Number.1
(Blue) Furious Righteous Maul Of Enchanting
Blunt Dmg : 19-35 (req. 8 Hammer Mastery)
Double adrenaline on hit (chance: 9%)
Enchantments last 19% longer
Two-handed
Number.2
(Golden) Flame Artifact
energy +11 (req.7 Fire magic)
Armor +7 (while hexed)
Number.3
(Golden) Shocking Glagius Of Shelter
Lightning Dmg: 15-22 (req. 10 Swordsmanship)
Damage +14 (while in a stance)
Armor +6 (vs. physical attacks)
Number. 4
(Blue) Divine Symbol
Energy +8
Energy +15
Energy regeneration -1
Health +30
Number. 5
(Purple) Fiery Felllade Of Fortitude
Fire Dmg: 15-22 (req. 10 Swordsmanship)
Health +20
Number. 6
(Golden) Fiery Longbow Of Shelter
Fire Dmg: 15-28 (req. 12 Marksmanship)
Damage +14% ( while Health is above 50%)
Armor +6 (vs. physical attacks)
Number. 7
(Purple) Zealous Dead Bow
Piercing Dmg: 11-18(req. 6 Marksmanship)
Damage +11% (while enchanted)
Energy gain on hit: 1
Energy Regeneration -1
Number. 8
(Clean) Wingblade Sword
Slashing Dmg: 15-22 (req. 10 Swordsmanship)
Number. 9
(Golden) Fiery Flatbow
Fire Dmg: 15-28 (req. 12 Marksmanship)
Damage +15% (while hexed)
Number. 10
(Golden)Cruel Great Axe Of Fortitude
Slashing Dmg: 6-28 (req. 10 Axe Mastery)
Damage +13% (vs. hexed foes)
Lengthens Deep Wound duration on foe
Health +28
AND WOT IS THE BEST
SOLO MONK/MESMER SKILL COMBO
Wot is this worth pls pc it
dunek2
Jetdoc
I believe #4 is a collector's item, so its relatively worthless.
#2 and #8 are merchant material.
#5 is worth 1K.
#2 and #8 are merchant material.
#5 is worth 1K.
Lithan
Monk mes isn't really good for soloing. Imho the ONLY good monk solo build is the 55hp build (mo/w). Monks just dont have the armor class to solo farm efficiently without using that imho.
1-5-10k I'd guess, but hard as hell to sell.
2-merchant/salvage
3-Dunno, 5-10k maybe?
4-That's a collectors item, and a midlevel one (there's a better one with +12 base energy) merchant it.
5-merchant/salvage
6-maybe 3-5k? decent stats but req is pretty high.
7-salvage
8-merchant/salvage
9-merchant/salvage
10-salvage and hope for +28 mod
1-5-10k I'd guess, but hard as hell to sell.
2-merchant/salvage
3-Dunno, 5-10k maybe?
4-That's a collectors item, and a midlevel one (there's a better one with +12 base energy) merchant it.
5-merchant/salvage
6-maybe 3-5k? decent stats but req is pretty high.
7-salvage
8-merchant/salvage
9-merchant/salvage
10-salvage and hope for +28 mod