Enviromential Effects
johnnylange
Having rain, snow, night/day, and other weather effects would be a nice thouch. I know many people keep talking about having a game clock. So this gives me an idea, what if the game was based on real time (24 hour days) in reference to your time zone? The only issue I could see is with the international districts, but maybe they could be based on Greenwich world time. Also some mentioned about having a moon, I like that idea too. In fact, maybe they could include other planets as well. Anyway that's all I have to say.
ManadartheHealer
It would be awesome, but I would imagine kind of hard. I would like it though

Crazy Carl
Maybe if it's just random for each area, with a steady day/night clock that syncs with the towns. So there's no sudden day/night jump when you enter a city.
I think it could work and make the world more believable. One thing though...
Pre-searing couldn't have it because the Narrative says "The LAST DAY dawns on the land of Ascalon' or something like that. If you have time passing, then it breaks the sense of time.
But post-searing, it would be neat, and could be added as a new dynamic along with all the other dynamics in the post-searing world, like crafting and material management, and larger groups and missions and whatnot.
Pre-searing should remain as simple and friendly as possible.
I think it could work and make the world more believable. One thing though...
Pre-searing couldn't have it because the Narrative says "The LAST DAY dawns on the land of Ascalon' or something like that. If you have time passing, then it breaks the sense of time.
But post-searing, it would be neat, and could be added as a new dynamic along with all the other dynamics in the post-searing world, like crafting and material management, and larger groups and missions and whatnot.
Pre-searing should remain as simple and friendly as possible.
johnnylange
Yeah i'd agree with both posts. Keep pre-searing simple. Well, I guess we'll see what the expansions bring. ;-)