Problems finding good groups.

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S
Striker Stormblood
Pre-Searing Cadet
#1
I am having a hard time finding good groups. It takes me forever to find a group - and even after I do - they usually aren't that good.

I'm not trying to say that I am the best at this game, or that I have it all figured out. I do however want to be the best I can be....so what am I doing wrong?

Is it that that teams don't need ranger/elems?

Should I be looking for a guild?

Any advice is greatly appreciated.

Thanks,

Striker
Epinephrine
Epinephrine
Master of Beasts
#2
There are a lot of bad groups. You aren't alone. When you hit a good group, run with it. Add them to your friends list so you can pair up again. Make your own group. Add the healer bot when you are without a healer - I can't believe the number of people who don't bring her and instead pack up one more PC when they have no healer - even the healar bot is better than nothing; she's not great but it's healing. Guilds are one way to get around the issue of finding a group.
G
Grimdar
Ascalonian Squire
#3
Out of all the groups I've been in, only 3 or 4 players total knew how the targeting system works when one leader presses Ctrl+shift double click target, and pressing T for the same target.
So mostly, when running up on huge mobs, everyone in the team is targeting a different enemy.
BiggDunc
BiggDunc
Frost Gate Guardian
#4
if u r over 18, and use teamspeak...
my guild is recruiting

check out gw.teamhaf.com

my ingame name is Lord Dunc X... add me, and chat sometime

we use teamspeak to comm ingame, and try our best to play together only,
we have 30+ strong members, and a lot of us help lower lvl players advance some.
V
Vermilion Okeanos
Forge Runner
#5
The population of GW had grown since the beta... and as expected... the averge skills of the society have also drop a grade from this.
R
Redfang
Frost Gate Guardian
#6
I finished a mission today with only henchmen that 4 groups in a row I was with last night could not do.

You just have to be patient and realize it may take a few times before you find a good group. I think of bad groups as reconnoiter.
S
Spartan2
Lion's Arch Merchant
#7
As an Ele/Mo lvl 11, now in Yak's bend and the area surrounding, I find it easier to just load up on henchmen and solo my way through the missions. The henchmen are terribly inept and incompetant but are suprisingly more intelligent than a large portion of their human counterparts.
v
velvetbunny
Frost Gate Guardian
#8
I've done all the missions and more up to D'Alessio Seaboard so far exclusively with either 1 PC and henchmen or all henchmen. Every time i try with an all PC group, i die horribly. I truely believe henchmen are better then the real thing =P.
Pevil Lihatuh
Pevil Lihatuh
Jungle Guide
#9
bah dont get me started lol. the number of people who just run off then have a go at you for 'poor teamwork'... grrr...

actually whats beginning to bug me is that you can have three secondary monks in a group... and the others in the group will start moaning "we need a healer. get a primary monk. blah blah blah"... hello people, secondaries can heal too you know. I have no monk skills at all and feel like im not even wanted in a group. Sure you need at least one person who can heal, but not just monks. Heck I have healing spring; sure it gets interrupted easily but anyone who's standing near me when it does cast sure as hell isn't going to complain about it...
R
Rothgar
Academy Page
#10
I find you need to do a few things in order to get a pick up group (PUG) thats half way decent.

1. Build the group yourself. That way you can make sure you have the right mix of classes to complete the mission. I find that asking in the local channel for people who like to move "slowly" though the mission and using complete, correct English usally gets the right type of people.

2. Choose a "core" character for your class. I consider that either a warrior or a monk. Why? Because a warrior can lead from the front (like he's supose to) to guide the group through the mission, or a monk because you can deny any morons in your groups heals if they persisit on being stupid. People pretty much start listening or quit if they keep dying (it depends on their personality type). You could choose other classes, but it is a little harder to lead the group. Elementalists I would consider next on my list with Mesmers, Rangers, and Necromancers last.

3. Talk to your group. Tell them which way your going, draw on the map the way you want to go, etc. Most of all act confident, even if you have no clue to what your doing. This is simple, trite advice, but its still 100% true.

4. If you not a monk, find a good one and stick with him/her. Add them to your friends list, find out if their going to be playing tomarrow, ask if they want to meet up again, etc. If you are a monk, try and find a good, reliable warrior to stand behind. A good warrior will try to watch out for you, try to body block mosters and basically keep you alive so you'll keep him alive. Who knows, you might just start yourself up a guild after a while.
S
Striker Stormblood
Pre-Searing Cadet
#11
Thanks all. I appreciate the advice. I will definitly try all of these suggestions.

