Water Magic-16 (12+3+1)
Energy Storage- 9 (8+1)
Swordsmanship- 10
Health-455 Energy-69
Weapons:
Icy Longsword (15% while enchanted collectors one)/ Frost Artifact (Droks 45 health/ 5 armour while enchanted one)
Note: I occasionally change to my water wand if I need the range (Energy +4 while enchanted, 20% water magic recharge)
Skills
Sever Artery- if hits, causes 18 seconds of bleeding.
Final Thrust- 27 extra damage, doubled if enemy has under 50% health.
Frozen Burst- 116 damage and 66% slow for 11 seconds.
Mind Freeze (Elite) - 42 cold damage, if you have more energy than opponent then causes an extra 42 damage and slows by 90% for 6 seconds.
Maelstrom- For 10 seconds, do 26 cold damage a second. Interrupts spell casting when it hits.
Conjure Frost- 60 seconds, +17 damage to weapon attacks.
Armour of Mist- 21 seconds of 33% enhanced speed and +42 armour.
Res sig.
Okay, so I cast Conjure Frost, then Armour of Mist, and try to find a spell caster (usually not an Ele, mainly a monk or mesmer). I cast maelstrom, followed quickly by Mind Freeze. This can do some pretty nice shutdown for a few seconds, during which I rush in and cast Sever Artery or Final Thrust, depending on their health and my adrenaline. If they try to run I can usually get off Frozen Burst to give me a bit more time to cause Bleeding and even finish them off.
Problems can arise if I get swarmed by warriors (same as most builds really), but I can rattle off Frozen Burst and make a run for it. Or if I have high health and Armour of Mist I might Maelstrom the area first, for some extra damage and to interrupt any healing that W/Mo's occasionally do.
Any questions/ comments would be greatly appreciated
