Quote:
|
Originally Posted by FrodoFraggins
This problem is made worse by the fact that tanks have no form of taunt.
|
Granted, probably not a damn thing, but it sure would look funny....

|
Originally Posted by FrodoFraggins
This problem is made worse by the fact that tanks have no form of taunt.
|
|
Originally Posted by NiGht_HaWk
Yes, warriors should have a tactics skill "Taunt" or something where it attracted either the target enemy to attack him or all nearby enemies. But if it happens not to be balanced, then it could be changed to only last for a certain amount of seconds.
|
|
Originally Posted by Romac
make the code a little more complex
|
| It also makes more sense from a realism standpoint...if a target is killing my monk, she's not attacking back...just healing herself...and i have 2 tanks slaughtering the mob...i would think the mob would turn and defend itself against the party members that are killing it instead of using it's last sliver of health the keep attacking a foe that isn't even fighting back. |
|
Originally Posted by jdwoody
That would only make sense if the creatures have no intelligence. What does your group do when faced with 2 grawl and a shaman. Do you beat on the grawl while the shaman heals because they are hitting you or do you take out the shaman who keeps healing the grawl?
|
| but is your party going to fight a monk up to and including a complete party wipe??? |
|
Originally Posted by Romac
well one very sensical and easy adjustment could be to include some calculations that change aggro when someone is doing more damage to you.
|