monk/elementalist
Kirbie
is monk/elelmentalist mix good?
i know game is designed that every mix will have weaknesses
what is this mix good at?
what is weakness for this mix?
any suggestion how to build stats for this mix?
i dont know what to choose...
monk/elementalist or elementalist/monk
thanks
i know game is designed that every mix will have weaknesses
what is this mix good at?
what is weakness for this mix?
any suggestion how to build stats for this mix?
i dont know what to choose...
monk/elementalist or elementalist/monk
thanks
Sausaletus Rex
Quote:
Originally Posted by Kirbie
is monk/elelmentalist mix good?
|
An Elmo is going to have a lot of energy thanks to Energy Storage but they'll miss out on the healing bonus of Divine Favor. What Energy Storage also does is to allow that Elmo to use some decent energy management skills like Ether Prodigy so they not only have a lot of energy they can stay in a lot of energy a lot longer. A Mon-El will heal for more with Divine Favor, so they'll get more out of their smaller energy. But no Energy Storage means their options in the Elementalist skill list are pretty limited. Rather than, say, Ether Renewal they're stuck with clunky skills like Glyph of Lesser Energy (Some Glyphs can be good but that's one's not very good at conserving your energy). However, a Mon-El can wear Monk runes on their Monk armor so they can push their healing and other Monk attributes even higher which can be extremely important.
For a pure Monk you're probably better off forgetting Elementalist in the first place. An Elmo can work but you're not going to be as strong a healer as a primary Monk but a Mon-El as a healer is going to be a character that's almost entirely created from Monk skills. You won't find a lot from Elementalist unless you're looking at Earth or Water for some key defensive skills - skills you won't get your DF bonus on - and the Monk list is already packed with defensive skills. So unless you're doing something odd like trying to come up with a healer/nuker, you might be happier with something else that offers a bit more options and possibilities to your character.
But, my suggestion would be to try it out for yourself. It's not hard to start a new character, give both a shot and see which one appeals to you.
Kirbie
thanks Sausaletus Rex for good advise.
it was very helpful
thanks
it was very helpful
thanks
torry
Mo/E is a good choice, as you can for example bring Lesser Glyph to gain 10 net mana each 30 seconds.
whiskas
Instead of bringing glyph of lesser energy you would be better off going mesmer secondary and using some energy stealing skills from the inspiration line.
Ensign
The nice thing about the Elementalist Glyphs is that they aren't attributed - you can just grab one and use it at full strength while still focusing your attributes on your Monk skills. Inspiration is potentially more powerful, but it requires making some sacrifices to your healing and protection potential.
That said, I'd only really want to use GLE if I was going to combo it with Healing Seed. Nothing else on your bar should cost more than 10 energy, which makes GLE pretty sub-optimal.
Peace,
-CxE
That said, I'd only really want to use GLE if I was going to combo it with Healing Seed. Nothing else on your bar should cost more than 10 energy, which makes GLE pretty sub-optimal.
Peace,
-CxE
LiquidKnight
A Monk primary is everybody's friend, and everybody's first target.. you will be very popular, in more ways than one! I'd suggest going with the monk as the secondary unless you enjoy the attention.
Quote:
Originally Posted by Kirbie
is monk/elelmentalist mix good?
i know game is designed that every mix will have weaknesses what is this mix good at? what is weakness for this mix? any suggestion how to build stats for this mix? i dont know what to choose... monk/elementalist or elementalist/monk thanks |
Kirbie
thanks all for great suggestions
i think i made my mind now
again...thanks
i think i made my mind now
again...thanks
torry
Quote:
Originally Posted by whiskas
Instead of bringing glyph of lesser energy you would be better off going mesmer secondary and using some energy stealing skills from the inspiration line.
|
If not for Word of healing, you could probably do well with Glyph of Energy too, pumping out heal party with DF bonus?
ratatass
Quote:
Originally Posted by torry
Whiskas, you won't have time to target anybody, steal energy, and then go back to healing. And as E says, it will cost you lots of attribute points to do it that way anyhow.
If not for Word of healing, you could probably do well with Glyph of Energy too, pumping out heal party with DF bonus? |
And , Since Saus no longer is the superhero....free for me to put up my superhero avatar
Rise of Cpu
The thing is, Mo/A is much better than any other combo because it focuses on reducing your damage and resisting damage. Skills like Dark Escape help you by loads. Other than that, Monks usually use the WoH build more often now since some skills have been nerfed which were occasionally previously used in GvG, TA, RA, etc.. even a little bit of PvE.
