40% enchant +10% da > hod sword?

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n
nidy
Lion's Arch Merchant
#21
First of all, just go into ascalon. Everyone is buying axe grips. Just by this thread being posted, the amount of these axes has increased dramatically. If Anet had any sense at all, they'd be fair and not nerf this or take the upgraded ones away
(reature111
(reature111
Lion's Arch Merchant
#22
once modded they will stay that way...otherwise the hod swords and unconditional weapons with dmg always would also have been erased with their respective patches......
x
xsmaster
Ascalonian Squire
#23
i just wanna ask somethin :
i have 2 grip of enhentin 20% and 1 furious 10%..
can i put firious in first, then 20, 20
or i put first 20, 20 then 10/10
or 20, 10/10, and finally 20.
Someone knows?
The Yoink
The Yoink
Lion's Arch Merchant
#24
Quote:
Originally Posted by xsmaster
i just wanna ask somethin :
i have 2 grip of enhentin 20% and 1 furious 10%..
can i put firious in first, then 20, 20
or i put first 20, 20 then 10/10
or 20, 10/10, and finally 20.
Someone knows?
think it can only hold two mods total, but if you do want to be risky and try, why not use a couple like +11 enchant mods w/ a +2% chance furious and play around w/ it
x
xsmaster
Ascalonian Squire
#25
ok but if i do it, and it works, i need to retry quest and start on another axe no? or i can add those 3 perf
mods on it?
x
xsmaster
Ascalonian Squire
#26
who got a screen of a +35-40% enchant?
X
Xbenji
Frost Gate Guardian
#27
and if dev nerf the axe if you got it before the quest and if you don't mod it you wanna sell it exepnsive like hod ? ^^
z
zerulus
Jungle Guide
#28
Quote:
Originally Posted by sno
if you mod the axe once it says "of fortitude" so if you put a 2nd fortitude mod on it it removes both hp bonuses, and you're left with 1 upgrade

the only reason you'er able to put 2 enchanting upgrades, is the 2nd time it still only removes the hp bonus, leaving both grips on there.

any confirmation that a 10% furious doesn't affect the 40%?
I have one with 40% enchant and 10% Furious, just try adding to one with two enchant mods if you dont think it will work it would say do you want to place the upgrade thats currently there, for me it just adde the mod.
x
xsmaster
Ascalonian Squire
#29
in which order u added them?
i tryed with 23 heatlh grip and 21 health and deep wound haft
i put first the +23 i got : health 25 and the +23
i put the haft, it works
But, when i add the last grip +21, +25 disapeared and 21 replace 23 so i got finally a cruel axe of fortitude 21 !!
i missed somethin i think
D
DeepFyre
Frost Gate Guardian
#30
i doubt you can have 3 mods on it:

a normal axe has a haft and a grip
a "tydus axe" has a grip and a grip
NOT a grip and a grip and a haft
MJ12trooper
MJ12trooper
Krytan Explorer
#31
i honestly think it does not have a grip grip haft...but somehow if u mod in right order u can still get 3 mods

....remember guys there are 2 versions of this currently that still need to be nerfed we could be talking 2 dif axes
~
~Clock
Ascalonian Squire
#32
2 versions? as in 2 different axe ?? if so wheres the other one
disarm76
disarm76
Wilds Pathfinder
#33
Enchantment Last 20% + 20% = 40% and if you use Blessed Aura (Enchantments last from 10% to 30%).
So, you can get 40%+30%=70% max
Example:

Shield of Judgement at 16 smiting is 21 sec long:

with lets say Blessed Aura at 25% you get:

21+21*(0,20 + 0,20 + 0,25)= 34.65 sec ~ 35 sec Shield of Judgement!!!!
It lasts forever!
d
dansamy
Chasing Dragons
#34
Quote:
Originally Posted by xsmaster
ok but if i do it, and it works, i need to retry quest and start on another axe no? or i can add those 3 perf
mods on it?
Ok, from my understanding, the health +25 acts like an axe grip as does the charrslaying. If you wish to make this a hp axe, you can only add one fortitude grip. The next one will overwrite both existing mods, leaving you with a single +xx hp. If you are using other grips, add them one right after the other. You should still be able to put a haft on, however I haven't seen that confirmed. After you put your 2 new grips on, do not ever try to add other grips. It will overwrite BOTH the old grips. I wasted 20k on a +19% doing that today. Since it's not salvageable, and no one would want it with a single +19% on it, it became merchant food.
Cybah
Cybah
Banned
#35
so if you had a double gripped axe... u could still add a haft on it? any pics for this?
z
zerulus
Jungle Guide
#36
t
t_a_k
Pre-Searing Cadet
#37
Thats not how it works, disarm. It works like this:

[21 * 1.2 * 1.2 * 1.35] = 41 seconds

This assumes both a 16 DF and a 16 Smiting which you can easily get with rune swapping. No extra benefit is gained from a 17 DF as all durations round down.
j
jtchans
Wilds Pathfinder
#38
Quote:
Originally Posted by zerulus
Wow Awsome
How do you Mod it?

Normal Axe
6-16
+25hp
+15% Vs Charr

Put 20% Enchant on it 2x?
z
zerulus
Jungle Guide
#39
you put the 2 enhcnats on then put on the haft
disarm76
disarm76
Wilds Pathfinder
#40
Quote:
Originally Posted by t_a_k
Thats not how it works, disarm. It works like this:

[21 * 1.2 * 1.2 * 1.35] = 41 seconds

This assumes both a 16 DF and a 16 Smiting which you can easily get with rune swapping. No extra benefit is gained from a 17 DF as all durations round down.
Hummm...Are you sure....because this way you are aplying each mod to the already aplyed time.

I thought it was 65% of the ORIGINAL 21 sec, not 25% of 20% of 20% of 21.