does anyone know the maximum health a player can have at once? i was curious and started to wonder
i think it would take a party of eight to get the full health possible
W/N - endure + defy pain, that necro skill to get more hp i forget what its called
R/Mo - maxed out symbyosis
R/Mo - maxed out fertile season
Mo/X - enchants (max 7 and blessed sig) x3
(not sure if there are 21 monk enchantments, im almost sure there arent 21 sustainable enchantments, but i'm pretty sure that enchantments such as healing breeze trigger symbyosis. i think that there is a 10 enchantment maximum to stop stuff like this [i think it was mainly to stop ether renewal stuff though] but i dont know if that applies to stuff such as healing breeze, guardian, etc. it would take good timing to get all of the enchantments off at the right time and such, but hey )
N/Mo - necro enchantments (dark aura, i think there are more), maybe leftover monk enchants
E/Mo - windborne speed (pretty sure its an enchantment) and also any leftover monk enchants
so, supposing the warrior had 455 hp (superior vigor and a superior strength rune) i think the health would be as follows - (assuming that only ten enchantments can be maintained and symbyosis is at 125[max i think])
base health - 455
hp mod on weapon - 30
hp mod on sheild - 45 (while enchanted of course)
fertile season - 210 (i think)
endure pain - 300 (i think)
defy pain - 300 (i think)
vital blessing - 290 (from the monk with max prot)
demonic flesh - 176
10 enchantments and symbyosis - 1250
= 3056 (pardon me if my math is incorrect)
now, supposing that we can have 7 enchantments from each of the three monks, all timed correctly, and three from the necro, and that windborne speed is an enchantment (and that more than 10 enchantments on one target is allowed) the total would be something like this
25 enchantments from symbyosis - 4125
3056 - 1250 (ten enchants and symbyosis) = 1806
1806 + 4125 = 5931 health
please post if you know the enchantment number or anything, and correct any mistakes i've made =) id like to play around with this later
Maximum Health
Senator Tom
Shwitz
My lord that's a lot of health.
The W/N would be using Demonic Flesh, I believe that's the skill name you're searching for.
The W/N would be using Demonic Flesh, I believe that's the skill name you're searching for.
Rajamic
I went through this on GameFAQs a few weeks ago, but I'm sure it's been wiped out already.
The target would be a W/N with Endure, Defy, Awaken the Blood, Blood Renewal, Dark Bond, Demonic Flesh, Verata's Aura, and one more Necro enchant from the target-other list. Not sure if the -75HP from Sup Strength is too much to counter the bonus Endure and Defy give for +2 attributes. Minor Strength might be better.
Symbiosis and Fertile Season are both Beastmastery, so you only need one person for both of them. At 16 BM, Fertile gives 370 HP and Symbiosis give 158 per enchant (I just logged in to check this).
What you are overlooking is the massive number of enchantments you can get on them for Symbiosis by 7 other characters. It was something like 38 enchantments from the other characters. Here's the list I made (might have an inaccuracy or 2):
Self-cast only:
Air Attunement
Conjure Lightning
Armor of Earth
Earth Attunement
Kinetic Armor
Obsidian Flesh {E}
Elemental Attunement {E}
Aura of Restoration
Ether Prodigy {E}
Ether Renewal {E}
Conjure Flame
Fire Attunement
Armor of Frost
Armor of Mist
Conjure Frost
Mist Form {E}
Water Attunement
Magnetic Aura
Swirling Aura
Illusion of Weakness
Illusionary Weaponry {E}
Channeling
Mantra of Recall {E}
Arcane Echo
Echo {E}
Awaken the Blood
Blood Renewal
Dark Bond
Demonic Flesh
Aura of the Lich {E} (Bad idea for this concept)
Verata's Aura
Blessed Aura
Divine Boon
Divine Spirit
Enchantments that can taget allies:
01) Aura of Faith {E}
02) Divine Intervention
03) Peace and Harmony {E}
04) Spell Breaker {E}
05) Unyielding Aura {E}
06) Watchful Spirit
07) Healing Breeze
08) Healing Hands {E}
09) Healing Seed
10) Live Vicariously
11) Mending
12) Vigorous Spirit
13) Essence Bond
14) Holy Veil
15) Succor
16) Vengeance
17) Aegis
18) Guardian
19) Life Attunement
20) Life Barrier {E}
21) Life Bond
22) Mark of Protection {E}
23) Protective Bond
24) Protective Spirit
25) Reversal of Fortune
26) Shield of Deflection {E}
27) Shield of Regeneration {E}
28) Shielding Hands
29) Vital Blessing
30) Balthazar's Aura
31) Balthazar's Spirit
32) Holy Wrath
33) Judge's Insight
34) Retribution
35) Shield of Judgement {E}
36) Strength of Honor
37) Zealot's Fire
38) Windborne Speed
39) Sympathetic Visage
40) Blood Ritual
41) Blood is Power {E}
42) Order of Pain
43) Order of the Vampire {E}
44) Dark Aura
45) Death Nova
46) Tainted Flesh {E}
47) Dark Fury
Because of 13 elites in this other target list, and only 7 can be used (Defy Pain is the target's Elite) You lose out on 6 of these.
