Warrior's best friend
Hildi
Basically it is a N/Mo that helps a warrior deal a ton more damage than normal, as well as, somewhat keeping a heal monk from healing itself.
The attibute points and skills are as follows:
Curses : 12 + 1 + 3 = 16
Soul : 3 + 1 (just leftover points)
Smiting: 9
Healing: 9
Spiteful Spirit (Curses Elite)
Barbs (Curses)
Parasitic Bond (Curses)
Weaken Armor (Curses)
Rigor Mortis(Curses)
Scourge Healing (Smiting)
Healing Breeze (Healing)
Rez Sig.
Basically, you pick out a target, and then cast:
Spiteful Spirit
Parasitic Bond (to cover, or Scourge Healing if a monk, then Bond)
Barbs
Weaken Armor
Rigor Mortis(if using a stance or a prot. spell)
Spiteful Spirit and Scourge Healing will negate most of the hp gained by a self-heal by a monk. Rigor Mortis gets rid of the problem of prot. monks guarding everyone and really ruins their day when it is cast on them. It is a really fun build, as long as you have a warrior that will attack the same target you cast everything on.
Multiple hex removers kills this build, but when they can only remove one at a time, Bond keeps everything safe.
Is there anyway to make this better, or is it even a good build, let me know what you think
The attibute points and skills are as follows:
Curses : 12 + 1 + 3 = 16
Soul : 3 + 1 (just leftover points)
Smiting: 9
Healing: 9
Spiteful Spirit (Curses Elite)
Barbs (Curses)
Parasitic Bond (Curses)
Weaken Armor (Curses)
Rigor Mortis(Curses)
Scourge Healing (Smiting)
Healing Breeze (Healing)
Rez Sig.
Basically, you pick out a target, and then cast:
Spiteful Spirit
Parasitic Bond (to cover, or Scourge Healing if a monk, then Bond)
Barbs
Weaken Armor
Rigor Mortis(if using a stance or a prot. spell)
Spiteful Spirit and Scourge Healing will negate most of the hp gained by a self-heal by a monk. Rigor Mortis gets rid of the problem of prot. monks guarding everyone and really ruins their day when it is cast on them. It is a really fun build, as long as you have a warrior that will attack the same target you cast everything on.
Multiple hex removers kills this build, but when they can only remove one at a time, Bond keeps everything safe.
Is there anyway to make this better, or is it even a good build, let me know what you think
Dzan
I don't think the monk secondary is doing you any favors at all. Spiteful Spirit i+ Scourge healing is like a ghetto Backfire and pretty inefficient. Spiteful Spirit is much better off cast on a warrior than a monk. You are much better off going Mesmer secondary and adding Inspire Hex and Drain Enchantment.
Also, Weaken Armor is horrible due to a very long casting time, which is sorta the opposite of what this build wants. You should bring Enfeeble so that the warrior with SS on him doesn't kill anybody while Spiteful is killing him. Rigor Mortis is decent in 8v8 but weak in 4v4. If you are in 4v4 I would bring Faintheartedness so you can slow Rangers who will be trying to interrupt you.
Also, Weaken Armor is horrible due to a very long casting time, which is sorta the opposite of what this build wants. You should bring Enfeeble so that the warrior with SS on him doesn't kill anybody while Spiteful is killing him. Rigor Mortis is decent in 8v8 but weak in 4v4. If you are in 4v4 I would bring Faintheartedness so you can slow Rangers who will be trying to interrupt you.
Hildi
I played around with a mesmer secondary, but I still like the Spiteful and Scourge healing. Yes it is a poor mans Backfire, but it last alot longer and much harder to remove. I agree that weaken armor isn't the best, and I find myself rarely casting it b/c of its long cast time. I know spiteful works much better when cast on a warrior or ranger, but the faster you can take down a monk it will be that much easier to take down the warrior when his time comes. I still like Rigor Mortis in 4v4, but it is much more effective in 8v8, but as I stated earlier, the faster the monk goes down, the easier the fight is going to be. And since with the build the monk will almost have to constantly cast on himself, you can bring a heavy damage dealer, air spike or something of that nature, to deal with the others.
