants/block casting
1. they dont have the energy or regen
2. they are ment to melee and cause continues damage
15 Dec 2005 at 02:11 - 7
because a warrior is useless when a monk has healing hands up or mark of prot up and the the spells give you back energy so the energy cost is not an issue. and you can melee while using these skills.
15 Dec 2005 at 02:13 - 8
Quote:
Originally Posted by Azeroths Hammer
because a warrior is useless when a monk has healing hands up or mark of prot up and the the spells give you back energy so the energy cost is not an issue. and you can melee while using these skills.
1. a Mesmer primary would do better in all the skills that he has
2. your first sentance makes no sense to me
3. you cant be a good meleer and use ineptitude and inspiration magic...
15 Dec 2005 at 02:15 - 9
Warrior/Mesmer (Revised)
Swordsmanship - 12+4
Strength - 8+2
Inspiration Magic - 10
1. Hundred Blades{E}
2. Sever Artery
3. Gash
4. Final Thrust
5. Frenzy
6. Physical Resistance
7. Elemental Resistance
8. Spirit of Failure
I hope this one is somewhat better...
15 Dec 2005 at 02:18 - 10
Quote:
Originally Posted by Plastiqq
Warrior/Mesmer (Revised)
Swordsmanship - 12+4
Strength - 8+2
Inspiration Magic - 10
1. Hundred Blades{E}
2. Sever Artery
3. Gash
4. Final Thrust
5. Frenzy
6. Physical Resistance
7. Elemental Resistance
8. Spirit of Failure
Well, the thing is...in an 8 man team the warriors job is too do dmg, not avoid dmg
so, I can see thhis setup working with a mo/me
Im guessing your not much of a tomber or gvger?