Okay, here's a build I've just started to mess around with in PvP, it has some problems (mainly health/armour) but the damage output is really, really high, and there are few energy problems.
Water Magic-16 (12+3+1)
Energy Storage- 9 (8+1)
Swordsmanship- 10
Health-455 Energy-69
Weapons:
Icy Longsword (15% while enchanted collectors one)/ Frost Artifact (Droks 45 health/ 5 armour while enchanted one)
Note: I occasionally change to my water wand if I need the range (Energy +4 while enchanted, 20% water magic recharge)
Skills
Sever Artery- if hits, causes 18 seconds of bleeding.
Final Thrust- 27 extra damage, doubled if enemy has under 50% health.
Frozen Burst- 116 damage and 66% slow for 11 seconds.
Mind Freeze (Elite) - 42 cold damage, if you have more energy than opponent then causes an extra 42 damage and slows by 90% for 6 seconds.
Maelstrom- For 10 seconds, do 26 cold damage a second. Interrupts spell casting when it hits.
Conjure Frost- 60 seconds, +17 damage to weapon attacks.
Armour of Mist- 21 seconds of 33% enhanced speed and +42 armour.
Res sig.
Okay, so I cast Conjure Frost, then Armour of Mist, and try to find a spell caster (usually not an Ele, mainly a monk or mesmer). I cast maelstrom, followed quickly by Mind Freeze. This can do some pretty nice shutdown for a few seconds, during which I rush in and cast Sever Artery or Final Thrust, depending on their health and my adrenaline. If they try to run I can usually get off Frozen Burst to give me a bit more time to cause Bleeding and even finish them off.
Problems can arise if I get swarmed by warriors (same as most builds really), but I can rattle off Frozen Burst and make a run for it. Or if I have high health and Armour of Mist I might Maelstrom the area first, for some extra damage and to interrupt any healing that W/Mo's occasionally do.
Any questions/ comments would be greatly appreciated .
E/W WaterWarrior
Robster Lobster
Ristaron
I take it this is a build for 4 vs 4 arenas?
Very good in principal. But, as you said, practicality shows that it needs a little more health-help.
Very good in principal. But, as you said, practicality shows that it needs a little more health-help.
Robster Lobster
Yeah, I've only used it in 4vs 4 so far, but I'm considering using it for when my guild finally gets around to GvG.
I think I'm going to add a +20% enchantments length to the sword, to help armour of mist last longer, and maybe try and get a +20% chance skill recharge frost artifact so I can keep Armour of Mist up as long as possible (though enchantments removers won't help), and it will also help me cast my spells faster, seeing as I was using this in Competition arena's, was a fair bit in, had killed the same Necro twice and still had ~50 energy.
I think I'm going to add a +20% enchantments length to the sword, to help armour of mist last longer, and maybe try and get a +20% chance skill recharge frost artifact so I can keep Armour of Mist up as long as possible (though enchantments removers won't help), and it will also help me cast my spells faster, seeing as I was using this in Competition arena's, was a fair bit in, had killed the same Necro twice and still had ~50 energy.
Hiryu
Fun build. I replaced Maelstrom with Gash for a more focused single-target kill build. Gash gives Deep Wound, lowering enemy health by 20% (effectively increases your damage on that hit by about 60-100) and makes healing 20% less effective on the target. Maelstrom is super-energy intensive and takes a ton of time to cast. Plus, it'll only hit for 1, at most 2 interrupts before the enemy moves out. The damage on it is AoE, and it's decent, but I didn't find it to be efficient or worth it.
Attack speed is a little slow, and you can still have troubles with kiters. But fun.
Attack speed is a little slow, and you can still have troubles with kiters. But fun.
Robster Lobster
Quote:
Originally Posted by Hiryu
Fun build. I replaced Maelstrom with Gash for a more focused single-target kill build. Gash gives Deep Wound, lowering enemy health by 20% (effectively increases your damage on that hit by about 60-100) and makes healing 20% less effective on the target. Maelstrom is super-energy intensive and takes a ton of time to cast. Plus, it'll only hit for 1, at most 2 interrupts before the enemy moves out. The damage on it is AoE, and it's decent, but I didn't find it to be efficient or worth it.
Attack speed is a little slow, and you can still have troubles with kiters. But fun. Thanks .
The reason I took Maelstrom was mainly for a combination with Mind Freeze (because of the sword skills you don't get too many energy problems- take that exhaustion!), as if Mind Freeze gets them then you can keep them in it for a while. Although the slow casting time is annoying, it leaves you very open to interrupts.
Anyway, I tried this out in Tombs and it was pretty ineffective (though I was in a PUG group, and a very unorganised one at that). I reckon you'd need to go in with a protect monk that's prepared to keep some really good spells just on you, which is maybe not worth the damage you can deal. I'll stick with Comp and Team Arena's for this one.
Attack speed is a little slow, and you can still have troubles with kiters. But fun. Thanks .
The reason I took Maelstrom was mainly for a combination with Mind Freeze (because of the sword skills you don't get too many energy problems- take that exhaustion!), as if Mind Freeze gets them then you can keep them in it for a while. Although the slow casting time is annoying, it leaves you very open to interrupts.
Anyway, I tried this out in Tombs and it was pretty ineffective (though I was in a PUG group, and a very unorganised one at that). I reckon you'd need to go in with a protect monk that's prepared to keep some really good spells just on you, which is maybe not worth the damage you can deal. I'll stick with Comp and Team Arena's for this one.
Warskull
First, E/W tend to perform poorly in the melee role. However if you want to do this the build needs major modification. Drop mind freeze as an elite, it isn't worth it. I would use hundred blades to maximize conjur frost's bonus.
Next, drop maelstrom. You won't have time for it, use ice prison to snare instead.
The build will be slightly more usable, but still not too strong.
Next, drop maelstrom. You won't have time for it, use ice prison to snare instead.
The build will be slightly more usable, but still not too strong.
Katari
According to some quick damage calculations, 10 Water, 16 Sword on a warrior will do nearly the same (Less than a 1 point differnce) damage per hit. Thats not considering criticals, which the warrior will have more of, or strength. Or the fact that the warrior will be targeted less, take less damage when he is, and will not be hindered by enchant removal as much (He is getting less of his damage from Conjure).
If you want to focus more on damage via spells, you should consider Water Trident as an elite. Great fun vs kiters. Shard Storm is a nice spell as well, with that and Trident, you can kite a warrior indefinatly (Unless he happens to have Balanced stance, and hex removal ). With all the Rangers around, I would suggest dropping the inefficent /W secondary, and using /Me, for Mantra of Reslove. Interupt rangers are just that common.
Shard Storm
Water Trident
Ice Spikes? Deep Freeze?
Water Atunement
Mantra of Reslove
Res Sig
Aura of Restoration
Armor of Mist
16 Water
11 ES
~8 Inspiration
If you want to focus more on damage via spells, you should consider Water Trident as an elite. Great fun vs kiters. Shard Storm is a nice spell as well, with that and Trident, you can kite a warrior indefinatly (Unless he happens to have Balanced stance, and hex removal ). With all the Rangers around, I would suggest dropping the inefficent /W secondary, and using /Me, for Mantra of Reslove. Interupt rangers are just that common.
Shard Storm
Water Trident
Ice Spikes? Deep Freeze?
Water Atunement
Mantra of Reslove
Res Sig
Aura of Restoration
Armor of Mist
16 Water
11 ES
~8 Inspiration
Robster Lobster
Cheers for the response. I've dropped this build now anyway, trying out a E/N one for a good tombs/GvG build, this one did okay in CA, but was useless in the Tombs.