Undeniably, Minion Factory (either Lulu's or mods) is one of the most fun builds in tombs. Almost every time I'm in a group someone is asking the poor ranger to bring 12 spirits and oh, how about a couple traps? Most people agree it's good to bring winnowing and predatory season, but there's an even split as to whether or not favorable winds does anything for fiends.
Here is the description for FW:
Create a level 1-8 Spirit. For creatures within its range, arrows move twice as fast as normal and strike for +6 damage. This Spirit dies after 30-126 seconds.
Now, does this mean the arrows fly twice as fast AT the creatures within FW range or that it speeds up projectiles fired BY creatures, i.e. fiends?
Can someone please put this debate to rest?
D