I would have to say that each secondary with Monk has its own ways of surviving. Mo/W: You can use adrenline skills which help you dodge attacks or increases your armor.
Mo/Me: Helps you manage your energy with Channeling and steal energy from other players on the battlefield.
Mo/E: Helps you use skills which prevent you from loosing any energy from the next 2 skills during 30 seconds.
The other Professions do not make as good of a combo as the other ones. Although, the combos I mentioned are usually used during PvP and PvE. Although, the other combos that I havnt mentioned could possibly be used very effectively in PvE.
I would have to say that each secondary with Monk has its own ways of surviving. Mo/W: You can use adrenline skills which help you dodge attacks or increases your armor.
Mo/Me: Helps you manage your energy with Channeling and steal energy from other players on the battlefield.
Mo/E: Helps you use skills which prevent you from loosing any energy from the next 2 skills during 30 seconds.
The other Professions do not make as good of a combo as the other ones. Although, the combos I mentioned are usually used during PvP and PvE. Although, the other combos that I havnt mentioned could possibly be used very effectively in PvE.
Faith Falls Fast
Why the hell is it impossible for people to look at the dates these were originally posted at? This is getting worse and worse.
lutz
Quote:
Originally Posted by Ensign
The nice thing about the Elementalist Glyphs is that they aren't attributed - you can just grab one and use it at full strength while still focusing your attributes on your Monk skills. Inspiration is potentially more powerful, but it requires making some sacrifices to your healing and protection potential.
That said, I'd only really want to use GLE if I was going to combo it with Healing Seed. Nothing else on your bar should cost more than 10 energy, which makes GLE pretty sub-optimal. Peace, -CxE |
Thread necromancy is bad.
Tyla
Thread necromancy FTL!
@CPU the OP was posted when only proph was around.... so mo/a was impossible
@CPU the OP was posted when only proph was around.... so mo/a was impossible
Rise of Cpu
Well, my post can help him if he ever wants to take up mo/a during this present moment. It's not like as if he can't just one day take a look at GWguru and see that I have replied to his old thread. This might also help individuals who do not know what they should go for. Instead of looking for a thread to help them out all day, they have this thread.
Bryant Again
I didn't know threads this old existed!!
But I guess Mo/E's are still good for that glyph, ya?
But I guess Mo/E's are still good for that glyph, ya?
Rise of Cpu
Yep. Mo/E will never leave GW1 unless someone bribed Anet to nerf it.
aapo
Moderators need to start giving bans to these thread necromancers!
Chik N Nuggets
Quote:
Originally Posted by Sausaletus Rex
It depends what you mean by good, of course. Monk/Elementalist tends to get overshadowed by its mirror the Elementalist/Monk. Mon-Els will have Monk armor, Divine Favor as their primary attribute, and access to runes and headgear for their Monk attributes. Elmos will have Elementalist armor, Energy Storage, and Elementalist runes and headgear for their Elementalist attributes. But both can pick and choose from the skills of both.
An Elmo is going to have a lot of energy thanks to Energy Storage but they'll miss out on the healing bonus of Divine Favor. What Energy Storage also does is to allow that Elmo to use some decent energy management skills like Ether Prodigy so they not only have a lot of energy they can stay in a lot of energy a lot longer. A Mon-El will heal for more with Divine Favor, so they'll get more out of their smaller energy. But no Energy Storage means their options in the Elementalist skill list are pretty limited. Rather than, say, Ether Renewal they're stuck with clunky skills like Glyph of Lesser Energy (Some Glyphs can be good but that's one's not very good at conserving your energy). However, a Mon-El can wear Monk runes on their Monk armor so they can push their healing and other Monk attributes even higher which can be extremely important. For a pure Monk you're probably better off forgetting Elementalist in the first place. An Elmo can work but you're not going to be as strong a healer as a primary Monk but a Mon-El as a healer is going to be a character that's almost entirely created from Monk skills. You won't find a lot from Elementalist unless you're looking at Earth or Water for some key defensive skills - skills you won't get your DF bonus on - and the Monk list is already packed with defensive skills. So unless you're doing something odd like trying to come up with a healer/nuker, you might be happier with something else that offers a bit more options and possibilities to your character. But, my suggestion would be to try it out for yourself. It's not hard to start a new character, give both a shot and see which one appeals to you. |
Rise of Cpu
he meant el/mo btw. not emo. =D!