
Build Template:
Inspiration magic--7
Expertise--16
Wilderness survival-- 9
marksmanship-- 9
**Note I used Superior expertise rune and minors for Wilderness and Marksmanship.
Equipment doesnt matter other than a full set of druids and a good bow.
Profession: Ranger/Me
Name: "Super Pest"
Type: CompetitivePvP
Category: Interupter.
Skills Set
1: Serpents quickness
2: Choking gas
3: Called shot
4: Pin down
5: Spirit Shackles
6: Ether Feast
7: }Escape{
8: Rez
Summary:
My original goal was to piss casters off with my original Pest build but this takes it to the edge for me since it combines maximum survivability and the ability to piss any class off in a match.
1: First select monk or caster or whoever and pop Serpents Quickness as it is the backbone of this build.
2: Then hit you Choking gas and keep it prepped as need as it will almost always be there as needed.
3: I chose called shot as my fast attack skill cause it is low mana and is quite fast and cannot be evaded or blocked giving it a big edge in my eyes for those stance users.
4: Pin Down should need no introductory as it keeps warriors off my back and away from where they should be helping there team. Tanks are bad business for archers so be quick to use this skill and they are no sweat most of the time.
5: Finally down to what makes this build a real threat to anything on the field. I chose the Spirit Shacles skill because it recharges fast which is what I was seeking in attack type skills and it costs next to nothing for one of the best disruptive skills in the game.::
:: Nearly all classes except a good necro with fast drain run away when I drop this bomb and I do it often. If the Necro doesnt see you and drain you dry first then he is in deep poo poo if you choose to use this on him. Btw I HATE necros cause they drain me dry if they are a good build.
6: Ether feast did not stick out to me at first, but with its fast recharge time and huge instant heal it is faster and more effective than troll ungeant could ever be for this build and it's typically ready any time you need it.
::It allows you to heal anywhere anytime you have an unsuspecting enemy nearby. They lose 3 mana in 2 seconds and you gain over 90 hp countering any damage most any single attacker could do to you. used along with the Spirit Shackles the enemy has alot to worry about as they are attacking you while you heal yourself making up for the damage quickly and most people simply run away or get killed in the process by me or another teamate.
7: Escape.....o how I love thee

This skill seems like a no brainer but I was using the Whirling defense skill as they are almost the same and both is amazing to have but I found myself not outrunning tanks like I should be and keeping mobile so I would not get swarmed. Again the recharge is also faster and this skill is ready when you need it 90% of the time. Unbeatable for kiting and making arses out of attackers with no counter.
8: Rez as this is PVp and it often decides who wins.
My Opinion: This build seemed unlikely to work at first but as I used it I realized it is everything I wanted and more except for the fact that I cannot have the Dibillitating elite shot along with the Escape. I feel that the Elite version of pin down would perfect this build but alas I cannot part with Escape
Credit:*I just made this today so I take partial credit as I never saw this anywhere before so if someone patented already they know what its about hehe.

PS: Try this and learn the evasion techniques using these skills and nothing can touch you 90% of the time except a badarse necro or more than 2 good attackers. It is technically demanding but allows you to take control over most situations a range might find him or herself in.
Enjoy and post back when you have tried it and dont suggest changes to the skills because I know that it can be modified to serve many other purposes but this is my intended build for "Super Pest" I just keep coming back!