Fast Casting - 8+2
Domination - 12+4
Blood Magic - 10
1. Dark Pact - Spell. Sacrifice 10% Health and deal 35 shadow damage to target foe.
2. Vampiric Gaze - Spell. Steal 46 Health from target foe.
3. Shadow Strike - Spell. Target foe takes 36 shadow damage. If that foe's Health is above 50%, you steal 36 Health.
4. Power Spike - Spell. If target foe is casting a Spell, the Spell is interrupted and the foe takes 108 damage.
5. Power Leak - Spell. If target foe is casting a Spell, the Spell is interrupted and target foe loses 26 Energy.
6. Power Block - Elite Spell. If target foe is casting a Spell, that Spell is interrupted. The interrupted Spell and all Spells of the same attribute are disabled for 16 seconds for that foe.
7. Energy Burn - Spell. Target foe loses 10 Energy and takes 8 damage for each point of Energy lost.
8. Ressurection Signet - Signet. Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
I had a little trouble deciding what to do with the 7th slot. At first I had Strip Enchantment but I realized with this build I want to do as much damage as I can but there is not always going to be an enchantment on the target. The downside though is that I have no health regeneration...
After that I had filled the slot with Shatter Enchantment, it is nice because it removes enchantment and deals good damage but once again the target may not always be enchanted and I want to always be able to damage...
That is when I came across Energy Burn, it not only allowed me to do some good damage easily, but also took energy from the target which was a nice plus.
There are some problems with this build like the fact that I have no way of healing myself, but this is a build I think that would work best in a team so hopefully there are some monks to help.

Tell me what you guys think, I think this build is quite nice but there are always things that can be changed.
