Soul Eater (attn Manic Smile)

Cirian

Cirian

Wilds Pathfinder

Join Date: Oct 2005

European Union

The Amazon Basin

Just for you Manic Comments appreciated

Profession: [Necromancer/Monk]

Name: [Soul Eater]

Type: [General PvP and PvE (Developed in the Competition Arenas)]

Category: [self-sufficient hunter-killer (counter magic + spike)]

Attributes

Blood Magic 12+3+1
Death Magic 9+1
Soul Reaping 9+1

Skills Set

Soul Leech {elite}
Vampiric Gaze
Life Siphon
Shadow Strike
Strip Enchantment
Mark of Subversion
Consume Corpse
Resurrection signet (PvP) or monk rez of your choice (PvE)

Summary:

This is a self-sufficient spiker with anti-enchantment and anti-spell abilities that kills through a combination of direct damage and counter hexes, refuelling life and energy through life steals, soul reaping and Consume Corpse (which is also a teleport).

Principal targets are spellcasters that are vulnerable to the counter hexes Soul Leech and Mark of Subversion. Either of these hexes can be protected with Life Siphon to prevent stripping. Spike damage is dealt with Shadow Strike followed by Vampiric Gaze.

A typical opening against a caster will be Soul Leech, Life Siphon, Shadow Strike, Vampiric Gaze. Against a tank, you might do something like Strip Enchantment, Life Siphon, Shadow Strike, Vampiric Gaze. It varies somewhat with the situation.

Spell-spammers can fall quickly to the Soul Leech + Blood spike combination, and Strip Enchantment can be used to strip away a key enchantment such as Mark of Protection or Divine Intervention. Mark of Subversion is a key anti-monk hex that will supress many spells, including rezzes part way through casting.

Although it is nice to be able to focus on a single target, some hexes can be dropped on secondary targets to feed you life (Soul Leech a spell spammer, Life Siphon a tank) or silence their support (Mark of Subversion a monk).

Note that lifestealing damage will bypass most forms of protection magic (Protective Spirit / Shielding Hands etc) as well as heal you, the necromancer.

Warriors and rangers can be dropped through degen and blood spike, but only if they have little or no interrupts. The necromancer's magic will totally bypass their armour however, so several bloodspikers (3-4) would have little trouble enchant stripping and spiking most targets.

Degens from enemy poison or bleeds are best counters by setting up Life Siphons spread over any available targets. If you're worried about these being stripped, siphon from enemy pets and minions. 2 siphons is enough to deal with poison or bleeding, but you can keep going to counter very heavy degens.

Consume Corpse at level 10 heals 75 life and +5 net energy, and teleports you to the corpse. Teleportation is a mixed blessing. You can just as easily teleport out of a dangerous situation as into one, but it's a very cool ability to have! The spell takes only 1 second to cast, so it's quite hard to stop when used to escape or to deny enemy necromancers corpses. Sometimes you can teleport into very advantageous positions, so always keep an eye out for your next meal!

Notes & Concerns: The biggest concern by far is interrupts, especially ranger spike. Time to go for a jog or sneaky teleport when that happens. Energy denial will also shut you down, but Backfire can be somewhat countered with Soul Leech on the offending mesmer - his spells will heal you (Soul Leech), and your drain spells can offset the damage somewhat (Shadow Strike + Vampiric Gaze) to keep them worth casting. Don't forget that Strip Enchantment is also a 126 point heal if you can find something - anything - to strip in a pinch!

The build was developed in the competition arenas to test it in as many random scenarios as possible, and to be as adaptable as possible. I hope you enjoy finding all the different ways you can take someone apart with these skills

Credit: Me, and all the random arena guinea pigs I fought while working on it!

imaginary friend

imaginary friend

Lion's Arch Merchant

Join Date: Nov 2005

marhans grottoooo

Empires of Underworld [EoU]

R/Me

I could only imagine this build against flareway or stoneway O_O=dead chris nin00

Manic Smile

Manic Smile

Desert Nomad

Join Date: Dec 2005

Hawaii

----- 15^50[Rare] ---- Alliance: ----- [SMS] -----

I accidentaly did a search for my name instead of searching for the posts i've made...easy way to see what's new...and found this. I like the idea...been thinking about a spiker Mez/Nec with something along this lines. With the soul reaping in FC instead. How have you found the energy management? Seems all the mana is dependant on corpses so I could see this being a problem in a long drawn out no death battle. I especially like strip enchantment after play my monk and war, that spell could reak some real havok. I just love LT on my nec too much...