Striker
T
Taran Craine
Academy Page
#12
For those new to guild wars or new to rpgs in general, can you elaborate more on the targeting system and how it should be done? Thanks.
Chev of Hardass
Chev of Hardass
Wilds Pathfinder
#13
Quote:
Originally Posted by Rothgar

2. Choose a "core" character for your class. I consider that either a warrior or a monk. Why? Because a warrior can lead from the front (like he's supose to) to guide the group through the mission, or a monk because you can deny any morons in your groups heals if they persisit on being stupid. People pretty much start listening or quit if they keep dying (it depends on their personality type). You could choose other classes, but it is a little harder to lead the group. Elementalists I would consider next on my list with Mesmers, Rangers, and Necromancers last.
And most of all be careful who you listen to.

Yes, Monks are numero uno on the list. Warriors are a dime a dozen and are last before Rangers, but when you have a good one don't let him/her leave. Rangers should make the best shot callers and therefore be the best leaders, but I have yet to run into one that knows how to play with anything but henchmen, plus they are a nickle a dozen. Elementalist are vital to any group. Mesmers are under appreciated. Necromancers, when played right, are the leaders in the group. Most necromancers do not have a clue what to do, and are bent on doing destruction with their life stealing and such, but they play a much more important role. Half-way between the warriors and the monk. That is the best place to call targets from, and with the right skills they are the difference between a winning group and a loosing group.

So really, find your place in battle take that place, and let the group know theirs.


The targeting system is pretty easy to control.

Here is the senerio: Your group comes upon a group, you are the target caller, you want to attack the healers first.

1) Press "C" this selects the closest target
2) Press TAB until the target you want is targeted. TAB picks a new target one MOB further away.
3) Press CTRL+Space this brings up "I am attacking super long-horned wild-a-pig", on the chat box
4) Your team presses T for target and they now have the same target.

This is the most important part

5) When that target is dead you start over at 1.

There are other ways to communicate with this (one for normal target calling two for the target attacking our healer ect.........)

Two things to keep in mind.

Warriors make terrible target callers, because they are tied up staying alive while tanking, and most importantly, they are not in the place to see the whole battle.

"If you spam I am attacking bla bla bla", you admit to not instructing your team on how to play first.

In fact, if you spam anything. You are dumb.
T
TalonSlayer
Ascalonian Squire
#14
Quote:
Originally Posted by Chev of Hardass
3) Press CTRL+Space thie brings up "I am attacking super long-horned wild-a-pig", on the chat box
4) Your team presses T for target and they now have the same target.
...I didn't know these. =/

Then again, as a dedicated Monk primary, I don't really need to. I just watch my party's health and do my thing.
S
Sadaigh
Pre-Searing Cadet
#15
Get some rl friends to start with the game, much easier then. If you happen to find a good player in the game add him/her to your friends list for the future.

Easy missions can be done with henchmen. The problem with henchmen is not that they can't think normal, its their low levels and power.
jdwoody
jdwoody
Krytan Explorer
#16
Quote:
or a monk because you can deny any morons in your groups heals if they persisit on being stupid. People pretty much start listening or quit if they keep dying (it depends on their personality type).
Many never listen...

Last night no matter how much I begged they wouldn't let my monk recharge, just kept running as fast as they could to get the next battle. Then I got to hear "*sob* DP 30". I got tired of asking for the time to recharge so instead I just ctrl-clicked on my energy to tell everyone I had only 5 of 49 energy. You guessed it, they all asked me to please stop spamming...

But hey we got through the mission and had a good laugh, good times...
Ramus
Ramus
Wilds Pathfinder
#17
The best thing to do is make your own group, thats the only way I can ever get a really great group. I can usually tell if someone will be good or not, and I can boot at will in town. Even then, its hard to get a good group that works together.
Night Daftshadow
Night Daftshadow
Banned
#18
most of the time when i join a group at Yak's Bend, 70% of the time the group dies when fighting against the surrounding area enemies. that's terrible. but the other 30%, i join a group that knows how to play and we actually get to complete some quests. so pick your members carefully. in all of the groups that i've been in with 30% success rate, there's only 1 warrior, 2 or 3 rangers and 2 of either monk or elementalist or necromancer.

i am a ranger/monk level 12. with my bow, it can take 50+ damage and i can also use my healing and res abilities. so i consider myself useful in a team.
M
Master Elyas
Frost Gate Guardian
#19
well, i can help ya there... if you ever need me to help ya with a quest, just msg Lord Of The Dawn, and if im doing a quest atm, i will finish it and come and help... btw, im W/Mo15 right now...
[
[email protected]
Pre-Searing Cadet
#20
Amen brother
I get tired of asking them to wait for a mere 10-20 seconds after each major encounter. Then they die. Then they think I'm not doing the job.

If anyoune thinks its that easy to be a good Monk, give it a try sometime.

The idiots who repeatedly run off will get no help. They are a liability in a game requiring teamwork!

LVL 16 Pure Monk Zilm Trufar