The question becomes how many you can actually get on at once due to casting times and durations, but in theory ignoring that, you can get just shy of 9,000 HP.
The target would be a W/N with Endure, Defy, Awaken the Blood, Blood Renewal, Dark Bond, Demonic Flesh, Verata's Aura, and one more Necro enchant from the target-other list. Not sure if the -75HP from Sup Strength is too much to counter the bonus Endure and Defy give for +2 attributes. Minor Strength might be better.
Symbiosis and Fertile Season are both Beastmastery, so you only need one person for both of them. At 16 BM, Fertile gives 370 HP and Symbiosis give 158 per enchant (I just logged in to check this).
What you are overlooking is the massive number of enchantments you can get on them for Symbiosis by 7 other characters. It was something like 38 enchantments from the other characters. Here's the list I made (might have an inaccuracy or 2):
Self-cast only:
Air Attunement
Conjure Lightning
Armor of Earth
Earth Attunement
Kinetic Armor
Obsidian Flesh {E}
Elemental Attunement {E}
Aura of Restoration
Ether Prodigy {E}
Ether Renewal {E}
Conjure Flame
Fire Attunement
Armor of Frost
Armor of Mist
Conjure Frost
Mist Form {E}
Water Attunement
Magnetic Aura
Swirling Aura
Illusion of Weakness
Illusionary Weaponry {E}
Channeling
Mantra of Recall {E}
Arcane Echo
Echo {E}
Awaken the Blood
Blood Renewal
Dark Bond
Demonic Flesh
Aura of the Lich {E} (Bad idea for this concept)
Verata's Aura
Blessed Aura
Divine Boon
Divine Spirit
Enchantments that can taget allies:
01) Aura of Faith {E}
02) Divine Intervention
03) Peace and Harmony {E}
04) Spell Breaker {E}
05) Unyielding Aura {E}
06) Watchful Spirit
07) Healing Breeze
08) Healing Hands {E}
09) Healing Seed
10) Live Vicariously
11) Mending
12) Vigorous Spirit
13) Essence Bond
14) Holy Veil
15) Succor
16) Vengeance
17) Aegis
18) Guardian
19) Life Attunement
20) Life Barrier {E}
21) Life Bond
22) Mark of Protection {E}
23) Protective Bond
24) Protective Spirit
25) Reversal of Fortune
26) Shield of Deflection {E}
27) Shield of Regeneration {E}
28) Shielding Hands
29) Vital Blessing
30) Balthazar's Aura
31) Balthazar's Spirit
32) Holy Wrath
33) Judge's Insight
34) Retribution
35) Shield of Judgement {E}
36) Strength of Honor
37) Zealot's Fire
38) Windborne Speed
39) Sympathetic Visage
40) Blood Ritual
41) Blood is Power {E}
42) Order of Pain
43) Order of the Vampire {E}
44) Dark Aura
45) Death Nova
46) Tainted Flesh {E}
47) Dark Fury
Because of 13 elites in this other target list, and only 7 can be used (Defy Pain is the target's Elite) You lose out on 6 of these.
The question becomes how many you can actually get on at once due to casting times and durations, but in theory ignoring that, you can get just shy of 9,000 HP.
stocker25
or if ur a monk u use infuse health thats wat like 8k heal wit 1 spell
i really gotta try it
i really gotta try it
megaforcetkd
i had over 4k health one time in fow with lots of enchants and symbiosis. i didnt take screenie tho :/ cuz i didnt noe it was hard xD
Savio
Hmmm. I guess my calculations were off when I first toyed with this idea. I think there was one other Monk enchant that couldn't be cast for some reason. I knew I didn't get all the Necro enchants, being lazy back then. I also went with W/Me because I had one at the time.
455 (normal health + Sup Vigor - Sup Strength) + 75 (weapons) + 158 * 41 (Symbiosis) + 314 * 2 (Defy and Endure Pain) + 211 (Vital Blessing) + 370 (Fertile Seasons) = 8247 hp, or 8322 hp if you swap out Superior Vigor afterwards.
Hmmm. For some reason I used 43 enchants in my earlier calculations. And I left out Demonic Flesh in this one, eh.
455 (normal health + Sup Vigor - Sup Strength) + 75 (weapons) + 158 * 41 (Symbiosis) + 314 * 2 (Defy and Endure Pain) + 211 (Vital Blessing) + 370 (Fertile Seasons) = 8247 hp, or 8322 hp if you swap out Superior Vigor afterwards.
Hmmm. For some reason I used 43 enchants in my earlier calculations. And I left out Demonic Flesh in this one, eh.
Sereng Amaranth
you wouldn't be able to see that warrior from all the white clouds around him, lol
what about doing this with a mo/* and spell breaker so you dont lose the enchants? is this viable in pvp?
Grenth's Balance ftw, lol.
what about doing this with a mo/* and spell breaker so you dont lose the enchants? is this viable in pvp?
Grenth's Balance ftw, lol.