As for the drain enchantment, which is very VERY useful especially against protective spirit, you can bring a Mo/Me and have them carry it or the other damage dealer. I will prob. start to carry Faintheartedness, which I use to carry, in the place of Weaken Armor for the reasons you stated.
Thanks for your reply.
As for the drain enchantment, which is very VERY useful especially against protective spirit, you can bring a Mo/Me and have them carry it or the other damage dealer. I will prob. start to carry Faintheartedness, which I use to carry, in the place of Weaken Armor for the reasons you stated.
Thanks for your reply.
Rico Carridan
Here's a random few thoughts...
Would defile flesh be helpful? Then aside from having scourge messing up their healing, they also only get 2/3 of the effectiveness? That might be a bit overkill, I don't know.
You're putting on so many curses, it seems like a real shame that you can't drop Soul Barbs at the start or feast of corruption at the end of your setup. If you dropped spiteful for FoC, you could be looking at about ~200 damage I think at the end of your set.
Anyway, that's just my random ramblings, I haven't played a build like this before, so I don't know how much it will necessarily help.
Rico
Would defile flesh be helpful? Then aside from having scourge messing up their healing, they also only get 2/3 of the effectiveness? That might be a bit overkill, I don't know.
You're putting on so many curses, it seems like a real shame that you can't drop Soul Barbs at the start or feast of corruption at the end of your setup. If you dropped spiteful for FoC, you could be looking at about ~200 damage I think at the end of your set.
Anyway, that's just my random ramblings, I haven't played a build like this before, so I don't know how much it will necessarily help.
Rico
Dzan
Quote:
Originally Posted by Hildi
I know spiteful works much better when cast on a warrior or ranger, but the faster you can take down a monk it will be that much easier to take down the warrior when his time comes.
The problem with that is you aren't playing your role. If the warriors and mesmers in your group are attacking the monk and applying pressure, if you SS the warriors it will either A.) kill the warriors B.) Overload the monk who has to heal himself AND the warrior and the monk will die C.) prevent the warriors from attacking which keeps your monk/casters alive easier which will mean you win the battle of attrition.
Playing it the way you are playing it is fairly one dimensional and your character is less useful in that role than a mesmer. If you stick with what you are good at, you will be much more valuable to your team.
Playing it the way you are playing it is fairly one dimensional and your character is less useful in that role than a mesmer. If you stick with what you are good at, you will be much more valuable to your team.
Hildi
Quote:
Originally Posted by Dzan
The problem with that is you aren't playing your role.
I know I'm not playing the typical, tank killer necro, but that's what is fun about GW, I don't have to play my role. Thinking of new builds that don't follow the strict roles makes the game fun and exciting. I must agree that the Tank/Mesmer team up on a monk works better, but it is common. I never said this was the best build, mainly for the reasons you have pointed out, but it is a fun build to play around with. I might find this build more fun than others because I normally monk and love helping others and not doing the killing myself. I ask that everyone should atleast try the build out, it is in no way a faction farming build, but it is fun to watch a warrior run through another team without much of a problem.
imaginary friend
i would say a warriors best friend is a necro that spams well of power and well of blood.
Hildi
Quote:
Originally Posted by imaginary friend
i would say a warriors best friend is a necro that spams well of power and well of blood.
No, that would be a monk's best friend, lol
imaginary friend
Quote:
Originally Posted by Hildi
No, that would be a monk's best friend, lol
Its both of their best friend, because warrior doesnt need to concentrate on healing most of the time, and monk doesnt need to concentrate on healing warriors.
Hildi
But the warrior shouldn't even be worried about healing himself in the first place, that is why you have a monk
imaginary friend
What if the monk is being tied up healing the rangers and eles because the warrior likes to aggro big mobs then pull them back! lol
Hildi
this is a TA build, so no big mobs
imaginary friend
doh! fix your first post so it says for pvp. Maybe put mark of subversion in there for real fun