Quote:
|
Originally Posted by Rothgar
2. Choose a "core" character for your class. I consider that either a warrior or a monk. Why? Because a warrior can lead from the front (like he's supose to) to guide the group through the mission, or a monk because you can deny any morons in your groups heals if they persisit on being stupid. People pretty much start listening or quit if they keep dying (it depends on their personality type). You could choose other classes, but it is a little harder to lead the group. Elementalists I would consider next on my list with Mesmers, Rangers, and Necromancers last.
|
And most of all be careful who you listen to.
Yes, Monks are numero uno on the list. Warriors are a dime a dozen and are last before Rangers, but when you have a good one don't let him/her leave. Rangers should make the best shot callers and therefore be the best leaders, but I have yet to run into one that knows how to play with anything but henchmen, plus they are a nickle a dozen. Elementalist are vital to any group. Mesmers are under appreciated. Necromancers, when played right, are the leaders in the group. Most necromancers do not have a clue what to do, and are bent on doing destruction with their life stealing and such, but they play a much more important role. Half-way between the warriors and the monk. That is the best place to call targets from, and with the right skills they are the difference between a winning group and a loosing group.
So really, find your place in battle take that place, and let the group know theirs.
The targeting system is pretty easy to control.
Here is the senerio: Your group comes upon a group, you are the target caller, you want to attack the healers first.
1) Press "C" this selects the closest target
2) Press TAB until the target you want is targeted. TAB picks a new target one MOB further away.
3) Press CTRL+Space this brings up "I am attacking super long-horned wild-a-pig", on the chat box
4) Your team presses T for target and they now have the same target.
This is the most important part
5) When that target is dead you start over at 1.
There are other ways to communicate with this (one for normal target calling two for the target attacking our healer ect.........)
Two things to keep in mind.
Warriors make terrible target callers, because they are tied up staying alive while tanking, and most importantly, they are not in the place to see the whole battle.
"If you spam I am attacking bla bla bla", you admit to not instructing your team on how to play first.
In fact, if you spam anything. You are dumb.